testman Posted February 8, 2017 Share Posted February 8, 2017 (edited) Would it be possible to replace minimap with an overview of the whole map? It does not have to be as detailed as map which appear when you press M. No need for tank rotations and terrain detail. Something that shows about as much of a map as minimaps in RTS C&C games did. Displaying units should work the same as in big map. See only your team and spotted units, see all except enemy stealth units if your team has command center. I would really like to see that, because most of the time I don't care about bleeping dots around me, while I do care a lot about overall state of the map and how our team is doing. Edited February 8, 2017 by Norc 1 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted February 8, 2017 Share Posted February 8, 2017 2 hours ago, Norc said: most of the time I don't care about bleeping dots around me You should care, it is vital to be aware of your surroundings. The whole map in the minimap compass as an alternative although nice seems impractical, whereas in the RTS C&C the whole map in a small square made more sense in the RTS because it was more practical as you needed to monitor everything and to be able to click anywhere on it and jump straight there made it more practical. (In all, useful) Just like pressing 'M' lets you see the whole map when you need to, compressing that down into the compass? In Dungeon Keeper you could have a zoomed in view and a full view in it's little square compass as well as an overview on a separate panel. For RenX would it even be possible to for example press '.' and change the RenX minimap as it is now to a global view? Pressing '.' restoring the RenX minimap back to local view? 1 Quote Link to comment Share on other sites More sharing options...
testman Posted February 9, 2017 Author Share Posted February 9, 2017 On 08/02/2017 at 3:21 AM, Madkill40 said: You should care, it is vital to be aware of your surroundings I am aware of my surroundings by... wait for it.... looking around. I'm not saying that I am neglecting the bleeps-around-me minimap. However I do find myself wishing that space used by minimap would be used by something that would give me more information than just "dude, there is some sand around you, maybe even some rocks if you are lucky." On 08/02/2017 at 3:21 AM, Madkill40 said: For RenX would it even be possible to for example press '.' and change the RenX minimap as it is now to a global view? Pressing '.' restoring the RenX minimap back to local view? Toggle between local minimap and global minimap? Fuck yes that's an awesome idea. Where do I sign the petition? Quote Link to comment Share on other sites More sharing options...
Hohndo Posted February 9, 2017 Share Posted February 9, 2017 (edited) Currently the only way to see enemy infantry from Comms Center in either your base or theirs behind walls is through the minimap. I actually use the minimap for input like this. So I don't support this. Edited February 9, 2017 by Hohndo 1 Quote Link to comment Share on other sites More sharing options...
testman Posted March 25, 2017 Author Share Posted March 25, 2017 I'm not saying that minimap should be removed from the game. I understand that it is very useful tool in various situations. However I would be very grateful for the option that would allow one to replace minimap with whole map. Like I said, I don't find myself often in the situations where minimap would be more useful than whole map. And the "lol just cover your whole vision with a giant map for 2 seconds" is not the most practical solution IMHO. Quote Link to comment Share on other sites More sharing options...
Xtractor Posted March 25, 2017 Share Posted March 25, 2017 I was looking the other day with 'M'ap Stronghold and found that confusing seeing thing upsidedown .map show me been at north while I was South .Would help if your position always show you been on south side Quote Link to comment Share on other sites More sharing options...
j0g32 Posted March 25, 2017 Share Posted March 25, 2017 Or how about like 3 zoom levels? 1) current minimap 2) 50% zoom (=double the distance?), same scaling for unit icons. 3) global (rts/M-map) with blips only. Which could betoggled with "." For example. I think compressing the whole map into the radar would also compress the information that can be displayed comprehensively, e.g. all units (infantry and vehicles) become blips only. 2 Quote Link to comment Share on other sites More sharing options...
testman Posted March 25, 2017 Author Share Posted March 25, 2017 ^ I like this idea a lot. Quote Link to comment Share on other sites More sharing options...
testman Posted January 8, 2018 Author Share Posted January 8, 2018 I am willing to throw various cryptocurrencies at you devs, just please make this a thing. 1 Quote Link to comment Share on other sites More sharing options...
Agent Posted January 9, 2018 Share Posted January 9, 2018 I mean, bribery is one way to get things moved up in priority I guess? Quote Link to comment Share on other sites More sharing options...
