isupreme Posted July 3, 2020 Share Posted July 3, 2020 I am always looking for ways to make the game more intuitive. Less instructive and cerebral... more experiential. Could the pretty beam from repairs be made more intense when it is focused on the MCT? i.e. we know it does more . Let the player see that it does more. Or heck Let the HEAR that it does more. 4 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted July 4, 2020 Totem Arts Staff Share Posted July 4, 2020 Or even anytime its actively used. E.i: if fired at nothing or target is 100% beam is blue if fired on target and healing begins, turn beam purple, then back to blue when healing complete. 3 Quote Link to comment Share on other sites More sharing options...
RyanTurner Posted July 4, 2020 Share Posted July 4, 2020 The splash of the Repair Guns, is different when you're repairing or not. Reparing, a big splash. Non-reparing, just the beam. 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted July 4, 2020 Totem Arts Staff Share Posted July 4, 2020 *I* notice that, but it is subtle. That's why I suggest a color change 1 Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted July 13, 2020 Share Posted July 13, 2020 There is also louder sound effects when repairing as opposed to not repairing. However, it works on any sort of repairing. So there is no difference between repairing a wall and repairing the MCT. Another suggestion would be to put the repair icon on top of the MCT of a damaged structure. Similar to how you see it above damaged vehicles. 3 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted July 14, 2020 Totem Arts Staff Share Posted July 14, 2020 Also, as an aside, I've realized someone needs to get the memo out to newbies that Technician and Hotwire have a more powerful repair gun. Quote Link to comment Share on other sites More sharing options...
isupreme Posted July 14, 2020 Author Share Posted July 14, 2020 weak beam / strong beam. small beam / BIG beam looking and sound effect ? 1 Quote Link to comment Share on other sites More sharing options...
N4CR Posted July 14, 2020 Share Posted July 14, 2020 MCT beam spot does change, it glows more when you are repairing.. Quote Link to comment Share on other sites More sharing options...
isupreme Posted July 14, 2020 Author Share Posted July 14, 2020 The goal of this post is to encourage new players towards beneficial action by giving them instinctual experiences. Clearly many new players do not know the details of the situation... so.... If the repair beam behaved differently when used on the MCT it would signal a difference. Also, As mentioned above if there were a distinction in look or sound between the standard issue repair tool and the purchased repair gun that would also be helpful. A symbol over the MCT is an interesting suggestion. 2 Quote Link to comment Share on other sites More sharing options...
Atomsk Posted July 14, 2020 Share Posted July 14, 2020 Doesn't OG Ren have a louder sound effect when you're actually making contact with beam? Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted July 14, 2020 Share Posted July 14, 2020 Quote Another suggestion would be to put the repair icon on top of the MCT of a damaged structure. Similar to how you see it above damaged vehicles I've liked for a long while the idea of seeing a large floating wrench above a building that needs repairs which is Q spotted. I also like the ideas put forward so far regarding the beam effects and sounds to make things more obvious, maybe there could be something to indicate there's a credit bonus for repairing. Quote Link to comment Share on other sites More sharing options...
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