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Ap2000

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Everything posted by Ap2000

  1. I'm not sure if I'd call it this rough, but I played on servers that kicked (or at least limited) snipers for a reason.
  2. Is there a kind of team balancing thing once a new round begins? The game should really try to make the teams somewhat equal by going by the last round's points. That is extremely short-sighted and I don't understand how anybody can say that. I've frequently changed to the weaker team when I saw they're just struggling and one more guy could help them.
  3. Everybody here probably knows by now I hate snipers more than anything in this game. But I find it hard to believe that's why anybody would (or should) get banned.
  4. The fresh v5.004 install and then patching to v5.1 via the auto-updater didn't have the problem. I guess my old install (from public beta 1) must have had something scrambled up, so I'm just going to continue play with the new installation. Here's a comparison between the two v5.1 (all I changed in both was going to 1080p and disabling bloom):
  5. Neither worked, but thanks. I'm going to do a clean reinstall of v5.004 see if it's there in Skirmish.
  6. Didn't change anything, unfortunately (deleted the one in \Renegade X\UDKGame\Config). I did look through it a bit and couldn't find anything related to chromatic aberration, color shift or "scene fringe" as it is called in Unreal engine. What's rather weird is that it's clearly not there in the menu background.
  7. No, bloom is something quite different. It's there if I put everything on lowest/off settings and also when everything is on/highest. Tried it on three maps now (Whiteout, Islands and something else). Ex-/Including AA (MSAA makes my minimap flicker), texture filtering etc. It's definitely behaving like CA does in all the other games that have it. Everything that's not in the middle of the screen gets an ugly violet or green shifted edge. This was definitely not a case in the previous RenX versions. I'm googling for a solution, because I can't play the game this way.
  8. Primary: Convert GDI troops. Secondary: Take control of them.
  9. Did 5.1 introduce chromatic aberration that can't be removed? Did I maybe overlook something in the settings? CA is already a horribly ugly effect, but I'm getting some weird green/blue version of it, it seems. I put everything on the lowest settings and it's still there. I'm looking through my old screenshots (178 already!) and not seeing it anywhere.
  10. I liked the side weapons, but I'm only just now downloading the patch, so I can't say anything about liking the changes or not. It certainly sounds radical.
  11. I didn't understand any of this. =/
  12. You're here since 2009 and yet your thread title is not informative at all.
  13. You also can't spot mines and remote C4. Seems like a design choice to me.
  14. No, that'd be a horrible game-breaking change.. It's exactly why I hate snipers so fucking much.
  15. I'm not going through all the sub-areas, but it didn't seem to me that this boards is flooded by threads about the DDOS at all.
  16. You probably have the statistics, but I remember having played it several times. Did you play it before or after the last patch? I mean "since it came out", not as in "I played it on your server even if it wasn't in the map cycle".
  17. You probably have the statistics, but I remember having played it several times.
  18. I have an i5 4690 and an HD 7870 2GB. I'm able to run it at very high settings at near-constant 60fps at 1920x1080.
  19. Yeah, the Chem trooper rush in the beginning to destroy a Nod building always worked quite well, especially on the smaller maps with hidden pathways. I always considered him to be the best <200 credits unit, especially after the (needed) Officer nerf. I guess the question is if you want Chems to be good against infantry or good against buildings. Having both for 150 is kinda strong. Eventhough I'm not a fan of copying units and just adjusting values, maybe make a specialized Chemdude that costs 400~500 and does more damage against buildings. Though I don't use McFarland very often, he doesn't seem too strong to me.
  20. How do you want to run the game? Is mostly steady 60fps a must for you? What resolution? Would you be ok with lowest details? "3Ghz" CPU isn't really saying much. That can be anything from a very old single-core Athlon to a quite new quad-core i5. The engine takes advantage of all four of my i5 cores, but I'm pretty sure below a dual core will make it run pretty badly. Especially in the big 20vs20 rounds. The game does not need 8GB. 6GB is more than enough. With 4GB it may be at the limit at times, but I'm only guessing from how my RAM is being filled (4,6GB all in all, with background processes, 1,8GB for the game). The HD 8670D is just the GPU of an AMD APU... my guess is it will run like utter garbage on that slow thing.
  21. Very high settings and all effects enabled on that budget card + CPU probably won't do it. Why wouldn't you just lower some of the settings to get a stable framerate...!?
  22. Three shots? THREE shots? How horrifying, somebody call the ambulance! We can't have a class in Renegade that takes a whole 3 shots to kill another unit, how unheard of is that!?
  23. Will you implement a client-side function that lets you mute/ignore any chat messages of a person?
  24. I think having a different amount of stamina per class is a good thing. But don't forget that Gunner is supposed to be a really strong dude. Making him slower just because he uses a rocketlauncher doesn't see very good to me.
  25. Not a good idea, this also changes the balancing of other classes.
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