Jump to content

Recommended Posts

  • Totem Arts Staff
Posted

CNC-Cliffside (again)


Here is an improved version of CNC-Cliffside. I fixed some problems, for example the Harvester paths and improved some things which were not that perfect and a bit weird like the Tiberium Crystal. I hope you like it and I even more hope that Redline will like it, if he will come back to Renegade X.

But well here are all other topics about this map:

What have I done:

  • get paths working, which was a pain, the Harvester just doing what they want
  • added some more decals
  • added new Tiberium
  • added Tiberium Field Volumes
  • added missing blocking volumes
  • landscape improving

 

  • Replies 104
  • Created
  • Last Reply

Top Posters In This Topic

  • Totem Arts Staff
Posted

Btw, I need someone to make a Mini Map and a preview Video for this map anyone interessted?

  • Totem Arts Staff
Posted (edited)
  On 5/9/2017 at 2:46 PM, Luhrian said:

Btw, I need someone to make a Mini Map and a preview Video for this map anyone interessted?

Expand  

I could do that for you. I use endgame cameras most of the time but since this one has a bit of a crappy one (well during the period I worked on it) I probably have to redo that

 

 

Edited by TK0104
  • Totem Arts Staff
Posted
  On 5/9/2017 at 10:47 PM, DarkSn4ke said:

GDI harvy gets stuck after each drop.... so nothing changed at all :P

Obelisk is not working.

Expand  

I am aware of the disabled obby. I disabled it during the period I worked on it. Since I'm working on a minimap and endgame camera, I've already fixed that and I can fix GDI harvy easily. Is that OK @Luhrian?

  • Totem Arts Staff
Posted

 

  On 5/10/2017 at 6:30 AM, TK0104 said:

I am aware of the disabled obby. I disabled it during the period I worked on it. Since I'm working on a minimap and endgame camera, I've already fixed that and I can fix GDI harvy easily. Is that OK @Luhrian?

Expand  

Sure, just give me the link and I'll upload it.

  • Totem Arts Staff
Posted
  On 5/12/2017 at 5:36 PM, Luhrian said:

@TK0104

If the map needs a lightning build, don't do it I have to change some things over there

 

Expand  

There is no lighting build is necessary for harvy fix, enabling obby, making minimap or endgame cam ;)

 

  • Totem Arts Staff
Posted (edited)

New Version is online, Check it out

 

Hopefully the last testing round. If Try-Out don't find any bugs (to good to be true), this will be the final version. Then we've finally a new map in RenX!

 

 

Edited by Luhrian
Posted
  Reveal hidden contents

 

  • Like 2
  • Totem Arts Staff
Posted
  On 5/28/2017 at 5:17 PM, DarkSn4ke said:

MaterialMisstakeOnBothTunnelSides.jpg

server's not able to compile this material

Expand  

Hm, the Material is from the wall inside the AGT, the Draw Scale from the Mesh is too big. I'll try to use another material

 

 

  • Totem Arts Staff
Posted

I'm using on GDI side a material from CNC-Fort and on Nod side an edited version.

Screenshot_(109).thumb.png.53a7d5f0580051a284e90b5cf684cfac.png

 

Screenshot_(110).thumb.png.56eca72fcf092953d57c94f475294339.png

 

 

I need to do a lightning build and fix 1 thing, but next version should come today.

  • 3 weeks later...
  • Totem Arts Staff
Posted

So after a little break I will continue the work on this map.

The problem is, that I don't remember the reported bugs and atm I can't download them from Try-Out's server.

If someone have these screenshots, please upload them in this thread.

Posted

@Luhrian

  Reveal hidden contents

 

  • Like 1
Posted

@Luhrian whatever you've done to the buildings.... please reverse it.

all the buildings somehow got an additional collision layer. you can NOT c4 the MCT. you can NOT repair buildings, unless you glitch the rep gun / tool inside a wall. you can not capture the silo. (unless you glitch the rep gun / tool)

  • Totem Arts Staff
Posted
  On 6/24/2017 at 8:45 PM, DarkSn4ke said:

all the buildings somehow got an additional collision layer. you can NOT c4 the MCT. you can NOT repair buildings, unless you glitch the rep gun / tool inside a wall. you can not capture the silo. (unless you glitch the rep gun / tool)

Expand  

Well, I'll see what I can do. I've no idea how that happend and no idea to fix it.

