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DenWellingston

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Everything posted by DenWellingston

  1. Finally, he found someone who came up with the thought of Ork's mediocrity. Apache, how not cool, taxis. Orcs really have problems, but not only in speed, but also in maneuverability (the speed of a helicopter turn). He is very clumsy on turns, he cannot escape himself even from artillery projectiles. In older versions, it was much faster, albeit more fragile. On arms, if you can close your eyes on a machine gun, then there is no rocket. They are not very fast and the damage is not very impressive, especially for heavy equipment and helicopters. What should be done? Not only to increase the speed of the Orc, but also the maneuverability of the helicopter by 50% compared with the Apache helicopter. Let the damage of rockets on equipment, helicopters and buildings be increased by 25%. Health can be left at 300-350, which makes it more vulnerable against air defense units. For Apache, leave the armor as it is, just like a weapon. Nevertheless, to reduce maneuverability and speed for impact helicopter of the Brotherhood.
  2. Good afternoon, kira. Despite the fact that I am completely busy with my work and my project, I can take the time to consult on the creation of unique content. Always happy to help!
  3. Good day! And here came another update from me and HIHIHI for Project ReSound v0.4! But first, I want to say something very important: First of all, I want to thank HIHIHI for helping with the work on the ReSound project. Without it, updates of this kind would never have been realized since the very birth of the project. This man has done a lot for me and this project. I am his great debtor for him and I consider him an important person in the work on the project. I also want to be happy to announce that soon a test server has been launched with its support and TomUjain mod. Check out the game launcher! In the short term, the project is designed only to replace almost ALL of the sound effects of weapons, but in the long term there are plans to: -Replacement of the sound effects of weapons technology, as well as the work of the engines and movement for each model. -Add beep! (For almost every single machine, its own unique sound) -Creation of a separate interface for almost every type of weapon and equipment. -Redesign of the background menu of the terminal of purchases for each faction -Reddesign background of the main menu. -Add decorative content and not only .... Here is the list of changes: * Grenadier Grenade Launcher: -Completely changed the sound of firing from a grenade launcher. *Flamethrower: Completely changed the sound of shooting and the effect of the cease-fire. *Automatic rifle -Completely replaced the sound of shooting based on the original. * Marksman Rifle - Fully replaced shooting sound * Missile Launcher -Completely replaced the sound of shooting. - The sound effects of the missile guidance system are also partially replaced. *Assault rifle - Completely replaced the sounds of shooting, including the grenade launcher. * Volt Rifle - The effect of the basic mode and alternative fire for the weapon is completely replaced: from charging and firing, until the charge is canceled. These changes do not affect the sounds of shells. * Railgun - At the moment, the problem of losing sound effect is still being solved. As soon as there is a solution to the problem, immediately release the patch. * Personal Ion gun. -Changed the sound of charging shots. -I also want to note that the modified weapon models have their own names. Trifle. but nice. And the last: Even if you like the mod, but you will not leave a response on the forum, we will be glad that you like this modification and you continue to use it. Your support and use of our modification motivates us to continue the development of the project. Project ReSound V0.4.7z
  4. Eh! And I only have experience with sound effects ( Although ... to be honest, in the game itself there is a lot to be done: walking, a little ballistic, technique. I am silent about optimization (
  5. The idea is not new, but I think that this is very much lacking in the game. About the same in some maps made W3D Hun in Red alert: Path Beyond. But the main question rests not even in models, but in maps: - How exciting are the missions? - Observance of the balance of the weaknesses of the parties / the Game Card. -The goal of the game. Kira, I am glad that you are one of those who decided to raise the issue, but your idea of an example for a card is not very. The mission should be easy to explain, but difficult to accomplish. Here is my rough sketch of the mission. Called Deep Blue. Briefly: NOD, with the support of Black Hand, is advancing on Germany and is going to capture one of the laboratories of Globo Tech, with the aim of exporting valuable technologies and technical documentation- Embodiment 1 GDI and NOD need to prevent the other party from taking the convoy, taking out the cargo themselves or destroying the enemy base. Option 2 - GDI to keep the technical center until a certain time, not allowing the enemy to take over the laboratory and remove the project materials. The feature itself is a map. When capturing a laboratory located in the city (I marked out 2 options for its location), you can get access to an expensive but unique technique: GDI Draconfly (Greetings from Twisted Insurrection) - the universal anti-tank machine response to NOD motorcycles NOD-Inferno Flame Tank (the same greetings from Twisted Insurrection). When a technical center is captured, you can order a truck with materials. After he is ready, he should be taken to the orange point, not far from his base. The truck itself is fragile, exactly like the bases, since they are located in open areas, despite the presence of protective structures and can be attacked from both the ground and the air, and from the sea. Yes, naval units may be present in this mission, since urban areas (highlighted in gray) cover infantry and equipment well, making it difficult to fight. On the other hand, there is a forest area (green discharge), but it covers poorly from infantry and equipment and the road is more distant. Also, the Tiberius field is in the middle of a mountainous area, which will easily allow the defenseless harvester to be destroyed by aviation or anti-tank units. Another problem is the bridges, which are easy to destroy, but also easy to dismantle. However, they are the only way (except for anti-grav technology) to cross the river by land. Yes I know. My example is rough, but I think my understanding of how the map should be clear. Red- NOD Base Yellow-Gdi Base Violet- Sub Pen Crates in the middle of the map is one of the options for placing the laboratory.
