ex_member Posted September 13, 2016 Share Posted September 13, 2016 (edited) ... Edited September 22, 2018 by ex_member Quote Link to comment Share on other sites More sharing options...
boxes Posted September 13, 2016 Share Posted September 13, 2016 Not a necessity, but you can fool enemies by standing still in front of purchase terminals with your c4 on the mct Quote Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted September 13, 2016 Moderator Share Posted September 13, 2016 1 hour ago, CampinJeff said: Not a necessity, but you can fool enemies by standing still in front of purchase terminals with your c4 on the mct lol, that sounds hilarious. I don't think it would be effective though. @topic That would certainly make spies much more powerful, since any spy with a rep tool would be able to destroy enemy building. Spy engis would be able to do so within 12 seconds (2 refills for remotes... 1 refill every 6 seconds if I'm correct). Spy engis would be too good imo. But right now spies aren't very useful. Aside from SBH spy that is great on every map, the rest of them only make sense on maps with base defences. So maybe some kind of spy buff would be needed. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted September 13, 2016 Share Posted September 13, 2016 7 hours ago, CampinJeff said: Not a necessity, but you can fool enemies by standing still in front of purchase terminals with your c4 on the mct You can also fool enemies by standing in the shadow of the rock by the strip tower on Under and they'll run right pass you, even though you're a Hotwire. Quote Link to comment Share on other sites More sharing options...
DrSilence Posted September 13, 2016 Share Posted September 13, 2016 5 hours ago, Quincy said: That would certainly make spies much more powerful, since any spy with a rep tool would be able to destroy enemy building. Spy engis would be able to do so within 12 seconds (2 refills for remotes... 1 refill every 6 seconds if I'm correct). Spy engis would be too good imo. I agree - to powerful. 5 hours ago, Quincy said: But right now spies aren't very useful. Aside from SBH spy that is great on every map, the rest of them only make sense on maps with base defences. So maybe some kind of spy buff would be needed. it's more like useful on maps without base defenses, since base defense shoots on spies. My personal problem with spies is more that every player can easily distinguish them by just aiming and look for the color change on the crosshair. maybe that friend/foe color behavior of the hud should be fooled too. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted September 13, 2016 Share Posted September 13, 2016 1 hour ago, DrSilence said: it's more like useful on maps without base defenses, since base defense shoots on spies. Hi Silence, Spies are immune to the targetting of ANY base defense, and the players have the friendly target box for spies as well. Quote Link to comment Share on other sites More sharing options...
Kaiser739 Posted September 13, 2016 Share Posted September 13, 2016 Why not add Tech/Hottie spies? Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted September 13, 2016 Share Posted September 13, 2016 there is a reluctance for spies that are capable of straight up destroying a building "silently" (i.e 100% health and armor gone in a very short space of time). however i would like to see all the spies be SBH since they were the case in the original game (server side addition). this would be good for both GDI and Nod, especially on Base defense levels. Quote Link to comment Share on other sites More sharing options...
vandal33 Posted September 13, 2016 Share Posted September 13, 2016 Getting a free opposing-faction character is powerful enough, I don't even like having them invisible from enemy base defenses but whatever it is, they're already powerful. Quote Link to comment Share on other sites More sharing options...
Agent Posted September 13, 2016 Share Posted September 13, 2016 I can see it now... Get a spy engineer and refill enough times to blow up the building with remotes. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted September 14, 2016 Share Posted September 14, 2016 (edited) If a spy could temporarily disable a building for some amount of time (1 minute 30 seconds for example) that'd be handy. Something which allows them to hack the Master Control Terminal in order to disable the building would probably be best. To show this in the UI a building icon would flash Yellow. Note: Disable NOT destroy. Edited September 14, 2016 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Agent Posted September 14, 2016 Share Posted September 14, 2016 Spies are fine as they are 1 Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted September 14, 2016 Share Posted September 14, 2016 YOU'RE fine as you are! Hah! Be offended! Be very offended! Quote Link to comment Share on other sites More sharing options...
KrypTheBear Posted September 14, 2016 Share Posted September 14, 2016 Sounds a lot like Planetside to me, hacking terminals for your team and all that. What would be a nice patch for spies is if the green name was shown like with a real teammate. The way to identify them would be to look at the scoreboard. Or they just "steal" a name from that team (like team fortress spies) Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted September 14, 2016 Share Posted September 14, 2016 29 minutes ago, KrypTheBear said: Sounds a lot like Planetside to me, hacking terminals for your team and all that. What would be a nice patch for spies is if the green name was shown like with a real teammate. The way to identify them would be to look at the scoreboard. Or they just "steal" a name from that team (like team fortress spies) Or they just get a 'Player285' name slapped onto them. Quote Link to comment Share on other sites More sharing options...
j0g32 Posted September 16, 2016 Share Posted September 16, 2016 Just wondering, if spies could disable enemy mines?! I mean, that would be the perfect Troy move... - or Troll, hehe^^ Quote Link to comment Share on other sites More sharing options...
Ryz Posted September 17, 2016 Share Posted September 17, 2016 22 hours ago, j0g32 said: Just wondering, if spies could disable enemy mines?! I mean, that would be the perfect Troy move... - or Troll, hehe^^ They can, with a repairgun! Quote Link to comment Share on other sites More sharing options...
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