Totem Arts Staff TK0104 Posted August 30, 2022 Totem Arts Staff Share Posted August 30, 2022 "Welcome Back, Commander!" Patch 5.65.380 brings us another handful of bug fixes that occurred in a previous patches, adjustments to our code and a handful of map fixes. Check them out below! Spoiler | Bug Fixes | Added a potential area volume fix for vehicles being able to glitch out of the soft boundary volumes Added a partial fix for the back weapon attachments not appearing Added a fallback function for moving the camera to your own base instead of wherever you last had your spectator / pre-game camera Fixed an incorrect announcement being made for the Harvester when taking damage after it spawned Fixed the Guard Tower projectiles not giving any damage Fixed being able to zoom in too far when aiming down the sight Fixed being able to go in ADS mode when you're not suppose to (For example when inactive or putting down the weapon) Fixed the Stealth Black Hand cloaking while deploying an airstrike Fixed the Remote C4 charges not taking any damage when they were deployed Reverted the over-adjustment on headshot multipliers Patch 5.65.381 Hot-Fix: Fixed the Pick-Up Crate types not using the configuration that lead to everyone getting special crates (spies, EPIC units etc.) | Changes | Removed the functionality of locking the commanders for a specific amount of time Rewrote some functions regarding to team switching / assignment, in-game donations, kick voting and crate pickups | Visuals / Audio | EVA / CABAL announcer: When you capture Silo, it will no longer tell you that you aquired new technology Corrected the GDI buildings having a Nod floor when they're in their destroyed state | Maps | Cliff Side: Fixed some rocks glitching in and out at the Nod side of the middle bridge Crash Site: Fixed vehicles getting launched up in the air on the outer vehicle route Adjusted the ambient lighting on some foliage to get shadowed properly Adjusted the post-processing to fix the map having a real strong contrast Eyes Fixed being able to base-2-base all the way from the GDI base to the Power Plant Islands: Adjusted some draw call values on the tunnel lights and palm trees Reservoir: Prevented Nod from being able to fire with an Artillery over the cover wall on their side of the dam, allowing them to secure their entrance a lot better Fixed being able to bypass some invisible walls at the Guard Tower Steppe: Fixed a rock turning invisible when switching to low graphic settings Walls: Added a new minimap that is more detailed Tomb: Improved the tomb interior lighting drastically Fixed some normal map textures not being set up correctly Fixed grenades falling through the ground around the Power Plant Toxicity: Fixed multiple Base-2-Base issues Fixed the night vision scopes being useless due to the high intensity Modified the GDI and Nod base fortifications Swapped the locations of the Adv. Guard Tower and Silo Added additional obstacles to both the GDI and Nod Tiberium Field Updated the minimap Under: Fixed being able to bypass some invisible walls at the Nod pipeline area Xmountain: Fixed being able to climb on some rocks at the Nod side of the upper path | SDK | Added a way for modders to add a name to the character without having to use the localization 2 2 Quote Link to comment Share on other sites More sharing options...
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