Agent Posted March 29, 2016 Share Posted March 29, 2016 Someone mentioned that it might be useful to move this post into a public forum, so here it is! This is more of a feature/progress list, and generally doesn't include bug fixes. This post is cut/pasted/edited from another section: Figured it'd be nice to have a full list of what's being (or will be) worked on, and who's doing what. Any devs should feel free to input/update their own things in this thread. This also serves as my personal to-do list, because I keep forgetting what still needs to be done. Agent: (Planned) Game database for the leaderboard (Planned) Various fixes to Soft Level Boundaries Add optional Target parameter to "SpectateMode" RCON command to spectate a specific player (Maybe) Server-side player access system (moderator system) Yosh56: (In progress) Commander Mod Schmitzenbergh: (Planned) Add country flags for servers on the launcher (In Progress) Resolve permissions issues Unassigned/back-burner: Replace Steam IDs with forum registration (after forum conversion to IPB4) HUD for spectator mode Replace most hard-coded strings with localized strings City Tutorial level Server join queue, and possibly queue servers. Taunts 1 Quote Link to comment Share on other sites More sharing options...
Axesor Posted March 29, 2016 Share Posted March 29, 2016 Cool! I think more developers from any other game should be that open like you are! Nice move from you ^^ Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted March 29, 2016 Share Posted March 29, 2016 * (Finding a way) File whitelist so nobody can maliciously/accidentally modify the base game client using custom level transfers. I'm busy to find a nice way to implement this. I changed it for ya Quote Link to comment Share on other sites More sharing options...
CoreDefender Posted March 30, 2016 Share Posted March 30, 2016 Unassigned/back-burner: * Implement Communications Center * Silo building icon What about: * Implement Repair Facility for both factions * Implement Construction Yard for both factions * destroyable Tiberium Silo's for both factions Henk has made a Repair Facility for his map, but it's not fully implemented in the game yet. Quote Link to comment Share on other sites More sharing options...
Agent Posted March 30, 2016 Author Share Posted March 30, 2016 We already have a model for the miniature Communications Center (about the size of a bunker) which will act as a tech building; someone just needs to implement the functionality. This is easy to fit into any map. Those other things are not easy to fit into existing maps, and are honestly kinda gimmicky. We're also not really making any levels that would make use of additional structures such as that. Realistically you might see City and kenz's BeachHead included in the game eventually, but I'm not expecting much more than that from members of the development team. Feel free to implement those though, and if they end up getting used for more than 1 or 2 maps we'll totally package it with the game so that mappers don't have to keep packaging it with their levels. Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 31, 2016 Share Posted March 31, 2016 Nice list, not sure IF this still considered, but a veterancy system would be cool to have. I also 'miss' the fact that there's been worked on preventing / ending stalemates. Good work people! Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted April 12, 2016 Share Posted April 12, 2016 Add. Kenz: * Tea Duty Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted April 12, 2016 Totem Arts Staff Share Posted April 12, 2016 FU Quote Link to comment Share on other sites More sharing options...
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