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Henk

Former Developers
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Everything posted by Henk

  1. ✔ Minimap ✔ Endgame Cameras
  2. I think it will greatly help if it's the full release. It was posted on a lot of news sites because the open beta phase was launched, it's newsworthy again when it's a full release I think. Not when it's simply 'beta 6'. And i'm not saying we should just name this version into a full release, the game needs a bit more polishing, and maybe a tutorial. And personally I think the commander mod should be added to the main game.
  3. Looks nice, did you do that by tweaking shadows/midtones/highlights?
  4. If you need some more examples of cool sci-fi door animations you should check out Mass Effect 2, there were a lot of different doors and they all opened in a unique way which was pretty cool. Can't find any video about all the doors in that game specifically, but this is one that was nice: at 15 sec. You could keep them like they are now, but in my opinion they should stay opened longer, because of the problem mentioned above by David.
  5. Took some tedious work but I think I fixed any floating parts on structures. Also made the grass color the same as the color of the ground underneath it. So green landscape = green grass, brown landscape = brown grass, etc. Update, screenshot of the new material, grass and changes to the post processing:
  6. check if you see the error: brush #x has non-planar polygons. (or something like this) After building geometry. Remove that brush or volume and rebuild.
  7. So we can have snowy and sandy buildings! Sorry for going off-topic but I would really like that.
  8. Guard Towers shooting Ion Cannons! Make it rain EMP grenades!
  9. Make it green radioactive jelly, could look cool . And also don't forget Ion Cannon is way more advanced than nukes, same goes for Orca vs Apache, it's not necessarliy technology vs brute force/powerful tanks right now.
  10. Just opened Goldrush to see if they work there, they do, opened this map, and they worked this time.. weird. Can't we just get a foundation for buildings, or have their walls stretch into the ground a bit more, every time I try to get rid of the floating I get parts where the ground comes through the floor ugh.. Shouldn't have put my buildings on little hills. I only heard thommy so far about the landscape, and overstretched is more helpful than 'it looks crappy'. I'll see what I can do. But the rock color seems fine to me.. And the repairpad is still WIP, I already have a higher poly model and will also make the material look better. I think I can use those textures you posted as specular maps, looks better than the one i picked off Google Images, thx But do you like the glowing? the emission texture?
  11. Tested it in multiplayer yesterday, The Nod Guard Tower works, but has something perhaps changed in the Guard Tower scripts that is not in the SDK? Because all guard towers empty 1 magazine on you and then simply don't shoot you again until you hide and then reappear, this does not happen in the editor. Spawning of Gun Emplacements is also somewhat broken, but I already know how to fix it so that's half the work. Energy walls work fine though Black crates fixed. Edit: Kismet fixed too as far as I can tell.
  12. Ok I have an idea for 2 different near-future factions that are not generic (imo), and fictional, but still realistic. Had the idea for a short while now. Got stuff to do now, but I can write my ideas tomorrow or saturday. I like aliens too but keep in mind that you'll have to think of drastically different game mechanics for the aliens if you want to make them believable. Unless they're humanoid aliens that have technology that is somewhat similar to Nod (like stealth & lasers), that can work too.
  13. - Will do that when it's a destroyable building - Thx, there could be floating grass too somewhere. - I disagree, I think it looks good. - They can be that huge. And if I make them smaller i'd have to place more, which would mean more objects in your way.
  14. - hmm are only the 2 crates on the field black? That's how it is for me in the editor, if so it's probably because i - copied those over from an earlier version of the game/sdk. I'll try to hide the treeline a bit better. - Reflection needs to be improved indeed, need a better cubemap for it. - Don't know how to fix those points/score yet..
  15. Let's hear some ideas with 2 human factions before we cling onto this idea..
  16. Can we make it that these modes are toggled easily? Because now it's just some simple Kismet to change Deathmatch into Sniper mode, but it does mean you need another copy of the map = another ~50 to 150 MB. Toggling Flying enabled would be nice too.
  17. What's up Ruud?, can I please have this map added to your awesome server? Map name: Reservoir Download link: https://www.dropbox.com/s/luoozu49s7gzsl8/CNC-Reservoir.zip?dl=0 Topic link: Thank you in advance, you're awesome.
  18. It's visible in game view. That light grey is the material, just a simple placeholder. Maybe the problem is that it looks for a cylinder collision component, and I've used a box. Maybe an AnimTree is necessary, didn't put one in because it doesn't animate. Edit: Map uploaded and asked Ruud to upload it to the testserver. known issue: invisible Hesco Barrier on Floor 2 of the dam, collision is still there. Didn't want to fix it because it would mean building lights for over 2 hours again for 1 small thing.
  19. What help do the devs need from the community then? About recreating more stuff from the CNC universe: Thommy is attempting to make a Communication Center, I made a repair pad which has been in a nearly finished state for over a year now (functional, but not a building or defensive structure prefab). And a whole bunch of custom maps. If the game would get reskinned I will gladly convert Reservoir and Snow to the style of that game. I can help by fixing some small things on existing maps (getting stuck and to places you shouldn't be able to get to), but I think it's better if that is left in the hands of the official mappers (kenz), I've reported a lot of issues though. It's small things but it's necessary polish imo.
  20. I'm building lights at the moment. The map is ready for testing after that. The Repair Facilities aren't destructable yet but they do repair your vehicle. What needs to be tested is if the Repair Facilities, the Dam's Projectile Walls and Nod's Guard Tower work in Multiplayer. And if that all works we can also test the gameplay and get opinions on the balancing.
  21. Henk

    Dead crates

    Nuke crate on Snow usually means about 8 to 14 people die on a full server
  22. Yep, and instead of a linear blend I used 2 textures + some other nodes to get a heightmap blend between the 2 textures, like the new landscape material I made for Snow, but now a bit more complex with Vertex painting.
  23. Copied your script, launched editor without compile, repairpad didnt show up when I tried summoning it. Restarted editor, this time I said yes to the compile because I tought that should fix it then > errors all over the place and UDK can't start again.. Can't I just send you the package with the repairpad instead?
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