isupreme Posted January 24, 2019 Share Posted January 24, 2019 (edited) Make harvester control a separate commander. I.E. allow players to vote in a harvester control player. In this scenario players could vote for a person to manage the harvester. This would allow a less consequential vote. Is it not intimidating to be voted commander? Not everyone wants to be the Total Commander. I would readily take harvy control in a game tho i loath the commander role. To some extent this is a continuation of the idea to create sub commanders. I think it would be awesome if a commander could have players who manage key aspects of the battle to help the commander focus on a winning solution. If Chat could show the sub commanders input and information... A harvester commander would be an easy first step. ofc the harvy command could be managed by any commander. Edited January 24, 2019 by isupreme 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted January 24, 2019 Totem Arts Staff Share Posted January 24, 2019 Basically, I like the idea of there being more than one person on a team that can use some of the commander powers. Encourages more than 1 attack at a time then. There's a reason the "Squad" concept is so effective in battle. 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted January 25, 2019 Share Posted January 25, 2019 17 hours ago, isupreme said: To some extent this is a continuation of the idea to create sub commanders Just enabling sub commanders would be easier. They had near full functionality if I recall. 1 Quote Link to comment Share on other sites More sharing options...
isupreme Posted January 29, 2019 Author Share Posted January 29, 2019 Would it be difficult to achieve this? Like many of my suggestions i suppose it would be a low priority, but hey sometimes low priorities get done! (as in putting the map name on the map ) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 30, 2019 Totem Arts Staff Share Posted January 30, 2019 12 hours ago, isupreme said: Would it be difficult to achieve this? Like many of my suggestions i suppose it would be a low priority, but hey sometimes low priorities get done! (as in putting the map name on the map ) No, it’s not hard. Time to work on RenX is limited, sadly. And there aren’t many hands working on it. Quote Link to comment Share on other sites More sharing options...
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