Totem Arts Staff TK0104 Posted December 5, 2016 Totem Arts Staff Share Posted December 5, 2016 View File CNC-Walls II Yo, So as you may know this month Walls Snowing is added to the rotation of the CT servers, which is awesome! But I played it once and noticed it wasn't really a snowy map. So I've been in contact with Henk (The original developer of Walls Snowing) and he said it would be OK if I release a newer version of the map. So I've been doing some changes to the map. - Added Some awesome snowmarkers to the map - Tweaked the landscape for natural erosion - Changed Lighting settings - Added snowblend materials to some meshes - Added some ice to spots - Added a nice Christmas Easter Egg (Hint: You can search everywhere but you can't see it ) One thing to make clear to you guys. This is actually my Christmas present for you guys (Yes already). It was pure for Christmas which means I will still continue all my other maps as promised. I don't have any plans for any release at the moment so this could be the last map I release this year. Well....maybe an updated version of A map..... But hey, why am I still typing this text?. You should click that donwload button and add it to your game. Enjoy! NOTE: Trying to ask @Fffreak9999 and/or @Ruud033 to add it to the server. Submitter TK0104 Submitted 12/05/2016 Category Levels Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 5, 2016 Share Posted December 5, 2016 I don't think it adds any bugs that wasn't there. I delved into what the christmas egg was, but could not actually find it in-map. Hmm. Probably best for that way, surprise everyone. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 5, 2016 Author Totem Arts Staff Share Posted December 5, 2016 (edited) @YagiHigeIt is in map but as I said: "You can search everywhere but you can't see it" Hint II: EVA Announcements Edited December 5, 2016 by ThommyK0104 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 5, 2016 Share Posted December 5, 2016 PreviewVids folder contains "Horologe.mp4" Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 6, 2016 Author Totem Arts Staff Share Posted December 6, 2016 7 hours ago, DarkSn4ke said: PreviewVids folder contains "Horologe.mp4" Shit forgot to remove that😓 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 6, 2016 Share Posted December 6, 2016 (edited) hmm, yesterday evening I've downloaded the new City version & Walls_snowing. unzipped -> moved to RenX directory.... started RenX -> CRASH!!! dunno what happened.. and I doubt that the maps had anything to do with it... I fixed the game by resetting it (rebooted and everything but RenX wouldnt start without a reset ) there wasn't even an error msg, just the black starting screen (after you have the small RenX Loading Screen on your desktop) with the hourglass (win10 circle thing) Edited December 6, 2016 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 6, 2016 Author Totem Arts Staff Share Posted December 6, 2016 Don't think the map itself caused it. Maybe it could be the . ini file which caused crashes for me too Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 6, 2016 Share Posted December 6, 2016 hmm maybe. was annoying but resetting the game worked fine... so nvm Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted December 6, 2016 Share Posted December 6, 2016 It's the .ini file, check it. Also, did you change the physical material on the "sand" to not to be sand but snow? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted December 6, 2016 Totem Arts Staff Share Posted December 6, 2016 (edited) 2 hours ago, Ruud033 said: It's the .ini file, check it. Also, did you change the physical material on the "sand" to not to be sand but snow? Those sand waves to the left of this image? It doesn't look like all the sand was removed. SnowySand Edited December 6, 2016 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted December 7, 2016 Share Posted December 7, 2016 19 hours ago, Madkill40 said: Those sand waves to the left of this image? It doesn't look like all the sand was removed. SnowySand No, that's just the normal and diffuse channel. I meant the physical material that causes the dust clouds to form when you shoot the ground, the sandy footstep sound and vehicle movement sounds. http://bfy.tw/8yiU Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 8, 2016 Author Totem Arts Staff Share Posted December 8, 2016 I don't think it's a huuuuuge problem, but @Ruud033 check your PM's Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 10, 2016 Share Posted December 10, 2016 Minelimit: 24 Seriously? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 10, 2016 Author Totem Arts Staff Share Posted December 10, 2016 2 hours ago, DarkSn4ke said: Minelimit: 24 Seriously? Don't look at me! I haven't done anything to the settings. And if it is online: ask the server owner Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 10, 2016 Share Posted December 10, 2016 @ThommyK0104 I asked @Fffreak9999 about it, but he said it's easier to change the mine limit as mapper than creating a mutator for it. Only problem is that everyone got to re-download the map again in that case. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 10, 2016 Author Totem Arts Staff Share Posted December 10, 2016 Is the new version on the servers btw? So I know or I have to change it to my version or stick to Henks version Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 10, 2016 Totem Arts Staff Share Posted December 10, 2016 if your using the sand mat it will be hard to remove the wind sand waves via mic coz there a fundamental part of the main Fresnel but there should be sand 2 that dosnt have the windy sand Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 11, 2016 Share Posted December 11, 2016 I haven't updated the version on CT's servers so I don't know Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 11, 2016 Author Totem Arts Staff Share Posted December 11, 2016 Well I haven't done the landscape material, Henk did it. I don't wanna change it or I will mess it up, like I always do Quote Link to comment Share on other sites More sharing options...
