Mystic~ Posted January 30, 2020 Share Posted January 30, 2020 I've finally realised after a tank exchange the other day, that an enemy tank can basically just sit and fire from the repair pad and as long as it moves back and fourth a bit it can receive near instantaneous full repairs; this seems a really unfair defenders advantage in my opinion. One idea I had was to move the pad off to the back of the base or maybe near the side entrance or even outside the base walls. Another idea was to bring a single neutral repair pad tech building into the field that can be captured and placed on the top tank path near the destroyed vehicles. The other issue is potentially the speed at which a tank can be repaired using a pad, even in the RTS world it took several cycles before a tank would return to full health, but this is more of a general point only and not map specific. I'd honestly do similar things on Outposts and maybe even Daybreak though so they become alternative key capture points to control a map and win the game. 1 1 Quote Link to comment Share on other sites More sharing options...
Tommy Posted January 30, 2020 Share Posted January 30, 2020 I believe the super fast repairing is actually a bug which probably will be fixed in the next patch. 3 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted January 30, 2020 Share Posted January 30, 2020 Yep, will be fixed in the upcoming patch. 1 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 30, 2020 Totem Arts Staff Share Posted January 30, 2020 It was also changed to allow it to be configurable on each map, though I am considering making it far lower still. Mostly comes down to how the mapper places it. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nexus51325 Posted January 31, 2020 Totem Arts Staff Share Posted January 31, 2020 Yeah I agree, how mapper place it = 50% of the job ahah Quote Link to comment Share on other sites More sharing options...
crazfulla Posted February 4, 2020 Share Posted February 4, 2020 If I recall correctly the original repair pads in C&C Renegade only gave you a slow trickle of repairs... you had to sit there a minute or two to repair a med or mammoth fully. Was good because while it gave tanks a chance to heal without getting out (and potentially losing a tank to sbh / snipers [god forbid sbh snipers]) but wasn't anywhere near as insane as the repair pads in RenX. I can imagine how gamebreaking this could be on a populated server where, say, GDI had lost their Barracks. Quote Link to comment Share on other sites More sharing options...
rocky44r Posted February 4, 2020 Share Posted February 4, 2020 can't wait for repair pad in C&C City 1 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 5, 2020 Totem Arts Staff Share Posted February 5, 2020 14 hours ago, rocky44r said: can't wait for repair pad in C&C City Don't expect a Repair Pad on City as it wasn't in the original building line-up Quote Link to comment Share on other sites More sharing options...
TheParachuteOpening Posted February 5, 2020 Share Posted February 5, 2020 (edited) . Edited February 7, 2020 by TheParachuteOpening 1 Quote Link to comment Share on other sites More sharing options...
rocky44r Posted February 5, 2020 Share Posted February 5, 2020 (edited) 4 hours ago, TK0104 said: Don't expect a Repair Pad on City as it wasn't in the original building line-up but... but... we need the repair pad in C&C City Back to topic: Shouldn't the repair pad just have the repair rate of a hotwire / tech? Edited February 5, 2020 by rocky44r Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 6, 2020 Totem Arts Staff Share Posted February 6, 2020 On 2/5/2020 at 1:38 PM, rocky44r said: Back to topic: Shouldn't the repair pad just have the repair rate of a hotwire / tech? We're already reducing the repair rate from 200 hp/s to 60 hp/s 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted February 6, 2020 Totem Arts Staff Share Posted February 6, 2020 40* Quote Link to comment Share on other sites More sharing options...
crazfulla Posted February 8, 2020 Share Posted February 8, 2020 On 2/6/2020 at 1:38 AM, rocky44r said: but... but... we need the repair pad in C&C City Nope all you need is a handful of stealth tanks. One vision. One purpose. Quote Link to comment Share on other sites More sharing options...
crazfulla Posted February 8, 2020 Share Posted February 8, 2020 On 2/7/2020 at 10:45 AM, TK0104 said: We're already reducing the repair rate from 200 hp/s to 60 hp/s So a reduction of 70%? that's quite significant. Will be interesting to see how it plays then. I was shocked the other day when I used the repair pad and my med healed to 100% almost instantly. Quote Link to comment Share on other sites More sharing options...
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