Totem Arts Staff TK0104 Posted December 8, 2015 Totem Arts Staff Posted December 8, 2015 Starting a bit now on a new remake but don't expect it that it will be released soon. Cause I have to do a lot of stuff. making church, houses, shed. Got the map in UDK Quote
Totem Arts Staff TK0104 Posted December 10, 2015 Author Totem Arts Staff Posted December 10, 2015 UPDATE 10-12-2015 I did some work on the GDI Power Plant exterior. I scaled the Power Plant bigger and added some new-made meshes and a ladder like in the Renegade Campaign. The made meshes contains regular materials that are used for GDI structures. And they all have LOD's with diffrent materials like all the buildings have. Quote
Totem Arts Staff Handepsilon Posted December 11, 2015 Totem Arts Staff Posted December 11, 2015 To note : The exterior mesh possesses the collision of the interior as well, you might be able to get around it using collide complex, which might or might not decrease performance (the complex collision of the buildings already sort-of broke the rule already anyways) Quote
Totem Arts Staff TK0104 Posted December 11, 2015 Author Totem Arts Staff Posted December 11, 2015 It won't be accessable. I don't have to use the interior Quote
[TmX]Super-Kh Posted December 11, 2015 Posted December 11, 2015 I thought you were working on city ? FINISH CITEEEEEEEEEEH Quote
Totem Arts Staff TK0104 Posted December 11, 2015 Author Totem Arts Staff Posted December 11, 2015 Super-Kh":25ehwtpz]I thought you were working on city ? FINISH CITEEEEEEEEEEH Well there are some weird problems with the lighting. When I build lights, the results are disappointing. The tunnels are ignoring the lights (every kind (pointlight, spotlight, skylight, domaindirectional light). Same problem with the helipad i use in the background of the bases. So someone else has to look at it cause I have no idea whats going on And I said this a lot of times. I'm bad in making new meshes (like the overpass). So I'm still waiting on a reply Quote
Ryz Posted December 12, 2015 Posted December 12, 2015 Maybe someone who reads this topic can help out? Ruud, Dakuja, Handepsilon, Kenz? Quote
Ruud033 Posted December 12, 2015 Posted December 12, 2015 CNC City flying takes a lot of time and modelling, especially the custom meshes are a pain. I might look into this in the future with my current modeling artist. But I first have to finish CS and have it playable.. Quote
Totem Arts Staff TK0104 Posted December 12, 2015 Author Totem Arts Staff Posted December 12, 2015 CNC City flying takes a lot of time and modelling, especially the custom meshes are a pain. I might look into this in the future with my current modeling artist. But I first have to finish CS and have it playable.. You heard the man Super-Kh And I was thinking what the problem could be with the dark tunnels. Right now I don't built lights on production, just on preview. Gonna try to built lights on production (fingers crossed) ---EDIT--- It works. Well a bit. The crates i putted in the tunnels got some lights. I'm gonna remove the reverb volumes and see what happens Quote
[TmX]Super-Kh Posted December 12, 2015 Posted December 12, 2015 try to put some light bulb/florecin tubes static meshes and make them emmisive ? Quote
Totem Arts Staff TK0104 Posted December 13, 2015 Author Totem Arts Staff Posted December 13, 2015 Quote
Totem Arts Staff TK0104 Posted December 20, 2015 Author Totem Arts Staff Posted December 20, 2015 Remember this one from Field back in the UT3 days? Quote
Totem Arts Staff TK0104 Posted December 20, 2015 Author Totem Arts Staff Posted December 20, 2015 Quote
Schmitzenbergh Posted December 22, 2015 Posted December 22, 2015 It's THE SHED! Good work the lighthouse looks a bit off though... You made this one with the builder brush right? Isn't there a free 3d model for a lighthouse somewhere? Quote
Totem Arts Staff TK0104 Posted December 22, 2015 Author Totem Arts Staff Posted December 22, 2015 Yeah the lighthouse is made with that brush I haven't looked for a free 3d model yet Quote
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