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yosh56

Totem Arts Staff
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Everything posted by yosh56

  1. You try editing shadows in your ini files ?
  2. Did you update from beta 4 to 5, or 5 to. 5.002? Also, if it's just exitting without saying anything it usually boils down to a permission issue. If you're not sure what that is, then just say so an I can show you what you need to do.
  3. So no idea what changed... but they do actually spawn now..... I guess the crate Gods changed their mind ?
  4. Like haven't been able to, or like IT's not working ?
  5. lol, I know it isn't broken 'logically', we've already been over this. But still... it's broken.
  6. Make sure you update to 5002 early so we're not waiting to download later.
  7. Don't... worry... about it.
  8. Decreasing building max health whenever it gets damaged beyond certain level should take only few lines of code. For example if 50% of building health is armor and other 50% is unrepairable HP then pseudocode would look like this: if (buildingHealth < 0.5*maxHealth) maxHealth = (0.5 + buildingHealth/maxHealth) * maxHealth; If building health drops to 20% then new maximum health would become 70%. I could probably code it today but issue is that there is only 1 or 2 active servers and I imagine admins aren't willing to implement new mutators cuz changing stuff is risky and they might lose players. That... and you'd just be really tardy to the party
  9. I might look into this, as I already may have to do something similar for the Commander Mod. Would just be killing two birds with one stone. Just don't expect me to be devoting all my time to it in the coming week. At some point I need to update the C-Mod with the monstrosity that I've added since the last time.
  10. Actually I'm fairly certain we could write in assists fairly inexpensively. It'd be 'more' CPU usage, but pretty easy to make it negligible.
  11. Alright, it's time to start thinking about it again. Post if you're in... or just be like all the other people and sort of show up. Same time(In the main post), same day (Saturday)
  12. Direct all complaints to AGENT !!!! I brought this up already to her =p.
  13. We know what rock it is. Will be fixed in 5003.
  14. 3 flying maps as is, good sir. Walls, Whiteout, Lakeside.
  15. Just know... basically nothing that's been said here is THAT close to what I plan on doing. More on that later though... got other things to work on before I really get in to this, though I do have it all roughly written out.
  16. Or.... we ... just... build a tech tree. That way things can GET Overpowered through progression.. but would also not be that overpowered in comparison to things around them that also are progressing. Basically just let everything slowly differentiate itself a bit more.
  17. Nah, brah... viva la' 1-Dimension!
  18. Umm.. there are limits on things to make them balanced and not game-breaking. Trust me, it's far less fun to deal with 18 airstrikes back-to-back than probably anything in the game... save like.. snipers. The Rocket soldier will get his day, but definitely not going back to B4 where he was basically better than the PIC and Patch.. and everyone else
  19. I load in roughly 3 seconds...doesn't sound like a worthwhile venture to be honest. Even if you load slower I don't think anyone takes so long to load that the videos would be worth it.
  20. He seemed to be recording. On Canyon, he started recording a bit late, but it was a good match, especially from his recording of it. I.. .can't even talk crap about Canyon... we got outright outplayed.
  21. Yeah we engi rushed, but honestly in hind sight we panicked and detonated remotes too early cuz we knew for a fact why we ran into no resistance.
  22. I just love how PUGs basically prove every myth of map imbalance wrong as all get out. Also, I think that's like my 1st time playing Canyon since B5 came out. I totally forgot GDI doesn't have full advantage at getting silo anymore =(
  23. Less than 12 hours till the pick-up game. Will start broadcast across various media once we hit the 1-2 hour warning. We still don't have 2 team captains. It's just me so far. We may run the commander mod for this. At least, whatever the current iteration of it is. I've done so much work that hasn't been patched in yet that I don't even remember what IS currently released.
  24. Clientside hit-detection for repair guns is a no go. That's A LOT of calls that need replication since the repair gun has damn near no fire rate, and isn't just the same as every other weapon in that it's a projectile or instant-hit weapon. It has it's own code to work through. However, this is a moot point. By next week (if I can get in touch with server owners), bugged C4 should be a thing of the past. Already tested it, and yes C4 still floats if you throw it on a closed door then open it, but it is still disarmable since it updates its location for everyone after awhile of being thrown. You'll actively see mines sort of 'jerk' a bit after half a second of sitting or so.
  25. Alright, it's coming up in less than 24 hours,. As far as you all know, the PUG is STILL ON. B0ng can't make it, but I'm still here to spam to my heart's content.
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