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Posted

An aircraft limit should be set on flying maps, I would like to see aircraft limited to 4 / map as right on flying map everyone tends to get flying units and ignores ground units.

I belive Kenz is implementing this on his beach head map and seems to be a good idea.

Posted

I agree, too many people just go for aircraft because its fast and gets them to the action fast while in reality its probably not helping your team. So you end up with 8 useless idiots flying around in an Orca/Apache looking for that easy prey and running for the slightest danger.

Posted

I like my opponents having flying units all the time, especially when i'm on Nod and there are no active base defenses BOOM! C4 kills a building!

BOOM! Nuke goes off!

Why? cuz they cant leave their vehicles

Posted
6 on flying maps without base defences. (e.g. Walls)

4 on flying maps with base defences. (e.g. Lakeside, Eyes)

It should really be the other way around.

And made a difference if there's an AGT or not (there's a huge disparity between Lakeside and Eyes, to take your examples).

That is, if something like this should even exist.

Even with 20 people in a team, you rarely see more than 6 active aircrafts at a time.

  • Totem Arts Staff
Posted
Before, when they didn't have modified armor, sure. But now, aircraft are quite fragile and are countered by cheaper MG vehicles no it's no big deal anymore.

That. Also I'm not at all for limiting the ability to rush with aircraft.

Posted

There are very few things that can stop an apache or orca rush aside from the other teams also having a ton of aircraft to counter them.. So many times on walls / lakeside 8 apaches kill Bar in 8 seconds. and its not like you stop them because the fly over the area in lakeside where tanks can't go.

Aircraft should be limited, the armor comment doesn't hold up because ramjet and sniper does far less damage than it used to in the end unless you have an apc, LCG/Patch or a normal rifle man, flying units are just as strong. It is still far too difficult for ground units to kill aircraft. MLRS, apache simply hides behind a cliff... Stank has limited range so orca just flies away. About the only thing that put aircraft in its place is the HOVER MLRS with its 12 missiles.

I mean I would like to see raveshaw or sydney take out aircraft with 3 shots, right now its 4.

  • Totem Arts Staff
Posted

Lakeside is more of a map design issue than an aircraft issue...Lakeside in general just has issues, and probably shouldn't have aircraft to begin with.

The Orca rush on Walls isn't even remotely a problem, since as long as someone calls it out they're blatantly obvious and in the open the moment they leave their base.

As for the Hover MRLS, it and the recon bike are both ridiculously op against aircraft due to an oversight with their damage type.

Also...how are you leaving out the rocket soldier for AA? Damn thing 5 shots an Orca and costs less than a third the price.

Not going to make aircraft THAT squishy when they're 900 credits.

Besides...ask B0ng about fighting Apaches with Meds...

  • Totem Arts Staff
Posted
I honestly hope that the Hmrls and bike stay super strong against aircraft. So much fun using them against orcas

Unlikely. Not as strong as they are anyway.... Recon bike can 1-volley an Orca/Apache. I still gave them a bonus modifier... but not THAT damn ridiculous.

Posted

Orcas / airplanes make A LOT off noize and a rush usually takes minutes to organize. If you can't anticipate on that it's only fair to lose. For me the limit is fine.

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