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Luhrian

Totem Arts Staff
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Everything posted by Luhrian

  1. Luhrian

    Sunday PUGs

    Actually this poll makes no sense, because people, who are not interessted in the Sunday PUG, wont vote for no here, because they don't fucking care. But I think a return of the Sunday PUG is a good thing.
  2. Would be also cool, if you can see the z-position, because I get confused sometimes, if the nuke is on top or next to a building. Just show it on the screen like the commander, so everyone on the team can directly see it. Edit: Ofc only after it got spotted
  3. The whole PUG from my perspective: But was good Pug, GG guys!
  4. To fix the lightning on CNC-Forest Night, I currently test differnt settings. Every lightning build takes like 6 hours on my machine, so it will take some time, until I found a version, that makes me and the people, who support me in testing, 100% happy. So it will take some time until I am able to finish it.
  5. Identinfied the problem at the Hand of Nod. The sky material and the Fog don't seem to like each other. Removed the Fog, should be fine now.
  6. Found the problem, one of the grass meshes had collisions for some reason.
  7. Luhrian

    Map upload

    14th Monday, between 1 and 2 PM
  8. Thanks all of this helps. There are no collision on these, because it wouldn't make sense to add collisions on them. I made this space to give tanks some cover through the wall and the possibility to maneuver. If I would add collisions to them, you would get stuck all the time, it would be a pain in the ass. About that Hond thing, I think I'm gonna replace it, maybe I'll even place it in the Refinery or somewhere else in the Hand of Nod. Don't want to use another sky material because of this problem. The second problem seems to be a messed up collision, probably happend through the use of the pen tool. I need to look at the geometry build warning list, but shouldn't be that difficult to fix. I'm also gonna fix the containers at Hond and some changes to the fog, only for you Try-Out xD. Should be done until next week.
  9. New Version is here One last testing round an we should be finished here. Note: There are currently some problem, that are preventing me to upload the map file in the forums. I have uploaded it to mediafire now, just copy the link below in your browser. DL-Link: http://www.mediafire.com/file/9kklrt49r1l59bg/Forest+2.1.zip
  10. Luhrian

    Map upload

    Yes, on that picture in the background you can see that the CNC-ForestPackages File was uploaded with no problems, but the bigger map files couldn't finish. I'll use mediafire for the upload for now, but it would be great if that would be fixed. I think it would be much better if we don't need to depend on a third plattform. The file I am trying to upload is a .zip file with a size of around 180 MB, the files I tried to upload 3 months ago were about 65 MB, also .zip files. But that "-200" in this error message is an error code, isn't it? For which error does he stands for? Maybe that could help for the soloution.
  11. Luhrian

    Map upload

    @Agent Still same problem. Any progress with this problem? Is there maybe a safety thing that prevents uploads from .zip folder with that size? The weird thing is, that smaller folder don't seem to suffer from this error.
  12. Had that Problem, too. If it isn't possible to upload it on the Forums, try to use other platforms like mediafire or google Drive and post a Download Link here.
  13. @TK0104 Do you mean this setting menu or another?
  14. Hey guys, I was about to finish the todays work on Forest when I noticed that for some reason my tiberium crack decals are not working. To check if it is only a problem on my own map I opened Crash Site and there was the same problem. Also the problem wasn't the quick flags menu, all ticks were there were they should be. I just wanted to ask if someone has the same problem to find out if it is a general problem with the SDK. If it is a local problem it would be also nice to get some tips how to let the Decals appear again. Thanks in advance
  15. It is caused by those emitters in combination with the sky material, had that problem at lamps on the bridge, too. I think that is not very easy to fix without removing the emitter or changing the sky material. I'll see what I can do.
  16. Hey there, It has been a long time but here is version 2.0. Please notify, that technical issues don't allow me to upload the map to the RenX Forums, but you can download it with this link. https://www.mediafire.com/file/5xodrjl3kjn97dw/Forest_2.0.zip/file Should be the final version now, if Try-Out does not find anything. Maybe I need to do a 2.0.1 with a little change to make it playable on the public servers.
  17. Luhrian

    Map upload

    Well didn't worked out
  18. Luhrian

    Map upload

    Same thing with Chrome. Guess I have to find another soloution. I think it would be pretty helpful to know what this error code means. The interesting thing is, that this only happens with the .zip data of the 2 maps and not with the .zip data with the packages. The packages zip is ca. 12 MB smaller then the map. I'm also going to check my anti virus programm if it blocked something in the last 12 hours. Edit: Got a Do-not-Track function activated, that blocks ads and other stuff. Gonna deactivate it and try again.
  19. Luhrian

    Map upload

    Hey there, I've been trying for an hour now to upload a new version of my map and I always get this bullshit when it reaches 99%. Is there any way or trick how I can prevent this? I really have no patient anymore for this. Thanks in advance!
  20. @TK0104 Is this new version of the Team Silo included into the game yet or do I need to copy packages to use it ingame?
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