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  • Totem Arts Staff
Posted (edited)

[Building] Repair Facility


Team Repair Facility from the Classic Renegade.

 

Original Model and Kismet by Henk, customized for building destruction by me.


 

Edited by TK0104
  • Totem Arts Staff
Posted (edited)
1 hour ago, kira said:

how to use it?

You'd download the package, place it in the proper folder in the SDK and place it in your map.

Edited by Sarah!
  • Totem Arts Staff
Posted

Ok that’s when I’m creating a map.

But is it functional for game play as normal client? Like do I need to upload some how the mutator and it will pop up in under or field?

  • Totem Arts Staff
Posted
14 minutes ago, kira said:

Ok that’s when I’m creating a map.

But is it functional for game play as normal client? Like do I need to upload some how the mutator and it will pop up in under or field?

Include the package and .u file with your map. Doesn't affect other maps.

  • 2 months later...
  • Totem Arts Staff
Posted (edited)

New version will be coming soon!

 

Spoiler

 

- Fixed the GDI Repair Facility not triggering building destruction effects

- Updated the material slightly, it now includes an emissive channel to fill up the center piece (Starts flickering on Critical Damage and is gone once it's destroyed)

 

 

(Planning to release this alongside CNC-Outposts V1.5.0)

Edited by TK0104

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