Henk Posted December 11, 2016 Share Posted December 11, 2016 Those sand-like waves are one of the things I fixed in a newer version I was working on but gave up on. The physical material was set to Snow last time I checked your version though. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 11, 2016 Author Totem Arts Staff Share Posted December 11, 2016 I changed all physical materials to snow Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 11, 2016 Share Posted December 11, 2016 Latest Version has been put onto the Test Server PS: Looks brilliant Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 11, 2016 Author Totem Arts Staff Share Posted December 11, 2016 (edited) @Fffreak9999When it will be on official servers Because Walls don't have any bugs anymore and it is actually a newer version of Walls Snowing from Henk..... Edited December 11, 2016 by ThommyK0104 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 11, 2016 Share Posted December 11, 2016 It will be forced on active rotation for Marathon from next friday onwards Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted December 16, 2016 Share Posted December 16, 2016 On 11-12-2016 at 11:45 AM, Henk said: Those sand-like waves are one of the things I fixed in a newer version I was working on but gave up on. The physical material was set to Snow last time I checked your version though. Did you check the physical material in the landscape layers via the layer edit? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 16, 2016 Share Posted December 16, 2016 @ThommyK0104 just a reminder: FIX those bush collisions a.s.a.p. please. [Right side - from GDI base] they are really annoying. Maybe I'll test the map later. I noticed a lot of weird collisions while playing it today not just the bushed but also in GDI base. [cave] Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 17, 2016 Author Totem Arts Staff Share Posted December 17, 2016 (edited) Well I swear to god I haven't done anything with collisions EDIT: I checked the bushes on collision, my SDK shows no collision to bushes to it can't be them. I think I know what it was. I added collision to the snowmarkers in the field (right side GDI base, Left Side Nod Base). I removed them from the field so think that was the problem Edited December 17, 2016 by ThommyK0104 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 17, 2016 Author Totem Arts Staff Share Posted December 17, 2016 Newer Version is online!!! Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 17, 2016 Share Posted December 17, 2016 3 hours ago, ThommyK0104 said: I added collision to the snowmarkers in the field lol, then it was just coincidence that we drove against the bushes nvm at least its fixed Quote Link to comment Share on other sites More sharing options...
Henk Posted December 17, 2016 Share Posted December 17, 2016 @Ruud033 I did, but, that was on a newer version I was working on, Thommy continued on my first version, don't know if it was set up correctly on that first one. But @Madkill40's comment wasn't about the physical material I believe, but about the way the snow looks, those waves. As far as I know snow doesn't usually make waves like that, but sand does. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted December 17, 2016 Totem Arts Staff Share Posted December 17, 2016 I'm glad someone understood my English. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 22, 2016 Share Posted December 22, 2016 Please adjust the minelimit.... 24 Mines is a real disadvantage for Nod. It forces Nod to camp HoN 24/7 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 23, 2016 Author Totem Arts Staff Share Posted December 23, 2016 13 hours ago, DarkSn4ke said: Please adjust the minelimit.... 24 Mines is a real disadvantage for Nod. It forces Nod to camp HoN 24/7 I could check it out but I swear I didn't do anything to the bloody minelimit Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 23, 2016 Share Posted December 23, 2016 (edited) Doesn't really matter if you did something to the minelimit or not 24 is awful on a Walls_Flying map EDIT: Didn't you say you've used an old version of Walls? Guess that's why... Edited December 23, 2016 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Henk Posted December 23, 2016 Share Posted December 23, 2016 I think it's set server side. It's not because of the version of Walls that was used (He/I used the most recent one). Snow has had the same issue of having a 24 mine limit while I had set it to 12 or something in the .ini file Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 23, 2016 Share Posted December 23, 2016 uhmmm, I asked @Fffreak9999 and he set it's the default map setting [if I remember correctly] Quote Link to comment Share on other sites More sharing options...
Henk Posted December 23, 2016 Share Posted December 23, 2016 the .ini file of this map says: MineLimit=50 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted December 23, 2016 Author Totem Arts Staff Share Posted December 23, 2016 Fixed it It was still set to standard in World Info Settings Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 23, 2016 Share Posted December 23, 2016 Thx Thommy! Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 23, 2016 Share Posted December 23, 2016 FYI - would still need to be redownloaded by everyone, not worth to replace at this time Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 15, 2017 Author Totem Arts Staff Share Posted April 15, 2017 A new version is available! This one is similair to the current Walls Flying in Snow style. It also includes a non-flying version, so check it out! NOTE: CT servers are currently not updated to this version so be careful what you do!!! Quote Link to comment Share on other sites More sharing options...
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