  6. Good day! Soon new innovations are coming up in the Project ReSound v0.4 update! Here is a list of preliminary changes: * Grenadier Grenade Launcher: -Completely changed the sound of firing from a grenade launcher. *Flamethrower: Completely changed the sound of shooting and the effect of the cease-fire. *Automatic rifle -Completely replaced the sound of shooting on the basis of the original. * Marksman Rifle - Fully replaced shooting sound * Missile Launcher -Completely replaced the sound of shooting. - The sound effects of the missile guidance system were also completely replaced and supplemented. *Assault rifle - Completely replaced the sounds of shooting, including the grenade launcher. * Volt Rifle -Full replacement of the effect of alternative fire for weapons: from charging and firing, to the cancellation of the charge. These changes do not affect the sounds of shells. * Railgun - The reverb problem for railgun is finally solved. It seems that everything should work well. As you have already noticed, the amount of content has increased and, despite my personal plans for developing the project at the moment, I want to know in which direction I should continue to improve sound effects, and which ones should I change to enjoy the game more pleasantly? Or maybe you want something more? I am waiting for your suggestions, because everything depends on you ...
  7. Textures require even greater improvement. Plus, the logo does not match the original Tiberium Dawn. (Here is the original logo). Nevertheless, the work deserves praise! It will be great with city maps like City!
  8. Eh! I'll have to take the initiative in my own hands. Or part of it .....
  9. Good day. There have been no questions for a long time - I will ask them again. 1-Will the equipment units of Tiberium Sun be updated and why, after a few updates, did the new models replace them directly with the rough ones from Tiberium Sun Reborn and they still remain? 2-Will the Walls map be updated to make it more tactful and not turn into a tedious "Siege"? 3-Will there be other machines from the Tiberium universe? 4-Why Ork at the same price less efficient Apache helicopter? 5-What updates should we expect in the future? 6-Will there be work on Tiberium Sun X and why?
  10. You are not in the cruise, that there were no normal updates from Reborn for a long time? I'm not even saying that the developers simply took and replaced their models with models from Reborn, breaking my heart!
  11. Here it is! That's what is missing in the fleet of civil vehicles!
  12. This version looks a little better than with rockets.
  13. If you close your eyes to the body of the tank, it will come down.
  14. Ie you want to say that the new content of Renegade X by Tiberium Sun will not be?
  15. I would have believed if not for a couple of facts: 1-Lucaciu Roland is an artist who worked on these artami for new models of this technique. 2-James Burner is a 3D fashion designer who created the concept-based Tick Tank model. 3-Waqas Iqbal is a person known to us by the new Wolverine and many content for Renegade X on 3D models. The most interesting thing: this person posted a screenshot with 3 rossomahs and Orca by James Burner in the background. (All these 3 people are subscribed to each other) On April 4-1, two models of equipment based on the Lucaciu art: Artillery and Banshee were posted on Twitter on the game.
  16. Of course, I am not a developer, but the artworks, laid out for the authorship of Lucaciu Roland and the models of technology made on their basis, lead me to one question. Where is Renegade X Tiberium Sun X?
  17. If we talk about the most serious, this is: * an imbalance of commanders. No one wants to play for losers. * Rare updates. I do not know why, oh, I personally feel that there has been little content lately. What for? Well ... as if tomorrow I'll post a bunch of concept art on this topic. Like this. And it's not about the content. The sight on a rifle with an optical sight was fixed only after my complaint. * It seems to me, but the physics of shooting and aiming are pretty outdated.
  18. Good day. Another Project ReSound Update Railgun * Reverb attenuation increased by 25%. VoltAutoRifle * Completely replaced the sounds of the main fire mode in order to bring it closer to the original. The next update will add a new sound for the VoltAutoRifle alternate fire, however, further updates and exactly which sound effects need replacing depend on your opinion. Personally for me, I plan to replace all sounds in grenade launchers and rocket launchers, as well as EMR grenades. Project ReSound v0,3 Skirmish Version.7z Project ReSound v 0,3 Server Version.zip
  19. Hello. And here is the new update. -Used reverb sounds Railgun. It should be better now. -Replaced the sounds of rifle shots, but there is no alternative shooting mode. - Additional updates and improvements are very dependent on feedback, I welcome your comment. Rock'n'roll
  20. Or this truck for the needs of GDI or NOD.
  21. If you do thi sporridge will come out, not a technopark. Here it is better to do separate units for completely different tasks. For example SIdam 25., then
  22. These commands do not work. There are no other problems.
  23. Personally, I do not like this menu title, but I need to change it, I agree with that. I propose to base this background, since it is more in tune with the spirit of the game.
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