ex_member Posted September 11, 2016 Share Posted September 11, 2016 (edited) ... Edited September 22, 2018 by ex_member Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 11, 2016 Totem Arts Staff Share Posted September 11, 2016 Having to go all the way back to base for a refill, seems a bit much. Disabling their stealth ability for 30-45 seconds would probably be better. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff LavaDr4gon Posted September 12, 2016 Totem Arts Staff Share Posted September 12, 2016 Just give some weak unit a stealth detector pack, like the marksman or grenadier, for a price of course. Quote Link to comment Share on other sites More sharing options...
boxes Posted September 12, 2016 Share Posted September 12, 2016 SBH are balanced as they are. Infantry with burn damage are their counters. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted September 12, 2016 Totem Arts Staff Share Posted September 12, 2016 2 hours ago, CampinJeff said: SBH are balanced as they are. Infantry with burn damage are their counters. I'm going to agree with that. Honestly haven't heard one complaint about SBHs since like beta 3.... except maybe there being too many. 1 Quote Link to comment Share on other sites More sharing options...
Ryz Posted September 12, 2016 Share Posted September 12, 2016 Usually if Nod loses, it's because they have half the team being SBH from the beginning without coordination. SBH's have an adventage (stealth) and disadventage (can't do much solo) and are right for me as they are now. Quote Link to comment Share on other sites More sharing options...
Wrench Posted September 12, 2016 Share Posted September 12, 2016 just leave it how it is... its really nice balanced right now, if someone changed it, someone else will ask for nod for an advantage and the circle will never end >.> Quote Link to comment Share on other sites More sharing options...
vandal33 Posted September 12, 2016 Share Posted September 12, 2016 Mobius is a good counter, the SBH protection is quite weak. As long as you have important buildings doorstep mined and good at reacting to ambushes, you should be OK. If your barracks is gone (no proximity C4 refill) then 1k-characters are more annoying (especially marathon since getting points shooting them doesn't do much). Quote Link to comment Share on other sites More sharing options...
DrSilence Posted September 12, 2016 Share Posted September 12, 2016 I'm not much playing SBH a lot (except to stress some annoying snipers) and i don't think they need another hustle to care for. Mobius, Officers, Grenades, APC's, Humvee's are a big thing against them. Don't change Quote Link to comment Share on other sites More sharing options...
ex_member Posted September 12, 2016 Author Share Posted September 12, 2016 (edited) ... Edited September 22, 2018 by ex_member 1 Quote Link to comment Share on other sites More sharing options...
DrSilence Posted September 12, 2016 Share Posted September 12, 2016 i would lie if i would say i haven't wished for it a couple of times. but traps would render sbh's almost useless for a lot of tactics. Quote Link to comment Share on other sites More sharing options...
vineofsoul Posted September 13, 2016 Share Posted September 13, 2016 SBH traps for 30 sec sounds fine,as long as there is a mud-on-the-scope trap for snipers for 30 minutes. Quote Link to comment Share on other sites More sharing options...
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