cleanhands Posted February 26, 2014 Posted February 26, 2014 I personally don't like how the artillery has an arc. It's a cute idea but it seems compared to the equivalent vehicle on GDI it's unfair. MRLS has target seeking missiles. They rape face. Artillery is hard to even hit things with due to the arc. I'm not necessarily sure it's imbalanced but I really hate when I end up as Nod because it feels pretty unfair. Their vehicles just can't match up. Quote
Valor Posted February 26, 2014 Posted February 26, 2014 Nod had too much of an advantage in the original, they would win more than 50% of games on average, this hopes to change that. Quote
Noodlesocks Posted February 26, 2014 Posted February 26, 2014 Personally I hate using the MRLS because it doesn't have an arc =P I find the arc really useful on artillery, especially for shooting over cover and hitting structures behind terrain/walls. Quote
R315r4z0r Posted February 26, 2014 Posted February 26, 2014 You can also pretty much hand deliver the missiles fired from an MRLS faster than they travel on their own. Tbh, I like the arc because it's very useful once you get used to it. You can hit targets who are in cover or behind obstacles. There are even a few maps where you can hit base structures from over large obstructions that you wouldn't be able to with direct fire. Quote
Rex Posted February 26, 2014 Posted February 26, 2014 2 posts complaining about something you've played for a few hours. This is exactly what I was afraid of. Quote
Nod Trooper Posted February 26, 2014 Posted February 26, 2014 At least we won't have to deal with Juggernauts like in Firestorm. Quote
DoctorB0NG Posted February 26, 2014 Posted February 26, 2014 The artillery arc is awesome. I use it to shoot over small hills so meds can't hit me. Quote
ABJECT_SELF Posted February 26, 2014 Posted February 26, 2014 It allows arties to deliver their payload while staying out of direct fire AND means I don't have to worry about an arty headshotting my Sydney from half a mile away. Seems win/win. Quote
Terekhov Posted February 26, 2014 Posted February 26, 2014 It allows arties to deliver their payload while staying out of direct fire AND means I don't have to worry about an arty headshotting my Sydney from half a mile away. Seems win/win. QFT. The new arty is just about right. Quote
indios85 Posted February 26, 2014 Posted February 26, 2014 i dont have a problem with the arc but the reticle is kind of anoying, a more clear one would do better imo. Quote
AkillerNXC Posted February 26, 2014 Posted February 26, 2014 Arc is no big deal but that monstrous reticle makes me wanna blow my brains out. That's my one complaint, is the reticles Quote
nopol10 Posted February 26, 2014 Posted February 26, 2014 It allows arties to deliver their payload while staying out of direct fire AND means I don't have to worry about an arty headshotting my Sydney from half a mile away. Seems win/win. If you're good at it you can still headshot someone with the Arty from half a mile away. Happened to me earlier Quote
Raker57 Posted February 26, 2014 Posted February 26, 2014 2 posts complaining about something you've played for a few hours. This is exactly what I was afraid of. It's constructive criticism. He's not saying "OMG THIS GAME SUX!!!". I think complaints are a good thing as long as they're presented well, rather than just bashing the game or devs. Quote
Totem Arts Staff Nielsen Posted February 26, 2014 Totem Arts Staff Posted February 26, 2014 Yes it's fair for the artillery to have an arc. It's cool, it's another thing to master, it's pretty helpful too. Sorry for those who wanted straight firing arty, this is how it stays. Feedback on the reticule is noted, we'll have to see whether it's a big issue or not. Quote
SeriousSmiley Posted February 26, 2014 Posted February 26, 2014 It seems like direct hits on infantry don't count with the arty. It would be nice to be awarded for skillshots, especially since they're even harder now due to the arc. Quote
Valor Posted February 26, 2014 Posted February 26, 2014 I believe the arcing shots can take some getting used to, but the nerf to splash damage might put the final nail in the coffin. I haven't seen a single instance like the original Ren where a bunch of arties and techs would dominate the field and I sort of miss that despite how OP it was. Quote
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