SgtBraken Posted January 13, 2019 Share Posted January 13, 2019 (edited) I've read about it in the wiki (which desperately needs updating, by the way), and I'd really like to try it out. But it was (allegedly temporarily) removed from the game a while ago. Is it going to return soon? Or is it gone for the foreseeable future? Edited January 13, 2019 by SgtBraken Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 13, 2019 Totem Arts Staff Share Posted January 13, 2019 The wiki is free to editing by anyone, feel free to edit it if you want to update it. Will Fort return soon? If you ask me, probably not. It really just depends on if someone wants to get around to fixing the mutator code it has. But who knows, someone might do it out of the blue. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted January 13, 2019 Totem Arts Staff Share Posted January 13, 2019 9 hours ago, BubbleTea said: It really just depends on if someone wants to get around to fixing the mutator code it has. What's in Fort has now been implemented into the SDK meaning it doesn't need those mutators any more, but instead requires the latest SDK map settings to be altered With exception to however the center tech MCT works (unless that doo-hickey gets worked into the SDK as well) Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted January 13, 2019 Share Posted January 13, 2019 Admitted you can always "break" the mutator to not restrict purchases based on the fort, but would negate a fun aspect of the map. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted January 13, 2019 Totem Arts Staff Share Posted January 13, 2019 3 minutes ago, Fffreak9999 said: Admitted you can always "break" the mutator to not restrict purchases based on the fort, but would negate a fun aspect of the map. I wonder if that specific mutator remains unhinged, but this is just wishful thinking Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted January 13, 2019 Totem Arts Staff Share Posted January 13, 2019 The Fort mutator was broken since 5.3. Our plan was to recreate these tech buildings. So far we have recreated the medical center, but the fort tech building hasn't been done yet. I decided to take out the tech building and just add the TS units for purchase, but we decided to just take it out for now. 4 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 13, 2019 Totem Arts Staff Share Posted January 13, 2019 9 hours ago, Madkill40 said: What's in Fort has now been implemented into the SDK meaning it doesn't need those mutators any more, but instead requires the latest SDK map settings to be altered With exception to however the center tech MCT works (unless that doo-hickey gets worked into the SDK as well) It was added? Where is the fort tech building code again? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted January 13, 2019 Totem Arts Staff Share Posted January 13, 2019 (edited) 6 minutes ago, BubbleTea said: It was added? Where is the fort tech building code again? There's an nBaB folder ain't there? i.e. "...Renegade X SDK [old]\Development\Src\RenX_nBabMutators\Classes" Edited January 13, 2019 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 13, 2019 Totem Arts Staff Share Posted January 13, 2019 Just now, Madkill40 said: There's an nBaB folder ain't there? Yep, the old code that breaks the game still. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted January 13, 2019 Totem Arts Staff Share Posted January 13, 2019 Just now, BubbleTea said: Yep, the old code that breaks the game still. Is the old code salvageable in any way? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 13, 2019 Totem Arts Staff Share Posted January 13, 2019 Just now, Madkill40 said: Is the old code salvageable in any way? I don’t know or care really. All you have to do is make the available vehicles change based on who owns a specific tech building. It’s not rocket science, I just don’t want to do it. 1 Quote Link to comment Share on other sites More sharing options...
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