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yosh56

Totem Arts Staff
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Everything posted by yosh56

  1. Added to main change-log: +Added a legitimate team surrender option to the vote menu (opt 3). +Added the Volt Rifle and Laser Rifle to list of units with Aircraft damage modifiers. +Buffed SAM Sites and AA Towers, since they were the most specialized towers, and sucked at their job TREMENDOUSLY. Both rockets together only scored 40 damage on an Orca. Also patch got delayed temporarily since we found something kinda' sort of major right before it was about to get green-lit. It's fixed already, but still caused a delay.
  2. I'll just edit this. For the love of God, people: infiltrating is not rushing. You want to see a RUSH on the Powerplant on Under: I'll have that video up hopefully by tomorow. On top of that, what you just said basically enforces Jeff's post with Nod having like one viable strategy on the entire map. Infiltration gets countered by one very boring/dedicated individual sitting by the tunnel in an APC anyway. If a team loses a building to infiltration, it's more of a play on their lack of paying attention (or someone got bored of camping). Really failing to see how people want to make Ren out to be a game of straight teamwork, then turn around and yap about how the only wins for a team on a map are just one person rolling lone-wolf. Kinda' contradictory. TL;DR : Under's about as imbalanced as it gets. GDI's always supposed to have BETTER infiltration options, since they don't have stealth, but Under gives them better/more options for EVERYTHING. Seriously, if you lose as GDI on Under... there is something very much wrong with your team.
  3. My demeanour is awesome. Not really fighting that anymore, as it's going off-topic where it doesn't need to.
  4. Not entirely. AFK repairs are still going to make it nigh impossible to break through the actual armor value of the building.
  5. Corrected. Everyone would still be able to do what they could do before, just that you would no longer be able to instantly be back in the action, and probably spawning in whatever building is under attack, which makes defending slightly less effective. Offense already has numerous disadvantages in RenX/OldRen, especially in AOW. If a team is decent, AND campy they can make a game go on for hours on end. This is only one small part of that however. Besides... if you're already defending in your own base.... you can just exploit another really poorly designed feature in Ren and just refill spam indefinitely.
  6. #BlameItOnKenz I REALLY do need to poke him about that though. Under is possibly the most GDI biased map in existence.
  7. @: Take a joke. Also Mesa II has always been regarded as the least voted for map in RenX. Hell... when I first announced over IRC that it was broken in 5002, I had 3 immediate posts saying that nobody cared and that Mesa sucked anyway . That's not even me bashing it... that was just the initial response. I don't think the author of Mesa II is all that concerned with people's opinions of it, since it's not like the original idea for Mesa was his idea. The changes may have been, but still I'm pretty sure he can accept that at least ONE map is going to be the least liked... and he's got others to fall back on. tl;dr: It's a joke on the God honest truth: Mesa was always the least played map. Will do. ----- @iTweek: I don't know about releasing another build. We may do that if we need to fix the installer. Right now I think more people have issues with the download links than anything. Besides, I always release a manual patch for everyone along with the one on the launcher.
  8. Suggested it awhile ago... and I honestly don't see how it'd be a bad thing. It'd make defenders actually have consequences for being reckless....... and maybe... just maybe, infantry rushes would be useful (aside from you know... really really bad teams) with things other than engis. Swear it's impossible to kill the endless hoarde of respawning engineers
  9. Patch will likely be out some time this week. Remember this is only preliminary so that you people know that we're still doing things. Some of this is subject to change based on what we feel, and maybe even feedback.
  10. Well, I have a video editor and quite a few videos already, so I figured I may as well edit and put them on Youtube for the hell of it. Here's a link to the 1st of 3 games me and some people in the PUG LAST week played after the PUG itself. So many shenanigans... so much alcohol. The other 2 games after that are also uploaded if you look on my channel. Though as of this post the Field game is only in 360p
  11. Oh.. totally different issue, wish you had started off by saying that. If you know how to change permissions on folders, change the Renegade X folder's permissions so that EVERYONE has access to modify rights (There's literally a group called Everyone if you search for it). Full control would probably even solve more problems. If you don't... just ask, or Google. Not 100% sure why the installer gets so quirky with the way it does permissions on the folders while installing. Hell... I had that issue.
  12. Not talking about the vehicle lag.. talking about the fact that they handle like ASSSSS, even offline
  13. Can be implemented without a minimap though. Pretty sure no one really uses it anyway.. they just look at dots on a radar
  14. Might start poking at vehicle physics... but it's not that high on my priority list. Also don't have an issue with the Buggy / Hummer... just the GDI APC
  15. ^ that, or if that fails, try setting the permissions on the Renegade X folder so that Everyone can modify it. The game has to write a lot of files, so if the permissions are jacked up it can't do it, and the game just sort of errors out.
  16. Aaaaaaand The Yosh forgot to set an alarm while B0ng got roped into doing stuff.. GG So on top of the fact that there was also a clan war going on, yeah... PUG tonight was basically cancelled. Next week should be better.
  17. Updated main post, and corrected my fail
  18. The flares in the tunnels. They break my laptop down from 40 to 20 FPS. I mentioned that during beta 4 testing but never really got a response about it.
  19. So... are you TRYING to run the server, because that's definitely the log for a server. Exactly what are you clicking in the launcher to start join ?
  20. List of current F***s given 10. Bug-fixing 9. Commander Mod (You know... my ACTUAL thing) 8. Tech-Tree .. ...... ........ ......... .......... 0. Tiberian mutants as opposed to just the flechette and TAR ... ....... ........... .............. -10. AI
  21. Weird... nothing should have really changed between patches. The only thing that has anything to do with graphics changing would be the local shader cache.
  22. PUG for Saturday... SOUND OFF (Damn I'm getting late with these)
  23. Yeah, nobody ever said point-whores were good. Rank would definitely need to be sorted out by points, and some other means. I've been the reason teams have won games, while being damn near at the bottom of the scoreboard... then we've got people over there who're MVP virtually every game... and half of it they're not even playing XP.
  24. This is all going to be even easier in 5.003, as it will only require adding a .ini file to the UDKGame/config folder that holds the map and all of its necessary info (e.g mine-limit/vehicle limit etc). So long as it has a proper ini file in that folder it'll show up in skirmish. As for on the launcher... I assume it will do that to.
  25. Uninstall and Delete all of the other folders first.. I think you actually have the SDK/Game install overlapping each other. I can't even find half of the files you have in there in the Dev build X.x Download This, Install This, and Only THIS Do that, then let me see the just the Renegade X folder.
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