ShrewdTactician Posted January 9, 2018 Share Posted January 9, 2018 I will work on this for just 1 bitcoin 6 Quote Link to comment Share on other sites More sharing options...
testman Posted June 20, 2018 Author Share Posted June 20, 2018 I just commanded a team in public match today and found it extremely annoying to press M among all the coordination and message writing. While minimap still did nothing for me but take up screen space. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted June 20, 2018 Totem Arts Staff Share Posted June 20, 2018 Would probably have to make a zoom and unzoom function possible because there's no way that the full minimap would fit on that tiny little area Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted June 21, 2018 Totem Arts Staff Share Posted June 21, 2018 I still find the minimap useful for a lot of reasons.. It's the only thing that let's me know the harvester is about to jam itself up my ass, not to mention it let's you track people easily after they're spotted. 3 Quote Link to comment Share on other sites More sharing options...
testman Posted June 21, 2018 Author Share Posted June 21, 2018 On 3/25/2017 at 3:38 PM, j0g32 said: Or how about like 3 zoom levels? 1) current minimap 2) 50% zoom (=double the distance?), same scaling for unit icons. 3) global (rts/M-map) with blips only. Which could betoggled with "." For example. I think compressing the whole map into the radar would also compress the information that can be displayed comprehensively, e.g. all units (infantry and vehicles) become blips only. @taishō @yosh56 I still fully support j0g32's idea which effectively make whole thing opt-in. None of the pros that current minimap provides would be lost. Quote Link to comment Share on other sites More sharing options...
Agent Posted June 21, 2018 Share Posted June 21, 2018 10 hours ago, Testman said: @taishō @yosh56 I still fully support j0g32's idea which effectively make whole thing opt-in. None of the pros that current minimap provides would be lost. It's definitely reasonable; maybe @taishō could look into implementing this. 1 Quote Link to comment Share on other sites More sharing options...
testman Posted March 17, 2019 Author Share Posted March 17, 2019 I would like to revive this thread because I really believe that having an overview of the whole map at any moment without having to press M would greatly improve player awareness and would hopefully allow people to sort their priorities in game more efficiently. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted March 17, 2019 Totem Arts Staff Share Posted March 17, 2019 My real main concern for this is that the map would be very small. 4 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted March 17, 2019 Share Posted March 17, 2019 Whenever somebody or something is Q-spotted the minimap should have an visual ping, either a flash or glow or an radial-pulse (Circle outline which comes from the edge of the minimap border and quickly gets smaller until its a dot - i.e. the enemy just Q-spotted) Might be a little more necessary if there is an zoom-function added to minimap 2 Quote Link to comment Share on other sites More sharing options...
testman Posted March 17, 2019 Author Share Posted March 17, 2019 I would argue that minimaps in all C&C games took about the same percentage of the screen (that is what, 10-20% of all pixels that game draws?) and they were completely fine for conveying the information from the whole map. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted March 18, 2019 Share Posted March 18, 2019 21 hours ago, testman said: I would argue that minimaps in all C&C games took about the same percentage of the screen (that is what, 10-20% of all pixels that game draws?) and they were completely fine for conveying the information from the whole map. You mean those games where you're looking at the map with an over-head view anyway? Quote Link to comment Share on other sites More sharing options...
Moderator Xeon Wraith Posted March 18, 2019 Moderator Share Posted March 18, 2019 Rebinding the overview map button to something more easily accessible is a pretty easy way around this. I've personally have mine bound on 'Z', which is why I tend to spam the map constantly in my recordings. Quote Link to comment Share on other sites More sharing options...
Marinealver Posted March 20, 2019 Share Posted March 20, 2019 (edited) You know I sort of wish the bases had a Radar/Communication center that will disable minimaps if destroyed. The Tech com center could be called Advanced Com or Tech Com. Edited March 20, 2019 by Marinealver Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted March 21, 2019 Share Posted March 21, 2019 (edited) 6 hours ago, Marinealver said: The Tech com center could be called Advanced Com or Tech Com. - - - Satellite Radio Uplink - - - Hmm... An capture comm cent. which takes damage and will go offline if at 0%, damage beyond 0% = negative-damage%? That'd be neat. Edited March 21, 2019 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted March 21, 2019 Totem Arts Staff Share Posted March 21, 2019 On 3/18/2019 at 3:52 PM, Xeon Wraith said: Rebinding the overview map button to something more easily accessible is a pretty easy way around this. I've personally have mine bound on 'Z', which is why I tend to spam the map constantly in my recordings. HOW ON EARTH CAN YOU SPAM "TERRORIST" THEN!? I personally use CAPSLOCK 6 Quote Link to comment Share on other sites More sharing options...
testman Posted March 25, 2019 Author Share Posted March 25, 2019 On 3/18/2019 at 8:40 PM, Madkill40 said: You mean those games where you're looking at the map with an over-head view anyway? Yes, those games. I don't see how that counters the argument that the minimap of whole battlefield provides useful information. Quote Link to comment Share on other sites More sharing options...
testman Posted June 27, 2019 Author Share Posted June 27, 2019 If this feature was implemented, then I would feel much more comfortable commanding in PUGs, as I wouldn't have to risk stopping for a second just to check state of the map. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 27, 2019 Totem Arts Staff Share Posted June 27, 2019 I kinda picture a whole map as more akin to UT3 or UT2k4, where you don't see your teammates, but will immediately get notified when a Node/Core gets attacked and which belonged to which... and occasionally key objects get shown 1 Quote Link to comment Share on other sites More sharing options...
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