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isupreme

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Everything posted by isupreme

  1. I remember when the discussions were about allowing the rep tool be purchased. At that time the idea i caught was: " Everyone wants to be able to help out" Perhaps the same argument could be made with this idea.
  2. Could we set things up so a very small population server could start a map with some basic mines in place at the beginning? Was this ever discussed or tried? It seems like several good purposes could be achieved with this. Maybe the plan does not use All the Mines, but leaves some available? 1. Small population servers could make better/longer use of some maps where mines are essential - but don't always get placed by inexperienced players. 2. Inexperienced player can see solid basic mining practices - and maybe emulate them later... 3. Might allow the use of stronger bots without sacrificing the base.. .
  3. Man! i love me some early vocal music. Gregorian or whatever it all rocks my boat. All i can offer in response is this modern adaptation of some Awesomeness by Sting. This concert hall has been made to invoke the Sistine Chapel.
  4. I would prefer it if using Q on a player only made an audible request to the player, and not an audible request for the whole team. Sort of like a chat whisper instead of a team chat item. I am not sure what the purpose of informing the whole team could be?? I am glad the game has so many communications pathways but maybe we could do a little trimming and allow the critical material to surface out of the flood waters. #Reduce the Clutter!
  5. Just curious. They usually happen on weekend....
  6. your name on the vehicle does not reflect the status of locked or unlocked. Only when you see "locked" after your name is it locked.
  7. Yep. I'm in favor of placing Player Educational info in Poster form inside buildings. Why not put some of the information directly into the game ? GDI poster in Barracks reads: Engineer reps help, But Hotwire Reps Rule!! etc etc
  8. Lol. Yes! Especially because all it takes is that ONE Mammy to mess it all up..... lol
  9. Unite them with the sound of a thousand voices singing.....
  10. Well, OFC bots can never really equal humans... But they can trash a map pretty fast sometimes. Once I added 5 lvl 5 bots and they blew up a building before I could get mines down. Other times I have had fellow players complain when I add a lvl 9 bot. Specifically, I am looking for strategies to balance out the action when there an extra human or two on one side. When I join a 2v2 or 3v3 - the advantage to the team with the extra human is readily apparent. Sometimes we can add a few bots, like 5, and keep the action thick enough for a decent game. But that is not always enough. Certainly not enough if 2 humans cooperate. Can Bots be used to this purpose or no?
  11. When i am in a small match, say 2 vs 2. ... and another player joins.... What lvls of bots equals a human? I have been adding a lvl 9 bot. But it seems maybe that is too powerful of a response... Lvl 7? Surely not a bot at lvl 5. ?? What is the bot equivalant of a human??
  12. I am looking forward to finding this map available to try out. It has a great feel. I hope the vehicles have a bit more room to maneuver?
  13. Stop With the Colors! ... all this action! I cant Handle The fun ! Been seeing and playin in some Awesome small team game late at night EST . ! Thanks for all the fun yall. btw. y'all is now in the Dictionary. So Ya'll come on by and say Hi sometime.....
  14. Why? do i find fun in helping the players who are lost in the game? Why? It is not like this riflemaj is really gonna change the tide of war. Clearly he is lost in this game. { I even check and see this player has Plenty of Credits } This dude is just out here with the big boys blasting away..... I cannot resist healing them. Ya I keep the medium alive because that is what REPs do, but any chance i get... I am healing this player.. Why? WhY must i do this....
  15. I like that the game has become playable at so many different times of the day lately. No doubt that Firestorm Frenzy has helped in this regard. I like that I can find games that are engaging and fun at a variety of times. This is especially true because the game is FULL for HOURS! sometimes... For me, in the past, the games would get busy around 3 or 4 pm. This is Great if i had a short day at work, or a day off. But lately I am amazed and happy to find games that are active in the evening. Sometimes it is shocking! Look at all these players... and it is WHAT time??? Sometimes its not a lot of players.. but Some Times! it is a lot! And sometimes when there are not very many players... . .... the folks playing still make it fun... That's what I like.
  16. Sorry, I guess i am confused. Do you propose that removing votes in the game would improve gameplay? Please clarify if you would be so kind.
  17. Since we are playing around... Remove all votes except standard worded ones like change map and surrender. No more random bull votes.
  18. Last couple of days I have this happening. When i launch there are no servers showing. Refresh does not change this. However if turn it off and re launch, then the servers show up.
  19. Why does the world keep changing? I am born to fight. To DESTROY the enemy. I take my succor in domination. Retreat annoys me. My joy comes from crushing the Enemy and Holding the Field. There is nothing better. But sadly, so often lately, my world is confusion. No sooner than I am alive and on the field and punishing those that oppose me... but then!... Then there is a Change Map Vote. BAm! The world is ripped apart and I am forced to re invent my life again. Do other Tankers actually enjoy this for some reason? It makes no sense to me. When the battle begins... from that first moment... The possibilities awake. But when we start a match and then go straight to : Change map, -- Another world of possible fun collapses. Another world that I had committed to engaging in - dies. And along with it a little part of the tanker that is in me dies as well.
  20. I usually use ctrl first. I continue to have this issue, but i found a work around. When it happens I go to the Donate menu and come back to vote.
  21. OK... a couple of real examples where Highlighting the Base could be beneficial: 1. Make the GTs team colors so when i look for them i can find them faster. 2. Make the team silo ( when there is one ) more obvious. I will admit to struggling to find it on some new maps.....
  22. Sad but true. Too bad there is no game mechanic that compels them to learn its use. I do not find the map confusing... I just think it could be made clearer. I am thinking by highlighting the base buildings in the team colors... a new player might check the map... and start to think of it more as their base. Their base to defend. If the silo can be colored according to the team that controls it, then why not apply a similar effect to the base buildings the team controls. I know this is just subtle psychology but this game is so confusing to new players, and they often are not asking questions... so I feel we should do everything we can to communicate in other ways. In this case, Visual communication.
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