I think it would be better to introduce it with only the ability it had in original Renegade (auto-repair of base building health), and see how people like it.
If players feel it should do more, then some of the other options proposed here could be introduced.
This is how it should initially be introduced to the game.
Yeah, all you need to do is place the Team Silo on the map, no additional setup and way better than a tech building. There are building prefabs for it too
+1 for the SSM Launcher
That was another vehicle that, like the other vehicles, has both a Tiberian Dawn and Renegade version of the model:
Tiberian Dawn/C&C 95 version:
C&C Renegade version:
My first thoughts were that it looks like concept art for one of the C&C 3 mods, especially with what looks like a railgun upgrade for the Titan and the Juggernaut having the C&C 3 design.
But yeah, just looks like some test designs for the portfolio and experimentation.
Great idea! I have played this map quite a few times in Skirmish in C&C 3 with the Tiberium Essence mod. There are lots of different neutral buildings to capture.
That's a shame, because it would fit on very large maps like Eyes, Outposts, and Toxicity. All it did in Renegade was auto-repair buildings slowly, not rebuild them.
I think it's much more likely that we would get the Renegade version of the Construction Yard, rather than the Tiberian Dawn version, if the Construction Yard is ever added as an additional building.