Totem Arts Staff Handepsilon Posted September 15, 2015 Totem Arts Staff Share Posted September 15, 2015 DOWNLOAD LINK Beta 1 : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Chasm is a Walls/Canyon-scenery map set on high cliff. Both bases are connected with at least 7 ways, 2 of which are infantry only, another 2 are mainly vehicles, and another 3 are for infantries, but accessible by vehicles with huge risk. Base has one entrance only without back door (atm, there isn't any plan about another entrance yet). Each bases only has 3 main buildings. The field is separated by cliff with deep chasm below. Upon entering the field, there will be 4 planks of wood forming small bridge driveable with humvee or buggy. However, the 2 planks, each holding up the bridge from either side, are not stable enough to hold it for long, so it's advised to leave it for infantry only, unless one is to remove the path by weighting it with vehicles. Next to it is narrow passage way, also accessible by smaller vehicles only, and several kind of smaller tanks, but it's very likely for them to drop down the cliff before making it to the other side. Taking a bit longer path to the other side, there will be wide plank for Mammoth to drive, with a bunker guarding each side. rocks are placed as a stabilizer, but will likely to fail once the plank's other end is weighted. Tanks can remove it and effectively remove the path and if timed well, can annihilate a reckless rush with one swoop. A safer way will be through the tiberium field and the pass next to it. Tanks can pass the tiberium field while infantry can go to the forked pass. Bear in mind that the pass has a higher position enough to strike the tanks below. Next to the tiberium path is a long cliff path circling the cliff on the upper ground, usually lucky tanks will land here suppose they fell from the upper ground. This path is relatively risky to be used as main route, but infantries and tanks that fell might be saved by this path from falling to the endless chasm below Notice : 1. Physics-based bridges and rocks might jitter in online play 2. Harvester might still derp, but recent test seem to show good result Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 15, 2015 Share Posted September 15, 2015 Can't see images ^^ Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 15, 2015 Author Totem Arts Staff Share Posted September 15, 2015 I dunno, my tinypic account is suddenly broken for some reason after I uploaded these Quote Link to comment Share on other sites More sharing options...
Xtractor Posted September 15, 2015 Share Posted September 15, 2015 fixed I see now Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 15, 2015 Author Totem Arts Staff Share Posted September 15, 2015 Erm, Just as you said that I reuploaded to another place lol Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 15, 2015 Totem Arts Staff Share Posted September 15, 2015 Looking good Quote Link to comment Share on other sites More sharing options...
Ryz Posted September 15, 2015 Share Posted September 15, 2015 Aha another map and a way to break the bridge so enemies (and your own team) can't use it anymore. Nice! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 15, 2015 Author Totem Arts Staff Share Posted September 15, 2015 It was much more complex back then, so complex that the bridge was near unbreakable because the support plank can't be pushed away, lol BTW, tiberium floated because.... well, I kinda try to fix the flickering terrain and raised all the terrain. so yeah. will fix later Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted September 16, 2015 Share Posted September 16, 2015 Looks promising! Would be really cool if there's something to do down there.. Would make combat more interesting I think. Quote Link to comment Share on other sites More sharing options...
mansy Posted September 16, 2015 Share Posted September 16, 2015 This looks pretty damn good. I love the amount of new maps coming out. The game will never get boring. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 16, 2015 Totem Arts Staff Share Posted September 16, 2015 Already found some bugs - Tiberium is at tiberium field is flying - A bot bought an orca!!! But I can't buy air units Link: https://drive.google.com/open?id=0B2ze9 ... TVyYjBzcEU Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 16, 2015 Author Totem Arts Staff Share Posted September 16, 2015 - Tiberium is at tiberium field is flying Read above post BTW, tiberium floated because.... well, I kinda try to fix the flickering terrain and raised all the terrain. so yeah. will fix later - A bot bought an orca!!! But I can't buy air units Ah, right. Forgot that detail Will also try to fix C130 clipping through Refinery Quote Link to comment Share on other sites More sharing options...
Henk Posted September 16, 2015 Share Posted September 16, 2015 pretty cool, here's some pics I took in skirmish mode: http://imgur.com/a/YG0at There's a bit too much bloom btw (in my opinion) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 16, 2015 Totem Arts Staff Share Posted September 16, 2015 - Tiberium is at tiberium field is flying Read above post BTW, tiberium floated because.... well, I kinda try to fix the flickering terrain and raised all the terrain. so yeah. will fix later - A bot bought an orca!!! But I can't buy air units Ah, right. Forgot that detail Will also try to fix C130 clipping through Refinery Sorry. I didn't readed that post Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 16, 2015 Author Totem Arts Staff Share Posted September 16, 2015 yea, tried to make it shiny. maybe I should turn it down lol I see someone's having fun in physics class today Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted September 16, 2015 Totem Arts Staff Share Posted September 16, 2015 So many new Maps and Ideas, looks not bad i'll keep an eye on it :> Quote Link to comment Share on other sites More sharing options...
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