djlaptop Posted March 9, 2017 Share Posted March 9, 2017 This is in the upper ridge on the north side of the map. You get stuck in this spot when trying to jump off the upper walkway into the lower. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted March 10, 2017 Totem Arts Staff Share Posted March 10, 2017 This tree is weird anyway. He is just in the rock just remove this tree Quote Link to comment Share on other sites More sharing options...
voltex Posted March 10, 2017 Share Posted March 10, 2017 Hey that trees a citizen and its doing its part, are you? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted March 12, 2017 Share Posted March 12, 2017 what's wrong with trees on rocks? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted March 17, 2017 Share Posted March 17, 2017 Hey guys, an addition to this thread... @Ruud033 / @Fffreak9999 Though most of the screenshots were taken on LakeSideNF all of them are reproducible on the original LakeSide map. another stuck spot: Spoiler soft border issues: Spoiler while you have several spots at the border of the infantry path that are already considered as "out of the regular map" you still can elude the counter and get on the rocks above the infantry path glitch beacons: Spoiler 100% glitched and undisarmable Ion beacon at Nod Refinery possible due to bad collision on this rock boulders in GDI base (Ref & Bar) have no collision. You can glitch beacons into them, they are disarmable still out of sight though) Stank-mountaineering...: Spoiler Some of you have probably seen this before... I won't post the place of origin in public for obvious reasons... Regards, Sn4ke Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 22, 2017 Totem Arts Staff Share Posted March 22, 2017 Lol, even official maps from beta 1 still have bugs Hope we can get all official maps fixed soon! Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted March 22, 2017 Share Posted March 22, 2017 (edited) 19 hours ago, TK0104 said: Hope we can get all official maps fixed soon! doubt that... testing is a tedious business. you spend hours testing stuff, collect screenshots etc for days / weeks (sometimes months), think "okay, time to publish a *comprehensive* bug report", map gets fixed (or not -> see Whiteout...), then you just play a regular match on the new "fixed" version and find like 213213213 stuck spots / crap collisions / glitch nuke spots that you never noticed before it's too often 3 steps ahead, but 5 steps back.. Edited March 23, 2017 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted March 22, 2017 Totem Arts Staff Share Posted March 22, 2017 6 hours ago, DarkSn4ke said: doubt that... testing is a tedious business. you spent hours testing stuff, collect screenshots etc for days / weeks (sometimes months), think "okay, time to publish a *comprehensive* bug report", map gets fixed (or not -> see Whiteout...), then you just play a regular match on the new "fixed" version and find like 213213213 stuck spots / crap collisions / glitch nuke spots that you never noticed before it's too often 3 steps ahead, but 5 steps back.. Oh that is like developing a map. It is just the same thing Quote Link to comment Share on other sites More sharing options...
Henk Posted March 23, 2017 Share Posted March 23, 2017 Testing is part of the development. 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted April 30, 2017 Share Posted April 30, 2017 full stuck next to that well. upper infantry path, Lakeside Quote Link to comment Share on other sites More sharing options...
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