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Ap2000

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Everything posted by Ap2000

  1. If you start the game or the launcher through Steam, it will take your Steam name, since you seem to wonder why it "goes back to what I used the first time I played Renegade X".
  2. No, I'm going to judge that on a case by case basis.
  3. That's not a very informative thread title.
  4. That's probably not that easy, since they don't own the copyright to those tracks.
  5. The LCG is out-doing the Officer not only with raw anti-vehicle damage, but always by having more health and thus withstanding more shots from vehicles. I don't think the LCG itself needs any changing. I think the best nerf for the officer would be a range decrease. He should still be a stopping power in close to semi-mid range, because that seems to be the intention. No need to change the rate of fire or actual damage much. You've already made an interesting thread over here about how the rocket soldier does a lot of damage, especially against buildings. I guess it's a thing of preference if you want to have a character that is basically a cripple against infantry/CQC, but really strong at a distance. A rocket soldier nerf and gunner buff (who is currently more or less useless, despite the bigger HP), would probably be good in putting the ~500 credits units back into the game. But yeah, that's already been discussed. There have been a lot of rebalancing suggestions on the forums after b4 and the latest patch, but unfortunately the devs didn't really comment on any of them yet, so we'll have to see what their opinions are and what direction they want to go with everything.
  6. What is it with all the people wanting more and more casualisation in this game!? NO.
  7. I'd give my left nut for a (chat) ignore function. I don't want to call out names, but some people are absolutey insufferable, man.
  8. A 1000 credits sniper has: 1) Much more health 2.) Much more range 3.) Can actually damage heavy vehicles from afar The only time the sniper can get more easily killed if both are near eachother and in tunnels. Also, Electrifyer809 said nothing about realism. Your "you suck" and "if you'd have played the original" arrogance is really frustrating to deal with, so consider yourself ignored now by me.
  9. There's always a way to destroy a 1000 credits unit and just because the unit has a high damage output doesn't make it OP. The officer doesn't have a lot of HP and if he wouldn't be viable against vehicles at all, he'd be a perfectly balanced unit. If you completely nerf him, he's going to be as useless again as he was in beta 3.
  10. You don't need to make a video just to showcase me anything, I told you I'd find an anti-vehicle damage nerf actually very adequate. The infantry damage should stay because the officer is exactly that, an anti-infantry RATATATATATA train. The mines aren't hard to see, unless some jerk puts them on a wall inside a cave (which rarely happens anyway).
  11. Yeah, no, I've been using the officer a lot since beta 4. It's ALWAYS the first unit I buy, even before I go out and do anything as a normal soldier. Mines precisely should and do make people more cautious. Or at least not rushing through tunnels like a blind man. As I (and some others already too) said, there's no problem with how the mines look and they look as intended. They shouldn't be just some huge blockade in front of you with a STOP sign. Exactly. The game doesn't need more hand-holding. If anything, it needs some of the recently changed/added features (crates, ref buff, airdrops) removed and make it harder again.
  12. For me, the EVA sound is good the way it is. I don't think officer needs a big infantry nerf, but rather a vehicle dmg nerf. Right now it's quite OP for the price, but I do think it should be rather strong against inf. I mean, that should be his role after all. Lowering his vehicle dmg would be good. Mines should absolutely not be changed. Maybe turn up your brightness and be more cautious, because I very rarel miss them.
  13. LC is a good unit, just not against buildings, but against infantry and vehicles (defending the entrance as a LC racks up so many points). Not every class needs to be viable at destroying buildings. I personally feel the rocket soldier and officer both got a big buff and are now viable to use in general (they weren't that interesting in b3). However, this made all the mid-tier units (Patch, Gunner etc.) less interesting for me personally. On the other hand, the RenX gunner always seemed weak for the price. I'd give him one less rocket in the mag, but each rocket do more damage. This way, if you happen to encounter enemy infantry, aiming is more important. He doesn't need any other numbers than a clock and trying it out on a building. Making chem better against vehicle/buildings and weaker against infantry could be interestintg. But then you can easily rush a building with just 3~4 chems (this actually happened to me yesterday).
  14. What kind of toaster are you running this on? lol
  15. I think it would be cool to have a thread that updates each time with the new change log, so "- Increased infantry costs when Barracks/Hand of Nod are destroyed to be twice as much as the normal cost" - This is very good! I think having that base infantry there is a nice idea, but the price adjustment was needed.
  16. I'm not sure what exactly you mean, but I wasn't getting out of any vehicle when the HP/armor values got stuck. Even the weapon ammo number got stuck at least once. It has happened even at the beginning of rounds, when all I did was buy a class. Pretty sure everybody knows that you can get the weapon model back when you just switch the weapon, but that's beside the point, the bug is still there.
  17. I got stuck in some geometry in two spots: http://i.imgur.com/FAUlGUV.jpg http://i.imgur.com/HpkX2KK.jpg And found a small hole in the ground: http://i.imgur.com/AymTI6F.jpg Here's a picture: 2015-03-23_00006.jpg[/attachment]
  18. I'm not sure where you're getting that "a lot of players" from, because everybody playing on the servers seems to agree this was a change for the worse. Similar, but not as much, with the crates. Besides, do those softening "everybody is a winner!" changes make the game a better one? I think it makes it a lot more shallow.
  19. The GeForce 550 Ti is a really low entry low-end and outdated graphics card. It'd be nice to have an optional "exit directly to desktop" button, instead of having to go to the (arguably nice looking) main menu.
  20. Now I know why I dislike this change, I guess. I can't stand dota games and I'm not a fan of instant gratification without any risk. I also can't remember playing on any server that just had the standard crate settings, tbh. But crates aren't a game breaking thing, however you're going to config them.
  21. Overall the map redesigns were really great, but those things clearly are... something that is very hate inducing. Something that makes you want to camp is never a good thing, since campers are nearly worthless to the team. But people probably know by now that I hate snipers, period.
  22. It's not ridiculous at all. Snipers should be nerfed even more, it'd be best if they were completely removed.
  23. I'm going to edit this message over the next days. The first thing absolutely have to mention though, is the crate change. I've said this before in the preliminary changes thread, but it's much more interesting to gamble if the crates will give you a good RNG or not. Crates shouldn't be guaranteed positive things and there was absolutely nothing wrong with how they worked in b3. When I change the standard weapon and C4/nade (F1 and F2 in the buy terminal), it frequently resets for no reason. This has never happened in b3. The HP/armor display is sometimes bugged and shows wrong values (I made a screenshot of this and will upload it later)
  24. A broken refinery should not give any money. Actually, was the credits receiving changed drastically in general? Because I was just playing about 12 minutes on Under today (didn't have any time to do more playing yet) and got about 5000, without doing that much. The game seems to throw credits at you.
  25. I've never seen any problem in refilling and I don't think imposing a 5 second time between refills is going to change anything in the least.
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