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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. I will take a look at asap Thanks for minimap
  2. Would be nice If they give away the finished parts of Renegade 2. But I'm sure the files are stashed in the basement for years. And I think that's a dream that will never come true
  3. If I'm right I putted a PreComputedVisibilityVolume and a LightmassImportanceVolume in. I think if you remove the LightmassImportanceVolume and rebuild lighting it will be fixed. At the moment I can't help you because I'm on vacation. And I don't have the SDK on my laptop. I tried to use it but it crashes when loading assets. Upcoming Friday I go back to home. So I hope I can help asap
  4. Ooh the tunnel system looks nice Standard size in world properties is 39900.0 Make sure you've set the image to UI (if it is set to world, you don't almost nothing) and uncheck SGRB(or something like that) Oh and Yosh, stay alert for an updated one soon (before the release of 5.15). V.1.12 will contains the minimap
  5. This gets better and better And I agree that Crash Site and Beach Head should be added too. Ruud did a lot of work in this, so did Kenz on Beach Head.
  6. I thought I tried that once. But then I got new errors
  7. Update February 21th 2016 Just a small update with the revolution of Renegade X. NEW BUILDINGS!!! (Well they're not scripted, only meshes with Ruud's Building Interface Mutator) Added: - Helipad by Kenz - Silo by Renegade X Team (materials edited by Thommy) - Repair Facility by Thommy (NOTE: This is not the one from Henk. I made this one) (NOTE: I haven't builded lights yet so it looks a bit crappy) This is it for a few days. I'm upcoming week a few days on holiday so no updates or videos on my YouTube channel Well there is still a huge problem that really need to fix. You can easy B2B
  8. I think it's bugged in this version (january 4) I Always got this error E:\Renegade X\Renegade X - SDK\Development\Src\RenX_Game\Classes\Rx_PlayAreaVolume.uc(24) : Error, Unrecognized member 'InPlayAreaVolumes' in class 'Rx_Pawn' I never had that in the previous versions
  9. Damn I thought it was cancelled
  10. You have to rebuild lights. I got a message that lighting needs to be rebuild check also the .ini file. It don't have skirmish settings in it Add this: ;Skirmish Settings LastGDIBotItemPosition=3, LastGDITacticStyleItemPosition=0 GDIAttackingValue=75 GDIBotValue=12 LastNodBotItemPosition=3 LastNodTacticStyleItemPosition=0 NodAttackingValue=75 NodBotValue=12 LastStartingTeamItemPosition=2 StartingCreditsValue=150 LastTimeLimitItemPosition=6 LastMineLimitItemPosition=2 LastVehicleLimitItemPosition=0 bFriendlyFire=false bCanRepairBuildings=false bBaseDestruction=false bEndGamePedistal=false bTimeLimitExpiry=false If you don't add it, the map will have a time limit of 5 minutes, vehicle limit 0, mine limit 0 and credits 0
  11. What I did is making a team-silo. I just edited some materials, so I didn't anything with modeling (NOTE: These are static meshes) (NOTE2: Can somebody script this?)
  12. Yo, I was playing C&C Renegade and had the idea to bring back more structures to RenX. - (Adv.) Communication Center: Prevents the enemy team to place Ion / Nuke for a while - Construction Yard: Give all the structures a weak auto-repair so engineers have the time to run to the attacked structure - Silo (no tech building): Gives the team bonus credits I hope some modelers will start on this and make a better Renegade X
  13. CNC-TombRedux Release V1.11 - Fixed the Physical Material of the landscape Download Here CNC-Tomb (V1.11)
  14. Just don't scale up the buildings because it will mess up the buildings
  15. If this is going to continue, I think we test first Beach Head because it wasn't tested last week
  16. Whaaaat. Nice nice nice. What is it actually?
  17. CNC-Uphill and CNC-Tomb Release V1.1 After the testing session there were some bugs that I needed to fix. I wanted to release all of this earlier but I completely forgot to update Uphill. So I did that today and hope you like it. Changelist Uphill - Changed Softbounday Volumes to Blocking Volumes. (The reason of the change is because it only works for 50% and to prevent B2B) - The rocks in the field have better collision and is now accessable as an infantry unit Changelist Tomb - Changed Softbounday Volumes to Blocking Volumes. (The reason of the change is because it only works for 50% and to prevent B2B) - Fixed the collision on the destroyed houses in the field - Did some work on the background - Added a blocking volume to the top of the middle so you can't get on it - Fixed the landscape in the GDI base - Fixed the rollout nodes at the GDI Weapons Factory - Fixed torches that came out of the floor in tunnel Download Here CNC-Tomb (V1.1) Download Here CNC-Uphill (V1.1)
  18. Yeah I agree. It looks like a Call of Duty WWII German underground bunker
  19. Ah now I get it. It will be a map that plays off in Alaska
  20. Nice. Keep up the good work
  21. We can Just join on a regular server and make that as a PUG Or we can do old skool Renegade once and set up a server Or Reborn
  22. That is only in the GDI base. I want to keep a distance between the airstrip and airtower so aircraft won't hit it
  23. The only chance PUG will continue is Sunshine
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