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DenWellingston

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Everything posted by DenWellingston

  1. Thank! In the next update, I will try to make the shot louder. For the basis for it, I took the same as Westwood for Tiberium Sun: railgun from the movie "The Eraser. At the moment I started to work for the Volt Rifles, and for the rest, they will be decided as requests are received.
  2. My first realized version of the project ReSound, changing the sound effects of weapons in the game. At the moment, the Railgun is ready, the sound of which is now more close to that of the Tiberian Sun. Changed the sound of charging and firing weapons, but in the near future there will be additional changes in other types of weapons. Special thanks to the HIHIHI user for helping to write the mutator code. There is a version of the mutator for single-player and for installation on the server. Instalation: *Skirmish version Den_ReSound_Skirmish.7z * Multiplayer Server version Den_ReSound_Multiplayer_Server.7z Unzip the archive files in the game folder. To run the version with the modified sound you need to run DenServer.b Thanks again to the HIHIHI user for writing the code for the mutator to work.
  3. Well, then we will wait. I hope that destructible bridges will add, which stand on the example of Field, Field X on the river. More tactics on the map/
  4. Guys, can someone explain where April 1 is, and where is the "real" update?
  5. Just tried a boat. I have to admit, even though this is not purely your work, but the performance is impressive. For the map Outpost or Islands it will be the most. From the comments I can say that the ship is moving along the ground, as well as the impossibility to leave the ship after it has entered it.
  6. Good. Then the following questions: 1-Will there be any additional changes for the classes (for example, the rocket launcher at the ganner can be replaced with an automatic grenade launcher, etc.)? 2-Will the commander's capabilities be expanded? (Ability to send commands through a full level map, adding a new commander's abilities, ability to redirect the harvester to more or less rich deposits of tiberium and at the same time vulnerabilities for the map, ability to apply abilities directly through the level map) 3-Will the procurement terminal be updated 4-When will the Marxman rifle be corrected (Sight and its combat effectiveness)? 5-Maybe enough snipers to destroy aircraft? 6- The same in terms of anti-personnel weapons technology. Will there be improvements in their favor?
  7. 1 Question- Most Important! Will the animation of the infantry be corrected? 2 Question - will there be new content Tiberium Universe, Red Alert Universe? If so, only the equipment or it will include 3 Question- Will there be new maps? 4 Question - will the possibility of installing mods for the game be simplified? 5 Question - Will the aviation system be reworked? 6 Question- Where are Lootboxes?
  8. So. While everyone admires the development of tanks, I decided to work closely with infantry in the First Queue by basic classes. The first priority will be a change in the balance of the basic infantry weapon and its equipment. The same will be with the engineers, but I plan to consider this class in the last place, since it performs 90% of its functions. I have successfully corrected the characteristics of the carbine, but there is still a lot of work to be done on the spread of weapons when firing. Your opinion will be very important to me.
  9. Yes. Right. I slightly "edited" the characteristics of the rifle "Markshman", but for the ideal I need to make a scatter shot when shooting offhand, so that this weapon was not an absolute "imba". But in the SDK, I have not found one so far.
  10. Yes. Right. I slightly "edited" the characteristics of the rifle "Markshman", but for the ideal I need to make a scatter shot when shooting offhand, so that this weapon was not an absolute "imba". But in the SDK, I have not found one so far.
  11. So. I must admit that iridesence does an excellent job of creating the technique and its implementation, especially over the Tank Huntsman. However, I'm worried about how all this will be realized with the infantry. Even now it is not in a better position, and almost all the basic classes (except the engineer), in fact, are cannon fodder than any powerful force. As a result, the loss of the Military Plant will be more profitable than the loss of the barracks and then only because of a couple of specialists, like stealth soldiers or Hotway / Gunner. Take for example the Sniper. Compared to paid versions, his chances of surviving are almost equal to zero, but not because of his characteristics, but because of the main weapon. To kill a regular fighter, you will need 2-3 recharge, if you shoot at the torso and 5 shots in the head. In comparison with the Heavy and Sniper with the Muffler, the difference is extremely high. Also, the extremely low spread of most rifles makes shooting offhand extremely difficult. Although I do not have programming skills, I'll try to dig into the class characteristics code and try to do something. Because if the developers are engaged in tanks, not infantry, it will be a game of tanks, not in Renegade P.S. I understand English very badly, I used an interpreter.
  12. You forgot about one more: Mammoth 2 MK- 20-21 shots.
  13. This is all great, but I have a question: where is all this equipment? I do not have these console commands.
  14. Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. System.Runtime.InteropServices.SEHException error in UDK: Внешний компонент создал исключение. в GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) в ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x7622c54f (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] Address = 0x13291b1 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1332bb3 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x749f3561 (filename not found) [in C:\Windows\AppPatch\AcGenral.DLL] Address = 0x13570da (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x12be491 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1356ab3 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1725db6 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] I cant Running
  15. Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. System.Runtime.InteropServices.SEHException error in UDK: Внешний компонент создал исключение. в GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) в ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x76f0c54f (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] Address = 0xb491b1 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0xb52bb3 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x48000a (filename not found) Address = 0xb0210 (filename not found) Address = 0x2100048 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x448000b (filename not found) Address = 0x50210 (filename not found) Address = 0x2100048 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x4480005 (filename not found) Address = 0xb0210 (filename not found) Address = 0x2100440 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x480004 (filename not found) Address = 0x70210 (filename not found) Address = 0x2100048 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x4400004 (filename not found) Address = 0x70210 (filename not found) Address = 0x2840448 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x400003 (filename not found) Address = 0x10381 (filename not found) Address = 0x3018040 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x80400001 (filename not found) Address = 0xb0210 (filename not found) Address = 0x382044a (filename not found) [in E:\Games\Renegade X\Binaries\Win32\wxmsw28u_xrc_vc_custom.dll] Address = 0x80400001 (filename not found) Address = 0x10302 (filename not found) Address = 0x2288040 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] Address = 0x2288040 (filename not found) [in E:\Games\Renegade X\Binaries\Win32\UDK.exe] I cant playing. WTF?
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