Madkill40 Posted June 2, 2018 Share Posted June 2, 2018 Its not in the base game at all... Glasses was actually a fun map, any kinks could have easily been fixed like with any other map so why has the map been removed completely? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted June 3, 2018 Share Posted June 3, 2018 If I remember correctly CNC-Glasses got removed on request by @DaKuja himself. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 3, 2018 Totem Arts Staff Share Posted June 3, 2018 Glasses was kind of inbalanced. GDI could position theirself very easily in the tib field and hit the obby unharmed, while Nod had to find cover or they would get ripped apart by the AGT. Also there were reports of crashes during a match, just like in Eyes 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted June 10, 2018 Totem Arts Staff Share Posted June 10, 2018 On request in part. I cannot provide support for the map at the moment, as I currently prefer other work. Besides my last weeks in education, I try to fix Eyes as good as I can. Clearly, glasses can be adjusted and balance problems can be solved, but there are still some further steps necessary, like the adjustment of the environment and therefore I do not want to reopen this project at the moment. On the other hand, every server owner is free to add the map to the rotation, so possible bugs can still be collected and reported. Anyway, if there's time, I'll let you know. Greez. DaKuja 1 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted June 11, 2018 Author Share Posted June 11, 2018 (edited) 22 hours ago, DaKuja said: On the other hand, every server owner is free to add the map to the rotation Glasses is no longer included in the base game, But Eyes is. This is what stirred me to make this thread. Edited June 11, 2018 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 13, 2018 Totem Arts Staff Share Posted June 13, 2018 On 6/11/2018 at 8:06 PM, Madkill40 said: Glasses is no longer included in the base game, But Eyes is. This is what stirred me to make this thread. A server owner can add every map he wants. Clients will download the map if its required Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted June 13, 2018 Totem Arts Staff Share Posted June 13, 2018 28 minutes ago, TK0104 said: A server owner can add every map he wants. Clients will download the map if its required It almost works that way Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted June 13, 2018 Author Share Posted June 13, 2018 5 hours ago, TK0104 said: A server owner can add every map he wants. Clients will download the map if its required Because players are more than happy to take that route with the current state of the downloader Considering how long it takes to download a 10mb mutator, I can't imagine anything over 200mb would be ideal for anybody Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted June 13, 2018 Totem Arts Staff Share Posted June 13, 2018 You can't download a map ingame unless it's the current map being played (even if you use a redirect) Quote Link to comment Share on other sites More sharing options...
Agent Posted June 21, 2018 Share Posted June 21, 2018 On 6/13/2018 at 9:33 AM, Madkill40 said: Considering how long it takes to download a 10mb mutator, I can't imagine anything over 200mb would be ideal for anybody Slow in-game downloads are generally the result of under-configured servers, not the result of the in-game downloader. The download speed on a correctly configured server with sufficient resources will be no different than any other download over HTTP. Once upon a time there was a terrible download speed limitation due to engine limitations and misconfiguration, however this has not been the case for a very long time. Quote Link to comment Share on other sites More sharing options...
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