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neagu

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Everything posted by neagu

  1. QUOTE (QUAKERxnc @ Oct 5 2009, 09:03 PM) <{POST_SNAPBACK}> Open the Renegade X UTEngine.ini (which you will find in the config folder of the mod), then look for these lines CODE re;overflow:auto'>[Engine.GameEngine] bSmoothFrameRate=TRUE MinSmoothedFrameRate=40.000000 MaxSmoothedFrameRate=72.000000 Well if you want 120 fps, then change the max smoothedframerate value.
  2. The PROTOSS En taro Tassadar!!!
  3. About the chaingun which is essentialy a minigun. So now it doesn't need to be reloaded which is a good thing, but doesn't that make it a little overpowered? If this change was made for the sake of realism, then shouldn't it also need some time to spin the barrels ? Has the dev team thought about adding some delay ?
  4. This is the general talk, not bug report.
  5. I guess i've yet to write down my impression. At the first glance, it looks great. The new effects, detailed vehicles, units, buildings and maps, the physics really make it special. However, it has left me with a bitter taste. The first thing that comes to my mind is the poor vehicle handling and cornering. The acceleration is very awkward, at first doesn't respond, and then all of a sudden the vehicle just accelarates, and because it does that, it's very hard to just move back and forth in order to avoid incoming projectiles. The second bad thing about vehicles is the cornering. These new physics allow a humvee going at more than 30 mph/50kmh to make such sharp turns ? On the same subject, even by just tapping a directionnal button, you still get your vehicle to turn at least 25°, which is huge. The cornering accelaration needs tweaking. The third bad thing is the vehicle camera. It's not very obvious but the way the camera folows the vehicle makes it very hard to see where you're going or where you want it to aim. In renegade the camera never moved closer or further from the turret and it was always centered on it. Always. In UT3 and Renegade X, the camera doesn't at all folow the turret's movement. It seems to stay centered but not on the turret. Because of that, most of the times, vehicles nearly get out of view, making it very hard to drive and aim since you need to pay attention to 2 things at once. For the next update I recommed the team to go study vehicle camera behavior in Renegade. Well that pretty much does for the vehicles. Maybe you didn't understand what i tried to explain about the vehicles. If you didn't then go do a direct comparison. The infantry looks great, and even though the animation needs to be changed, i still have nothing bad to say about them. The hud. I know i've written my opinion on many ocasions, but i see it's been for nothing. I don't need to write my opinion, but instead i'll paste this link: http://www.renegade-x.com/Forums/index.php?showtopic=2597. The Purchase Terminal. Wow, just wow. It's in every way better than anything i've ever imagined. I like the simple yet, elegant outlines, and the warm colors. Conclusion: The mod is great, but it's overrated. To me, it doesn't in any way feel like renegade. PS: I hope the team won't get all pissed off about this, but it's my honest opinion so far.
  6. neagu

    Havoc...

    QUOTE (BLaZor @ Oct 1 2009, 07:53 PM) <{POST_SNAPBACK}> You think so too huh ? I always felt Havoc's looks should be rugged. I mean c'mon, the guy is a pumped up, muscled macho commando. There's no way in hell he's going to have a James Bond look. Like the original concept Havoc http://www.cnc-source.com/forums/index.php...ge&img=3056
  7. QUOTE (Demigan @ Sep 29 2009, 09:58 PM) <{POST_SNAPBACK}> No, i'm not. I simply have a vision problem. It's hard to explain but even if the bar changes, because it's nearly the same colour as the background, i don't notice it changing.
  8. If i can speak my mind, the hud is utter crap. I am in no way able to read it or notice any changes that happen. This isn't meant to be negative. But it needs to be redone!!!
  9. Wrong answer: C&C Russia: How much time do you spend to the development of the project and how much of this time is dedicated to balancing out the gameplay? [NE]Fobby[GEN]: Character animations will be remade once we get an animator that can do that for us. Right now we're using the UT3 stock character animations.
  10. QUOTE (Xaivor44 @ Sep 27 2009, 12:20 PM) <{POST_SNAPBACK}> Don't, you'll have plenty of time to play once it's released
  11. Bug spotting is good, be sure to report whatever bugs you'll find when the beta is released
  12. http://www.moddb.com/groups/totem-arts Such a long time has past since it was last updated. :unsure:
  13. The initial release will only have the ground vehicles. However the orca, apache and chinook will be added in a later release (with the flying maps probably).
  14. The outline you saw is meant to replace the targeting rectangles in the original renegade. I don't know if the dev team is planning to make an on/off option for it.
  15. QUOTE (Warduke @ Sep 23 2009, 02:50 PM) <{POST_SNAPBACK}> Worked for me.
  16. Field could become Battlefield (litteraly a battlefield), Under-Underwater (as the name suggest somewhere underwater) or Underground (speaks for itself), City-Metropolis (a futuristic looking city remake), Complex-Compound (a military compound maybe ?), Hourglass-Hub (the central piece linking the two bases ?) Mesa- no idea at the moment Canyon-Gorge or Ravine (nearly same just minor changes?) Walls-Grand Canyon (inspiration from the grand canyon in america) Islands-Atlantis (realy random name, erm a floating city with the exact same layout as the original map ?)
  17. Nothing is preventing you from making it happen after this mod is finished. They've said is countless of times, we will be able to use custom mutators. Even if you don't know how to make a mutator, somebody might like your idea and do it for you.
  18. QUOTE (Mighty BOB! @ Sep 14 2009, 11:51 AM) <{POST_SNAPBACK}> Do you not know the boogieman ? He is one scary mofo!!
  19. QUOTE (Bret_Hart @ Jun 4 2009, 01:23 AM) <{POST_SNAPBACK}> Bret, did ever get to finish this map ?
  20. Added: -DM-RB-Wasteland-SE "Medium/Large sized deathmatch inspired from the C&C Universe. Features: -2 completely destructible buildings -Almost all ground floors are "drive through" with the Goliath -Physics objects, with impact sounds -Destructible/Crushable physics active cars -Random explosive containers -Bombs activated by detonator -Artillery strike -3 vehicles: Goliath, scavenger, scorpion -3 powerups -All weapons present -3 powerups: Udamage, invisibility, Berserk"
  21. QUOTE (epicelite @ Sep 3 2009, 08:26 PM) <{POST_SNAPBACK}> Yeah ok it's patch 5 (named that way because it's the fifth) or 2.1. My bad :unsure:
  22. I've had issues myself after applying patch 2.0 over 1.3. So i uninstalled the game and applied patch 2.0 then the titan pack path and then patch 2.1. I recommend you do the same. Also there is no official 5.0 patch! The most recent is 2.1
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