Suuuure, besides Nod needs to attack too
Just more modelling though, anyone up for it? ActionHank seemed to offer a freelancing 3D service that day. I asked him too
So.... some news. Alkaline just suggested me to add Kane to my map as an objective to kill. Anyone up to model the Messiah of Nod?
I also can use some help to either make Comm Center/Temple of Nod
Not making a new map is the least of the problems with this. Wouldn't making a new animation tree require the client to have it?
Then again, I could go actually download the SDK and actually be able to duplicate and export it.
huh, well yeah. That could be a problem....
A finding about LCG in Crash Site. It's.... 'Back Hand Elite'
The first Gunner Rush in Coastal... One of us can't resist with taking some selfies
And the first Hottie rush as well
Also, two attempts to land a buggy to hover from the hill
Oh yea. I saw that you tried joining in the Test server.
I load Crash Site for 30 minutes. Don't worry, it's just the game precompiling the shader. The rest of the run in the map would be much faster
huh, possible. I run RenX at fairly low settings, only crashes when I do landscape, or trying to copy too much kismet, or if it decides to lag indefinitely.... but never at lighting build
Bro... I hate Volcano too....
I really don't know if the game can really handle 64 players... It wasn't the worst suggestion... simply because there are some guys who wanted 128 instead. *smh*
Make a new Anim Tree. Duplicate the one used by default and name the BlendBySpeed node. Then assign the animtree to the new pawn class. If the method is anything like UT, you will not need to make a new map
https://iamsparky.wordpress.com/2010/08 ... -machines/
So far I haven't managed to get them to work... will try later if I got the SDK on another computer
You can expand it to a whole new game mode though, with a custom Pawn derived from Rx_Pawn... that would make you able to give the Pawn a new, edited AnimTree (it's in the SkeletalMeshComponent part)
A DM mode needs a new game mode rather than a mutator anyway
Courtesy to B0NG and Dottier...
Us preparing to mount a strike. Dottier mysteriously dies somehow shortly....
Having selfies in front of the destroyed WF
Share any of your fun activities at the Test Server as well
I learned from UTPawn class. Don't worry though. The more you learn about it, the more you realize it needs less script than you can imagine... at least not as much as UE1 or UE2
Eh, Ruud... maybe we should just ask you to build our maps. I mean you got 3 computers to render a level. How much does it take you to render Crash Site again?