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ex_member

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Everything posted by ex_member

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  2. As Freak showed me there is a WIKI containing all this information. So, its OK as alternative. Just follow this link: ALL THE INFO YOU NEED
  3. And here we go again. Snipers. Of course, POI is the best sniper currently in the game. So what. Keep her busy. If you cannot win in a duel, find a way to deal with her. If you just allow her to take a position and shoot, you will probably get wrecked. The key thing is, if you cannot deal with her alone organize an attack with 2-3 ppl, as much as you can afford. Or attack her with a tank or flying unit, just shoot at the spots where she is or might appear. There are so many ways you can deal with it. What ppl do, you just walk as there is no sniper = NOT A GOOD IDEA ! Don't ignore the fact that there is one or two. In PUG, teams have dedicated snipers, so if POI is on one team, the other team should have snipers too and the highest priority should be taking POI down. I saw so many times when other sniper goes killing other units instead chasing opponent snipers. Of course, hard task but not impossible. This concerns me: I have to say that I am a bit disappointed. I thought reading things about POI+BOI is related just to the public games. BOI knows almost every strength and weakness in this game. POI is a killing machine. Yes, they are very strong players. Balance as forcing them to split, is not right. They have the right to play together. We are not talking about public games, where it happens that you have beginners on the one team and PRO playres on the other and games are ending always the same. And the server gets empty. This is PUG ! Yet, still the balance problem remains. Often there is no second "couple" or small unit (3-4 players) which can counter them. That's not POI'S nor BOI's fault. So, instead of complaining, I would suggest to be aware of this and form teams to counter this. There are enough good players which can do this. Make disturbing and killing POI/BOI the high prirority of your snipers. This is PUG, so you all communicate and should play with a plan. If you lose, first of all re-think your own actions and plans, instead of blaiming the balance. When you start thinking like this, you will improve.
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  5. This sounds like a good solution. Put a special section under "?" where you can find more about the unit. In that case, the bar with squares can remain as it is in the main window as USER FIRENDLY info.
  6. IMAO it is not telling the whole story about a unit and it is missing some important info. Imagine having SPEED of units displayed in the same way(with squares) you would not be able to see a difference between some of units, although there is a difference.
  7. I think there is enough space to display the info. Those squares are taking pretty much of the space and still not providing some important info - as info about armor.
  8. Hi, what about improving the info about units at purchase terminal ? Instead of having these squares put real numbers(like you did for speed) there and display more info about a unit. For example: -damage: 4.20 -alt.damage: 6.70 -dmg/s: 45.10 -fire rate: 55.30 -armor: Flak 150 -splash -afterburn ... and so on and so on.
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  10. Ooh, thats it . Ok, how did that happen ?
  11. dont get it ???
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  13. Hi, if the server is full, some games have a queue for waiting players. Instead of hitting the join button as a "mad man" for 20 min or more, joining the queue and getting informed on which position you are would be nice. So, when some players leave the game, the players from the queue automatically join the game. This would be a nice feature. Please share your opinion.
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