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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. CNC-River Release V2.0 Enjoy!! https://drive.google.com/file/d/0B2ze9D ... sp=sharing
  2. - Is 64 - Also 64 - was not unchecked - was 6, putted down to 4 - no - I don't have spotlights in this map - no EDIT: Rebuilding lights without tree's works fine. Tree foliage was the problem
  3. I've found the problem. I had 2 huge mountain backgrounds and 1 small one. I think this was the problem No I used a few point lights. So i used only a domain directional light EDIT: Think it isnt fixed. 1 hour passed and is at 2%
  4. Building lights atm. It's already busy for three hours!!!!! and it's at f*cking 3% Edit: 4 hours gone and at 3,39%
  5. It won't be a Grassy Knoll map. I swear
  6. There are repair facility quotes in Renegade X. Check the SDK
  7. TK0104

    Surrendering

    Surrender deals with endless games on Field, Under, Goldrush and other maps
  8. Well don't worry cause I the only one Thommy already thought about that. In the vehicle path / field are already 2 bunkers and 1 watchtower for each team
  9. Update: So it's been a while since there was an update of this map. Cause I've been re-designing the map and that took a while. I have re-done everything. And fixed also a lot --Changelist-- - Fixed the annoying B2B problem. I removed the infantry path and added a new infantry path / bridge to get to the other base - Removed all base defence - Removed the silo island in the center of the map - Added 2 silo's to each side of the map - Created a new landscape material that fits better to the map - Added a lot of foliage tree's in the map (yes it has collision for characters and not for vehicles, but will be blocked for vehicles) - Got rid of the crappy kismet bridge and just added a regular bridge that looks good for this map - Moved both PP's to a new location - Moved the airtower to the other side of the Airstrip --To do-- - Paths / AI - Background of the map - Endgame Camera - Edit some lights to non-lit version - Volumes
  10. About the Guard Towers. I noticed that it already fires when not even rotated to the enemy. Turrets first rotate to the enemy and then they fire. And the rotation speed of the guard towers has to be lowered
  11. Ah yes the good old freeze bug on walls
  12. I think they had to fix it instead of removing it
  13. I think you don't need screens. These are Nod buildings with blue color instead of red
  14. We know they're your sexy assets, nobody is challenging that. To make sure: everything are my assets. I thought I didn't said that
  15. CNC-M01 Release V1.1 - World Properties Settings https://drive.google.com/file/d/0B2ze9D ... sp=sharing Now that all my maps are been updated, I will continue to finish River and Meteor
  16. CNC-Uphill Release V1.2 - Removed Minimap - World Properties Settings - Rebuilded lights https://drive.google.com/file/d/0B2ze9D ... sp=sharing
  17. HUUUUUUGE OBBY. I want him
  18. Forgot to say that. I'm working on that at the moment. I want to try to fix the collision of the models instead of adding blocking volumes EDIT: Updated the last post
  19. CNC-Tomb Release V1.3 - Added an updated minimap - Got rid of the silo spotlights cause they mess up the landscape - Rebuilded lights which gave the map a new look - Moved the pillars more to the front to prevent getting stuck between the temple and pillars - Both teams own 2 rocket emplacements on the wall to stop enemy rushes NOTE: The collision of the Tomb isn't fixed yet. I'm working on it. https://drive.google.com/file/d/0B2ze9D ... sp=sharing
  20. CNC-M13 Release V1.1 - Did some lighting stuff in the world properties https://drive.google.com/file/d/0B2ze9D ... sp=sharing
  21. The map is a not a 100% remake of the Original tutorial map. It's more based on TrainingYard
  22. At the moment they are available by crates. I think for now it's good for crate hunters
  23. I have to say it: this looks even better than the original Eyes. Keep up the good work
  24. CNC-M00 Release V1.1 - Added World properties settings to the map (same settings as in TrainingYard) - Updated .zip file https://drive.google.com/file/d/0B2ze9D ... sp=sharing NOTE: I will update all my maps today or tomorrow
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