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MightyBOB

Former Developers
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Everything posted by MightyBOB

  1. The AI is better although we're still working on it. You can get in and shoot it yourself. This might end up a server option.
  2. I thought it was 8 characters.
  3. Update is coming during North America-based timezones being in the afternoon. Not the middle of the night.
  4. To be honest, I am glad the game engine doesn't support easy reskinning and I hope we don't make any efforts to add that kind of support.
  5. QUOTE (JeepRubi @ Feb 23 2009, 04:23 PM) <{POST_SNAPBACK}> Says us.
  6. I've had one wireless mouse before. The batteries died several times while I was in the middle of a firefight in Renegade, most of the time resulting in my death. So from then on I decided to only use wired mice. <3 my G5.
  7. There is a 30 second (or some time period) warmup timer before the game begins, during this time players can kill each other.. geez...
  8. QUOTE (epicelite @ Feb 20 2009, 03:20 PM) <{POST_SNAPBACK}> That's called the warmup timer....
  9. That HUD image is entirely concept in Photoshop. None of it was in-game at that time. However now some of it is in-game and working (no screenshots of it yet), and we hope to have the whole thing in-game and functional ASAP.
  10. I really hope not...
  11. Well technically the Transport is based off of the CH-46 Sea Knight, not the CH-47 Chinook.
  12. QUOTE (heyheyitsrobbie @ Feb 16 2009, 04:00 AM) <{POST_SNAPBACK}> You will, but not in the first release. We're doing ground combat first.
  13. I would personally not recommend the Logitech G9. The G5 is where it's at.
  14. Yeah I heard about that. What a shocker.
  15. Yes there will be a warning when a cargo aircraft is approaching. And the GDI WF gets a warning as well anyways.
  16. Less spam, less off topic, anyways we have a whole thread just for FAQ.
  17. We don't have our own custom infantry animations yet so they're still using the Unreal animations at the moment, BUT they ARE moving at the correct Renegade speed. It's just that the Unreal animations are playing at a different speed than the move speed which looks weird.
  18. Yes it is cheap as hell to buy a new copy of Renegade.
  19. QUOTE (Pr0eX @ Feb 11 2009, 04:33 PM) <{POST_SNAPBACK}> I could make the internal forums not add to post count and you'd be SOL.
  20. You can play Renegade by buying it off of Ebay and installing it (or buying The First Decade, or in another C&C collection). But I'm assuming you mean Renegade X. It isn't out yet so you'll have to wait. You'll need to buy Unreal Tournament 3 because Renegade X can't run without it. We're very optimistic that we'll have a Beta release in 2009. We're not setting release dates though.
  21. Yes we will be releasing everything you need to make custom Renegade X maps in the Unreal Editor. We'll also be making detailed instructions on how to get our custom stuff working correctly. Of course writing those instructions will take a while so we probably won't release the stuff for a few weeks or a month or two after we release the mod.
  22. The maps that come with UT3? C:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Maps C:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Private\Maps
  23. I'm not one of the coders so I don't know the exact figure, but yes the missiles have a better lock.
  24. Lol, invisible mayhem.
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