Totem Arts Staff TK0104 Posted November 29, 2017 Totem Arts Staff Posted November 29, 2017 (edited) View File [Building] Repair Facility Team Repair Facility from the Classic Renegade. Original Model and Kismet by Henk, customized for building destruction by me. Submitter TK0104 Submitted 11/29/2017 Category Modifications Edited November 30, 2017 by TK0104 Quote
Totem Arts Staff kira Posted November 29, 2017 Totem Arts Staff Posted November 29, 2017 how to use it? Quote
Totem Arts Staff NodSaibot Posted November 29, 2017 Totem Arts Staff Posted November 29, 2017 (edited) 1 hour ago, kira said: how to use it? You'd download the package, place it in the proper folder in the SDK and place it in your map. Edited November 30, 2017 by Sarah! Quote
Totem Arts Staff kira Posted November 30, 2017 Totem Arts Staff Posted November 30, 2017 Ok that’s when I’m creating a map. But is it functional for game play as normal client? Like do I need to upload some how the mutator and it will pop up in under or field? Quote
Totem Arts Staff TK0104 Posted November 30, 2017 Author Totem Arts Staff Posted November 30, 2017 14 minutes ago, kira said: Ok that’s when I’m creating a map. But is it functional for game play as normal client? Like do I need to upload some how the mutator and it will pop up in under or field? Include the package and .u file with your map. Doesn't affect other maps. Quote
Totem Arts Staff TK0104 Posted February 21, 2018 Author Totem Arts Staff Posted February 21, 2018 (edited) New version will be coming soon! Spoiler - Fixed the GDI Repair Facility not triggering building destruction effects - Updated the material slightly, it now includes an emissive channel to fill up the center piece (Starts flickering on Critical Damage and is gone once it's destroyed) (Planning to release this alongside CNC-Outposts V1.5.0) Edited February 21, 2018 by TK0104 Quote
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