  • Totem Arts Staff
Posted

I'll try to rebuild Geometry and will take a look in the World Properties. Maybe it has just the wrong Game Type.

  • Totem Arts Staff
Posted

Well, I don't have these problems in the SDK, but I can't prove it in the game, because I didn't re-installed it yet.

I'll rebuild the whole map, maybe it disappeard after that.

 

  • Totem Arts Staff
Posted
  On 6/24/2017 at 8:45 PM, DarkSn4ke said:

@Luhrian whatever you've done to the buildings.... please reverse it.

all the buildings somehow got an additional collision layer. you can NOT c4 the MCT. you can NOT repair buildings, unless you glitch the rep gun / tool inside a wall. you can not capture the silo. (unless you glitch the rep gun / tool)

Expand  

If you're in first person, the rep gun goes at its normal range but in third person this is not the case.

Remote C4s were able to be planted on an MCT in the WF, but not timed C4s.

This is very strange.

These findings based on the latest version (again) version.

  • Totem Arts Staff
Posted
  On 6/25/2017 at 7:08 PM, Madkill40 said:

If you're in first person, the rep gun goes at its normal range but in third person this is not the case.

Remote C4s were able to be planted on an MCT in the WF, but not timed C4s.

This is very strange.

These findings based on the latest version (again) version.

Expand  

Hm, any Idea to fix this?

@Ruud033 @Schmitzenbergh @Henk @TK0104 @DoctorAnubis @TheDeadlyWolf

  • Totem Arts Staff
Posted

I Alt-Dragged the area around the WF, but I don't even think there is a volume which would hinder the repgun or timed c4s, not to my knowledge anyway. 

What is weird is this repgun issue carries on beyond the WF to the outside, but only exists to be an issue when in third-person.

  • Totem Arts Staff
Posted

@Luhrian Right-mouse click on the building and replace it with the same building selected in actor classes. If that doesn't work......I guess you need to remove them and re-add them

Posted

@Luhrian there's some funky shit going on with your latest CliffSide release - I hope you still have a backup of version 1.8?

  Reveal hidden contents

 

  • Totem Arts Staff
Posted (edited)

Well, that is crap...

  On 6/26/2017 at 3:00 PM, DarkSn4ke said:

I hope you still have a backup of version 1.8?

Expand  

Sure, I think I'll even go back to 1.7, because on 1.8 the lightning was already fucked up.

I hope I can make in time, because soon I am 2 weeks not at home.

Edited by Luhrian
Posted

I don't know what's up with those C4, don't know why it's happening.

I do know how to block the camera in the tunnels: add BSP around them, just outside of the tunnel, it's what I did for Snow & Tunnels.

Give the BSP a simple material for optimization purposes, you probably won't be able to see the material anyway because light doesn't reach it. But in case light does reach it, you won't see the weird purple placholder material.

  • Like 1
Posted

I think you added collision to things that aren't in need of collision. Can you try firing a chaingun? If the projectiles block, it might be collision on the sky-dome or other large object (Had that problem with Grassy back in the day).

Then again, if you are going to roll back a version, don't bother. I think thats better anyway as a lot seems to be shifted...

Posted

@Schmitzenbergh T.O. asked me to upload this for you:

Officer-ShotInAir.jpg

Server Log:

  Reveal hidden contents

 

Posted

This is a Technical Service Bulletin from Try-Out

Try_avatar.png.2e4c01d125f32bd419e5d509e6f75c42.png

"If i run a Server with the 64-Bit .exe, then CliffSide has no Problem... So I think that perhaps Luhrian has some issues or something is not right in his 64-Bit SDK"

  • Totem Arts Staff
Posted

Well, the server has a problem with that destroyed APC. We could try to remove it and see what is happening.

  On 6/29/2017 at 8:03 PM, limsup said:

"If i run a Server with the 64-Bit .exe, then CliffSide has no Problem... So I think that perhaps Luhrian has some issues or something is not right in his 64-Bit SDK"

Expand  

Hm, I can just try a full rebuild of the map with the 32-bit SDK. I'm not sure if that will fix anything.

If it is working after that, it could be interessting for @Agent and @Ruud033. Maybe they are able to fix that bug in the next SDK version.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...