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Everything posted by HavocPrime
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possibly new crates idea's/reworks also some commands?
HavocPrime replied to slashes's topic in Feedback & Bug Reports
i want big head crate -
decrease splash damage increase point of impact damage .and their alt fire could be used as flak gun from UE1 I would love the announcer saying corny taunts like . Rammed them when a havoc or sakura is on a streak, or Denied when someone disables a beacon or some one sniper someone who is carrying a beacon it should say OOPS as opposed to Fumble These small updates might bring much more interest to the game. even more fun would be when cabal starts talking with EVA on how each team has flaws
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how about a tiberium tank for nod? does moderate damage to tanks but does heavy damage to infantry fires pellets instead of spray when destroyed leaves tiberium for harvester to use or trap units has medium armor can use tiberium field to enrich its pellets costs the same as flame tank Mobius should have an emp grenade or an emp mine . armored sydney and mutant raveshaw should be purchaseable in this way that you have to buy the respective charachter get them to veteran status in order to purchase them .this will help people to grind more for rewards than to try their luck at crate. and also have a hypospray type healing unit the heals 100 health. Their also should be a crate of misfortune that can either restart the map on automatically switches to the next map.but that can only happen once per day . Another quality of life update decrease the size of both hand of nod and ref for all 3 factions . this way it becomes an even field . Several moons ago i used to play on RenZor servers and the admin their namely wizard created an Obelisk gun whcih was spawned by a crate .just for the fun off it it kills infantry and does half damage to vehicles and has a chance to blow the user for multiple use. and lastly can is it possible for a killcam ?
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can we integrate a chat option for people who are waiting in the lobby
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decrease the height of both Hand on Nod and Refineries
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Flame Troopers could you guys add an alt fire for his primary weapon ? and if that not possible could you increase it mag size . Of all the Free classes I think Flamethrower is weaker . And shouldn't he explode as he dies Mines the new update is not good at all the problem is if an tech uses his personal mines and changes his class his mines vanish . What i would do with mines is to introduce other varieties like a sonar mine or a stun mine or for NOD a stealth mine. Nod Vehicles are too weak it would be nice if a laser tank was introduced in order to combat or you can introduce commander upgrades where a commander could select one of the upgrades like upgrading all vehicle with laser cannons or infantry get buffed up armor same goes for GDI . or you could introduce a nuke truck i think these quality of life improvements might help but do something about the flame troopers .
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i have set 64bit into compatibility mode of windows vista it crashes the launcher
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Game crash on map Under in skirmish mode
HavocPrime replied to Gthebeast's topic in Technical Support
first of all you should run the game in 64 bit mode instead of the 32 bit you can select it in the Launcher settings. your system is top notch with 32 gb ram and a dx12 complain card we can get that hardware is not the issue however the log does show some issues [0000.76] Log: Found D3D11 adapter 0: Radeon RX 590 Series [0000.76] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory [0000.78] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0000.78] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory [0000.86] Log: Shader platform (RHI): PC-D3D-SM3 [0000.87] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt also this ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! you might have conflict with map files [1056.66] Log: === Critical error: === Fatal error! Address = 0x1918763 (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x190b441 (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x16622f4 (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x17a07d4 (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] maybe one of the developers might help from a layman like me i think your gpu setting are conflicting with ingame settings. Just out of curiosity use the launcher and verify the game Kind Regards -
tried in combatibily mode but it hangs the launcher up the bug is more common on fairplay than its on official servers
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i think mines tripping should be notified
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What does the fact that no one wants to command say?
HavocPrime replied to isupreme's topic in Feedback & Bug Reports
whatever you do dont make COOLAID a commander he surrenders we lose a building and he surrender . -
the whole purpose of being commander is that he control that moment you delegate his authority its feels like modern warfare or battlefield. so if a commander says lets do a gunner rush and the first officer objects than what. the element of surprise is key in Renegade and the first responders are also key. Above all else its about having fun.
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i rechecked the issue and i found out that why playing on fairplay server i get more crashes than the official ones. for some reason the sound bug has to do with the update of patches as before 5.4.6.2 the sound bug was non existant. did the patch update any setting related to sound that might be the culprit. The crash had to do with my gpu heating up the thing is my gpu is very old
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i got windows 7 64 bit crash bug i think its links with the sound bug .When the sound bug happens my pc gets a BSOD and i have to do a hard restart.if you can tell where are the crash logs so i can post them here so you can check what seems to be the issue .
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well i am currently running on 64bit on windows 7 . also their aren't any advance sound option like decreasing the quality of the sound .or the number of channels it uses.
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while loading a new map the games loses sound.its kinda easy when the server is half full in this way you can exit and come back but when its full its a hassle .So any fix and to why this happens? Kind Regards
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dude if possible send me a link and ill use @mention to promote your channel if you do the same. But you should create a seperate post this will help you have more freedom .Also if allow the replies you will see the notifcations Kind Regards
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https://www.youtube.com/watch?v=QWdAKFYqCKA i really like this map and would love to see it when the server is full .The carnage will be awesome
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I just launched my channel https://www.youtube.com/channel/UC91vGlI81gHyEDnKNKq34hA/ more than a month ago Please visit and give feedback i will be much obliged Kind Regards Havocprime