(I'm borrowing Killa's application style because I thought it looked good)
Nick : CarrierII
Availability : Medium for the next two weeks then quite high
Skill(s) : Fair and improving knowledge in Unreal Edit
Work Examples - Video of C and C Field.ut2
Before I link you, I think I'll just take a moment to explain (and hopefully Titan can back up what I'm saying)
The map in the video is made out of BSP based terrain, this renders fairly quickly, does fairly well for collision and self-optimizes () - The editor use a heightmap to store the shape of the terrain, this heightmap is saved as a texture within the map file, which like any other texture in Unreal, can be exported, because it can be exported, it should not take me too long to remake this in Editor 4.0 (Through re-importing it and generating a terrain based on it). However, things like static meshes (Lamposts and rocks are good ones to put in as static meshes, there are lots in many maps) and BSP brushes (The bunkers and bridges) and Emitters (The waterfall) won't be exportable to Editor 4.0, so I haven't bothered to make them (Well, it would be a modeller who made the static meshes). Hopefully that made sense.
The textures are the orginals from Renegade, something closer to 2048 X 2048 would be better for terrain, not 256 X 256 - however, i'm not a texture artist
I am also aware the barn is bright pink. (Don't have unwrap skills so can't get the original texture to work... )
12 MB video (Field.rar)(Needs Windows Media Player and WinRAR)
I also have an idea as to how, if you wanted to, we/you (depending on whether or not you accept me) can go a bit C&C-3 style with the tib crystals, but it won't affect gameplay -
If you made about 5-7 different (and simple) tib crystal models, and then imported them into Unreal, and used them as a deco-layer on the terrain, it would create a C&C-3 style tib field, but as deco-layers don't have collision enabled, people and tanks could walk/drive right through them. Just an idea
Finally, I hope you accept my application to join your team. Even if you do not, I shall stick around and help where I can.
CarrierII