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[Level] CNC-Outposts


TK0104

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  • Totem Arts Staff
1 hour ago, limsup said:

It has 11 spawn points. How many would you suggest then?

zpVEucq.jpg

Belay that. I never ran into any of those when I was driving around... They're there now that I flew around more. 

 

Also, this seems like it would make a good flying map, even on just the grounds of Trannies would be extremely useful just to ferry people

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  • 2 months later...
  • Totem Arts Staff

Version 1.5.0 is Released! Check it out!

Before you play: Make a back-up of the current version that is added in the game. Otherwise you'll have to re-download it again!

 

The following maps, packages and scripts should be backed-up:

 

CNC-Outposts.udk

RX_Env_Outposts.upk

RX_BU_RepairFacility.upk

RX_Building_RepairFacility.u

Edited by TK0104
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7 hours ago, kenz3001 said:

change log ... ???? i would like to see them in every Version X.X.X is Released! Check it out! post

Okay will post it here, on the file page and in the .txt file in the.zip file.

Oh yeah, could be the changelist is not 100% complete, since I did something yesterday that broke the whole .zip file and lost the list😅 Good thing I had some bugs written down on paper and could find all posts with bugs and suggestions back

Edited by TK0104
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Guest Gliven

@TK0104 You can shoot the obby from across the map, maybe switch positions with the repair pad?

Check the rocks for the new infantry paths, you can do some fun rock climbing now.

Also, both @yosh56 and i were teleported to the com center when we entered the game, and were stuck there in spectator mode. Both GDI and Nod have this problem.

outposts 1.jpg

outposts 2.jpg

outposts 3.jpg

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6 minutes ago, Gliven said:

@TK0104

This only affects the GDI repair pad

Okay it appears the explosion emitter is in the repairing sequence. Fixed

Edited by TK0104
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Version 1.5.1 is Released!

This is just a Hot-Fix so the real bug fixes will come later

 

Changelist

- Fixed getting into the Specator Mode when entering the game
- Fixed GDI Repair Facility Explosion

Edited by TK0104
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  • Totem Arts Staff

Version 1.6.0 is Released!

Before you play: Make a back-up of the current version that is added in the game. Otherwise you'll have to re-download it again!

 

The following maps, packages and scripts should be backed-up:

 

CNC-Outposts.udk

RX_Env_Outposts.upk

RX_BU_RepairFacility.upk

RX_Building_RepairFacility.u

 

Changelist:

Spoiler

- Fixed hitting Obelisk and Hand of Nod from the Field with Rocket Soldiers or Gunners
- Lowered the cover of the new Infantry Route so the Obelisk and AGT will defend it properly
- Rotated the Barracks 180 degrees so the AGT defends the doors and fixes the "Sneaking through water to Barracks" issue
- Fixed reported rock climbing bugs
- Raised the rocks at the Nod abandonded Outposts to prevent shooting the Nod base
- Reduced the amount of Lensflares
- Fixed flickering water

- Removed unused assets from the package to save some MB's

Edited by TK0104
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  • Totem Arts Staff

Version 1.6.1 (Hotfix) is Released!

 

Changelist:

Spoiler

- Fixed some materials of the tunnels that were showing as the "Default Engine Material" (Due to the fact I converted the BSP to meshes)

 

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@TK0104

Spoiler

ScreenShot00080.jpg

stuck near GDI INF path accessScreenShot00078.jpg

we suggest that you block that spot. there is no similar spot for GDI near the Nod base... easy to snipe from there
ScreenShot00076.jpg

block that spot properlyScreenShot00075.jpg

otherwise people can climb hereScreenShot00074.jpg

floating trees near Nod pathScreenShot00073.jpg

floating trees near Nod pathScreenShot00072.jpg

floating trees near Nod pathScreenShot00071.jpg

climbing above Nod baseScreenShot00069.jpg

climbing above Nod baseScreenShot00068.jpg

climbing above Nod baseScreenShot00066.jpg
climbing above GDI base (bar side)ScreenShot00065.jpg

climbing above GDI base (bar side)ScreenShot00062.jpg
block off the rock access to the right (inf area)

ScreenShot00063.jpg

....

http://tank.stalker-contact.de/Outposts_1_6_1/OutpostsNod-Harv.log

check log file please. Nod harvy spams the log whenever it changes direction

so... mountaineering is enabled atm :S

Nod INF can swim all the way behind GDI WF without triggering AGT (or GT)

if you add air vehicles, please add collisions to the trees. they have no vehicle collisions atm :P

Regards,

T.O. & Sn4ke

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36 minutes ago, DarkSn4ke said:

lol ignore that. was running on high settings for better screenshots. still got my potatoe with some cables running

T.O. said FPS are pretty good & stable

Okay. Good to know the FPS is fine! :)

Edited by TK0104
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  • Totem Arts Staff

Version 1.7.0 is Released!

Before you play: Make a back-up of the current version that is added in the game. Otherwise you'll have to re-download it again!

 

The following maps, packages and scripts should be backed-up:

 

CNC-Outposts.udk

RX_Env_Outposts.upk

RX_BU_RepairFacility.upk

RX_Building_RepairFacility.u

 

Changelist:

Spoiler

- Fixed the Airtower windows falling out of their frame instead of breaking
- Fixed a stuck spot at the GDI Infantry Path
- Fixed a small spot at the GDI Infantry Paht where Nod could have an advantage with sniping
- Fixed even more ways to get out of the map
- Fixed even more floating trees
- Fixed mountain climbing at the GDI and Nod base
- Probably fixed the Nod Harverster spamming the server log
- Updated Minimap

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