Xtractor Posted September 27, 2015 Share Posted September 27, 2015 I dont have much Done on my map yet but before I continue I would like to know if these are a problem that I shoud fix before continuing Thanks So many errors Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 27, 2015 Totem Arts Staff Share Posted September 27, 2015 dont worry too much about overlapping UV's as most of the UDK assets have this error anyway as for the red dots ... look @ the key at the bottom Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 27, 2015 Author Share Posted September 27, 2015 dont worry too much about overlapping UV's as most of the UDK assets have this error anyway as for the red dots ... look @ the key at the bottom K but its ok that they arent the same longer ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 27, 2015 Totem Arts Staff Share Posted September 27, 2015 yer its all good Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 27, 2015 Totem Arts Staff Share Posted September 27, 2015 Damn the dev and their overlapping UV. But then again UVWmapping is a tedious job... Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 28, 2015 Author Share Posted September 28, 2015 I try to change team to Nod to test the other side but I wont respawn / I do change team in console ,got the message that Im Nod now but I stay there .ENTER (key) doesnt respawn me Id create a start player in both side One set to 0 and the other one 1 in Team index in playerStartProp (?) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 28, 2015 Totem Arts Staff Share Posted September 28, 2015 I try to change team to Nod to test the other side but I wont respawn /I do change team in console ,got the message that Im Nod now but I stay there .ENTER (key) doesnt respawn me Id create a start player in both side One set to 0 and the other one 1 in Team index in playerStartProp (?) [attachment=1]worldprop.jpg[/attachment] [attachment=0]notrespaming.jpg[/attachment] Try to rebuild paths Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 28, 2015 Author Share Posted September 28, 2015 I try to change team to Nod to test the other side but I wont respawn /I do change team in console ,got the message that Im Nod now but I stay there .ENTER (key) doesnt respawn me Id create a start player in both side One set to 0 and the other one 1 in Team index in playerStartProp (?) [attachment=1]worldprop.jpg[/attachment] [attachment=0]notrespaming.jpg[/attachment] Try to rebuild paths Done .. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 28, 2015 Totem Arts Staff Share Posted September 28, 2015 in world properties look for a thing called zkill and put it to about -999999999 Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 28, 2015 Author Share Posted September 28, 2015 Doesnt work ,its lower the kill zone but no change Got these when checking for errors PlayerStart_2 : has no paths, and is not inside the navmesh! (If this is a destination or something for players only set bDestinationonly=TRUE PlayerStart_4 : has no paths, and is not inside the navmesh! (If this is a destination or something for players only set bDestinationonly=TRUE Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 28, 2015 Totem Arts Staff Share Posted September 28, 2015 Raise the spawn nav point until the error symbol replacing its usual gamepad icon turns to normal Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 28, 2015 Author Share Posted September 28, 2015 Raise the spawn nav point until the error symbol replacing its usual gamepad icon turns to normal PlayerStart errors gone but I still doesnt respawn ..Beside left clic or ENTER there no other Key to force respawn? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 28, 2015 Totem Arts Staff Share Posted September 28, 2015 i bet you dont have a nod building ... add a nod bulding Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 28, 2015 Author Share Posted September 28, 2015 i bet you dont have a nod building ... add a nod bulding I do Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 28, 2015 Totem Arts Staff Share Posted September 28, 2015 did you add the actor classes or the prefabs ? ... you need to add the prefabs Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 28, 2015 Author Share Posted September 28, 2015 did you add the actor classes or the prefabs ? ... you need to add the prefabs There you go^^ Working now ... Yeee ! ..but ..but.. I want buildings with ramps Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 28, 2015 Totem Arts Staff Share Posted September 28, 2015 i should add that to the building tutorial Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 28, 2015 Author Share Posted September 28, 2015 i should add that to the building tutorial Cool will do ^^ Thanks guys ..Help me a lot and they other that will face the same problems Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 30, 2015 Author Share Posted September 30, 2015 Do you have this issue :Nod turret shooting throught Mountain a certain spots ? I Do Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted October 1, 2015 Totem Arts Staff Share Posted October 1, 2015 Do you have this issue :Nod turret shooting throught Mountain a certain spots ? I Do Does the turret's actual shell go through the mountain? Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 1, 2015 Author Share Posted October 1, 2015 Do you have this issue :Nod turret shooting throught Mountain a certain spots ? I Do Does the turret's actual shell go through the mountain? my character get kill by it Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted October 1, 2015 Totem Arts Staff Share Posted October 1, 2015 Definitely should show collision and check if there are holes in it. Assuming it is all landscape (terrain). If it is shooting through dynamic object then that is normal, as the bot that controls turrets only uses fast tracing to see if it can see something, so it will shoot at you through dynamic objects (this is why they will continue to shoot at you through doors even after they close. ) Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 2, 2015 Author Share Posted October 2, 2015 Definitely should show collision and check if there are holes in it. Assuming it is all landscape (terrain). If it is shooting through dynamic object then that is normal, as the bot that controls turrets only uses fast tracing to see if it can see something, so it will shoot at you through dynamic objects (this is why they will continue to shoot at you through doors even after they close. ) Thanks yosh ! Id move my turret ,its somekind of bug I think because it shooting at the landscape mountain ,like if it see a hole at one spot in the mountain ..if i move a bit left or right it doesnt see that hole ..strange Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 2, 2015 Author Share Posted October 2, 2015 My AGT doing the same somewhere else ..wondering if I can put like an invisible wall or something that block the missiles ? Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 2, 2015 Author Share Posted October 2, 2015 Here a SS : Sam site the other side shoot throught the mountain ..What can be done against these issues ? Quote Link to comment Share on other sites More sharing options...
Henk Posted October 2, 2015 Share Posted October 2, 2015 Maybe it's because the hill is so steep. Don't know what your plan is for the map, but it will probably be fixed when you put rocks or other meshes on it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 2, 2015 Totem Arts Staff Share Posted October 2, 2015 add some random meshes (rocks ?) Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 2, 2015 Author Share Posted October 2, 2015 add some random meshes (rocks ?) Maybe it's because the hill is so steep.Don't know what your plan is for the map, but it will probably be fixed when you put rocks or other meshes on it. Yeah I think it's the only solution for now ..will do that. ty Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted October 3, 2015 Share Posted October 3, 2015 add some random meshes (rocks ?) Maybe it's because the hill is so steep.Don't know what your plan is for the map, but it will probably be fixed when you put rocks or other meshes on it. Yeah I think it's the only solution for now ..will do that. ty Check the landscape collision properties, set that to blockall ?? Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 3, 2015 Author Share Posted October 3, 2015 add some random meshes (rocks ?) Maybe it's because the hill is so steep.Don't know what your plan is for the map, but it will probably be fixed when you put rocks or other meshes on it. Yeah I think it's the only solution for now ..will do that. ty Check the landscape collision properties, set that to blockall ?? Found and Done ..no change Ty for sugesting Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted October 3, 2015 Share Posted October 3, 2015 Found and Done ..no change Ty for sugesting Np! That's really weird though, try and find out what kind of projectile the SAM site actually fires by searching it's code! Also, try checking the tickbox @ "Block Rigidbody' Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 3, 2015 Author Share Posted October 3, 2015 I try to convert my Buildings with the ramps and.. With the Barrack after all done I got this Huge green box around it when selecting .. Normal ?What is it? EDIT : It resized to smaller around the building by itselft ..I guest its ok/fixed now Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 3, 2015 Author Share Posted October 3, 2015 Found and Done ..no change Ty for sugesting Np! That's really weird though, try and find out what kind of projectile the SAM site actually fires by searching it's code! Also, try checking the tickbox @ "Block Rigidbody' Block Rigidbody Done ..no change AGT ,Turrets ,SamSites find holes a certain spot in differents mountains ..So idk if the type of missiles is for something ..and idk where to see these code Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 4, 2015 Author Share Posted October 4, 2015 Harverster: Got my Harvy working ..But He drop 2 loads and at the second drop he stop at ref .He advance few feet and stop there Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted October 4, 2015 Share Posted October 4, 2015 Harverster:Got my Harvy working ..But He drop 2 loads and at the second drop he stop at ref .He advance few feet and stop there Rework your paths. The harv system is fine. Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 5, 2015 Author Share Posted October 5, 2015 Harverster:Got my Harvy working ..But He drop 2 loads and at the second drop he stop at ref .He advance few feet and stop there Rework your paths. The harv system is fine. Is there something To set to get him repeat infinitly the sequence? He doing right twice , he goes from WF to Tibur ,go to ref ,come back to Tib,go back to ref ,unload, then Stop. EDIT: FIXED Id place the ref_navigationPoint on the Steel platform instead of out of it Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 5, 2015 Author Share Posted October 5, 2015 How to I Make the PT vehicules enable ?,Cant but any vehicules at the moment Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 5, 2015 Totem Arts Staff Share Posted October 5, 2015 right now the SDK is bugged with a 0 vehicle limit only way to test it to import the files to the game or just place some vehicles around the map Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted October 5, 2015 Totem Arts Staff Share Posted October 5, 2015 You can add a line with mine- and vehicle limit in the UDKRenegadeX.ini for now until it's fixed. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted October 5, 2015 Share Posted October 5, 2015 Vehicle factory is the best and easiest way to go for testing purposes Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 5, 2015 Author Share Posted October 5, 2015 right now the SDK is bugged with a 0 vehicle limit only way to test it to import the files to the game or just place some vehicles around the map How do I import yo the game ? You can add a line with mine- and vehicle limit in the UDKRenegadeX.ini for now until it's fixed. Like that below ? mine- VehicleLimit=10 Vehicle factory is the best and easiest way to go for testing purposes Whats Vehicules factory ? Guys ,keep in mind Im newbies you have to be Clearer Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 6, 2015 Totem Arts Staff Share Posted October 6, 2015 ok i cant ba asked to edit quotes so adding maps to game found here >> adding vehicle limit to sdk udkrenegadex.ini >> adding a vehicle factory (note that only vehicles with the word factory are valid the ones with out will work but may acked buggy "bouncing around when damaged") >>> Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 6, 2015 Author Share Posted October 6, 2015 K Thanks Kenz Will Watch your video The purpose of Wanted to see the Vehicules coming out of the WF in the SDK editor Windows is to see if my vehicules go out ok. The Line : VehicleLimit=10 Doesnt seem to do anything in the SDK editor Windows ? I guest I did do from Vehicle factory some drag and drop on map btw SS with Text in it, is very hard to read the text Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 6, 2015 Totem Arts Staff Share Posted October 6, 2015 Drag the image to a new tab will make it bigger 1080p Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 6, 2015 Author Share Posted October 6, 2015 Oh i was using internet explorer ,wasnt working with it ..Chrome Do ,TY edit: FYI internet explorer has to be drag to the adress box (just found out Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 18, 2015 Author Share Posted October 18, 2015 My project is too close to the edge of my landscape ,now I'm wondering what will i do to fix that .I wish it could look like There is more space there on sight. Suggestions ? Quote Link to comment Share on other sites More sharing options...
Henk Posted October 18, 2015 Share Posted October 18, 2015 Here you go: https://udn.epicgames.com/Three/LandscapeEditing.html#Add%20New%20Landscape%20Component Quote Link to comment Share on other sites More sharing options...
Xtractor Posted October 18, 2015 Author Share Posted October 18, 2015 Here you go:https://udn.epicgames.com/Three/LandscapeEditing.html#Add%20New%20Landscape%20Component Thanks Will come back to you on this later if I may Quote Link to comment Share on other sites More sharing options...
Xtractor Posted May 21, 2016 Author Share Posted May 21, 2016 How to use these? .They arent individual Crystals ,They like a premade field ,I cant click on them to see what they are Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted May 21, 2016 Totem Arts Staff Share Posted May 21, 2016 How to use these? .They arent individual Crystals ,They like a premade field ,I cant click on them to see what they are [attachment=0]Crystal field.jpg[/attachment] That is foliage. It's a tool what we mostly use to place grass, bushes and tiberium. How to use It? Simple! Open foliage tool by clicking on the plant button (right next to landscape tool button) You can drag a static mesh from the content browser and drop it in the foliage tool. From there you can edit stuff like scale and distance Quote Link to comment Share on other sites More sharing options...
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