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MightyBOB

Former Developers
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Everything posted by MightyBOB

  1. That usually means you have two packages with the exact same name.
  2. Yeah same here I don't know how to do it and I don't want to do it either. It's an engine exploit and a lame one at that.
  3. Hmm I thought Havoc or one of our mappers woulda responded. Hourence is the man Characters Characters, Weapons, Vehicles I take it you didn't buy the Collector's Edition of UT3 with the metal box? It has tutorial videos on a bonus disc, some of which go over Matinee, the video system. Moar/Moar
  4. Lol you didn't know you had that account? Anyways, we're not bringing w3d engine bugs along for the ride, especially not the sniper back/forth dance thingy.
  5. He means the model for the crate.
  6. Today was cold and rainy in 'Frisco.
  7. QUOTE I'm sorry but I just have to say "duh" here. That's an engine bug in Renegade.
  8. You won't stop moving any more. Unreal has the ability to bring up a semi-transparent info screen and you still retain full movement and weapon control and we're most certainly going to take advantage of that.
  9. Our artists use Autodesk 3DS Max or Maya to model things, they use zbrush or mudbox to add uber details used in the normal maps, Photoshop to do textures, and the levels are done with the Unreal Editor that comes with the game. (It already has thousands of models and textures we can use in a level, and then we import our custom stuff as well.) Also moving this to General Discussion.
  10. Thus why we're not gonna give you a release day until only a few days before we're ready so we can know for sure everything will be ready.
  11. Hmm the only "new" feature I can think of for vehicles is the MLRS turret being able to rotate, but we'll make a toggle that lets you lock it in place so you can still shoot around corners or behind you with the arcing missiles. But that's OT.
  12. I backed my tank into the river and it exploded several times during the last test. >_
  13. QUOTE (Alex06 @ Feb 2 2009, 08:33 PM) <{POST_SNAPBACK}> Just multiplayer.
  14. We already have a solution for ladders anyways.
  15. QUOTE (~Aydynbek~ @ Jan 21 2009, 05:19 PM) <{POST_SNAPBACK}> Are you on low, medium, or high graphic detail settings in Unreal? Unreal automatically generates levels of detail when you change the settings to lower and sometimes that can make models look bad. Also how did you model that? Did you use booleans? It appears that you have N-gons (polygons with more than 4 sides) which are bad. That and you have to triangulate it before you export it to Unreal.
  16. What detail settings do you have in Unreal? Can you show us wireframe overlaid on top of your max renders?
  17. MightyBOB

    Well done!

    Oi, I already said no backseat moderating!
  18. ^ Best answer yet.
  19. Well yeah there are proxies and stuff, but the point is it is not BSP.
  20. They need to stop using the word epic...
  21. Buildings are static meshes. I don't know if we have separate interiors. This is a total conversion that remakes C&C Mode in Renegade.
  22. Yes we've stated that we'll do our own animations. I don't know what props still need modeling.
  23. MightyBOB

    Sorry.

    Requiring registration also seems to help keep the spam bots down (the real reason we require it).
  24. Edited the trailer link into the first post.
  25. Oi! No backseat moderating!
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