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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. @Renardin maybe I math wrong but 23,866 ÷ 2111 = 11 (Rounded down) So realistically that is 11 headshots per game.
  2. I like this. Edit: Not big on the 'pop' songs, not enough trap.
  3. I noticed this a few times whilst playing a game on Canyon, very annoying, many Artys went unpunished.
  4. Madkill40

    C&C3 units

    Being a consumer of theft is not as bad as being the distributor of theft when it comes to digital property.
  5. Madkill40

    C&C3 units

    Don't go near the music, the music will have a whole other copyright issue to it so I would scrap any music retrieved. Keep the music as your own personal use but do not share.
  6. Just for AoW - "(However the other team should keep their veterancy)" Read entire post. Normal surrender typically ended a (marathon) game so abruptly it took away the victory from the winning team which the losing team did so purposefully snidely it was downright spiteful. AoW should just upgrade the team with the highest points to Heroic in the games' last 5 minutes, it gives AoW a rewarding goal to be the team with the highest score towards the end. A team full of Heroic but now cocky players can still give the then losing team a chance to underdog and steal victory in the last 5 minutes as well so long as the losing team keeps their veterancy. Make the end game a better end, a reason for players to last out till the end. Bare in mind some players don't experience 'Heroic' as frequently as others without a Surrender vote.
  7. Pretty sure I've done this to a Tech on Walls that was sneaking in.
  8. If they are ignorant of each other then fair enough, but if they're knowingly aware of one another and not attacking each other but shooting at each of their allies that is hampering your team, simply by ignoring an enemy who is right in front of you. If two players are on opposing teams and near each other but are not attacking each other or any other player then they're just dicking about but not hampering. That's the only plausible situation. Your post seems riddled with self-justification of doing what is described in the OP and refusing to go into detail -on a discussion forum- makes you look worse dude. Let us all understand your reasoning.
  9. I like the idea of damage proportions based on playercount, this also means repair proportions would have to change accordingly as well but amount of damage dealt to structures based on playercount would be wicked. Low pop less damage, higher pop normal damage. (as it is now)
  10. I think in small matches prioritizing base defense is key to victory, so long as two players stay behind in the base no single beacon will go off and the chances are the other team won't be thinking much about base defense. Beacons being disabled during low-pop times has been brought up before and really I think beacons being disabled based on playercount should be a server-side mutator rather than be incorporated into the game via a patch.
  11. Its for vehicle sumo. Nothing special.
  12. This isn't a map to do ren, just a map to sumo. I did wonder what would happen with 8 silos on it. Not sure why GDI spawn on the airstrip. That's odd. Aircraft were a "why not?" Decision. Its just a map to sumo on and was made in less than 24 hours. Not for actual team based destruction. If you want to make a real arena based on the one in this map @TK0104 then please feel free. I'll iron out the rest of the issues.
  13. Madkill40

    CNC-Sumo

    Version 1.1.2

    542 downloads

    Sumo GDI Base: Nod Base: The Arena: Map specifications: 1 Arena 1 Pit of Lava 4 Silos 2 Observation decks The only way out is death (Or Aircraft) Aircraft enabled
  14. View File CNC-Sumo Sumo GDI Base: Nod Base: The Arena: Map specifications: 1 Arena 1 Pit of Lava 4 Silos 2 Observation decks The only way out is death (Or Aircraft) Aircraft enabled Submitter Madkill40 Submitted 10/26/2017 Category Levels
  15. Times C4s are presents. Repair beams shoot coal endless coal.
  16. Servers populate around 5pm - Midnight GMT. (London)
  17. -- -- -- CNC-Toxicity v1 Released -- -- --
  18. Thanks again for this, all reported issues have been made. Update as of 25th October: Added Comm Centre to middle of the field Fires now do damage Soldiers have learned to swim Minimap has been updated Stuck points no more Added a few more shacks Water material updated Other reported issues have been addressed Version 1.0.0 Released. In-regards to the GDI Gun Turrets not showing up properly, maybe if this map gets to be in a patch at some point a dev can fix the issue with those? Or a GDI Gun_Turret can just be added (Everything needed for them is in the Env_Toxicity, including a GDI Texture for Gun Turrets)
  19. I genuinely have no idea how to fix the water volume at this point. @kenz3001 Should I be using a cube or square volume? Which volumes should I be using because so far I am using 2 different volumes. For some reason when anybody else adds a water volume it works just fine, but when I do it the UTWaterVolume doesn't work. "Priority" is a thing and it helps.
  20. And then the last 5 minutes of an AOW or Timed Match Server should result in the team with the highest points being promoted to Heroic in order to end the game within the last 5 minutes. (Losing team gets to keep whatever rank they already have, to give the losing team a chance to underdog their victory)
  21. New batch featuring. @DoctorB0NG @jpjtyld @LavaDr4gon @Redarmy @Ryz @Xeon Wraith. Enjoy!
  22. Or go back to basics and try again.
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