Raveshaw and Sidney are still a problem - run and headshot.
I agree that we should consider how to nerf this.
Regarding snipers (Deadeye/BHS and Havoc/Sakura), imao they are currently well balanced.
They have the advantage of 1 shot kill and the range. The range advantage should be countered by another sniper !!!
Not to mention that the range is not useful on some maps, as there are no good positions where you can use range as an advantage - the map is just too small.
In close range battles, if a sniper misses, a decent player with almost any unit, will take him down.
If you think it is easy to be deadly as boxes, poi, water, nick... then try to play a sniper.
You will notice - IT IS EVERYTHING BUT NOT EASY !
You will probably experience to be killed very fast in close range battles by almost any unit.
It may look easy when they do it, but that is a skill !
There is no problem about snipers, health or carbine, the problem here and in posts like this is about a skill.
And the majority here is talking about creating DISADVANTAGES to NERF skillful players ! This is at least unfair if not arrogant !
The best way would be to ask developers to code something like this: when boxes, poi, water, nick... join, they are allowed to play only engineers.