Totem Arts Staff TK0104 Posted August 12, 2015 Totem Arts Staff Share Posted August 12, 2015 Yo. After I discovered how to get models of C&C Renegade in Renegade X SDK I had a great idea. Some of the Renegade Fans want to see the campaign maps back in action. I had nothing to do and then I started to Remake the first mission of C&C Renegade Campaign Maps. It's a bit boring sometimes. Because I need to use a lot of rock. But every day I have something done. So I was planning to release some PREVIEW SCREENSHOTS. It's not done full 100%. In the link below you can download the 2 screenshots: https://drive.google.com/open?id=0B2ze9 ... Ex3SDNmbWs Quote Link to comment Share on other sites More sharing options...
Radeon3 Posted August 12, 2015 Share Posted August 12, 2015 Nice job man! Keep it up! Back in the days, some servers modified it for team deathmatch with vehicles. *hint hint* Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 12, 2015 Share Posted August 12, 2015 Oh my god, i wanted to do this for sooo long, i would have loved to have started work on it but never did because there would be dozens of models and fully functional buildings that required re-creation. I don't have any mapping experience nor coding experience in UDK either, or barely anything even. After i saw your tutorial, i wanted to go crazy on it, learn everything but i don't have access to my computer for a couple of weeks... But it seems like you went ahead of me. Enough blabbering, hahaha! Good luck on your project! I guess i'm too late to work on it now. Quote Link to comment Share on other sites More sharing options...
Agent Posted August 12, 2015 Share Posted August 12, 2015 M04 (the one where you're on the ship) was always my favorite map to play co-op on, iirc. Please add. (That said, it was a heavily modified server, with a bunch of other things, too. EKT-Dean knows exactly what I'm talking about) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted August 12, 2015 Totem Arts Staff Share Posted August 12, 2015 4....or 5? unless it starts from M00 Quote Link to comment Share on other sites More sharing options...
Agent Posted August 12, 2015 Share Posted August 12, 2015 M00_Tutorial is the first iirc. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 12, 2015 Share Posted August 12, 2015 Yeah, M00_Tutorial is the tutorial, M13 is the into mission (Scorpion Hunters), M01 - M11 are the 'real' missions. As why the intro mission is called M13 and why the regular missions aren't pushed one forward in numbers, i have no idea. Quote Link to comment Share on other sites More sharing options...
Agent Posted August 12, 2015 Share Posted August 12, 2015 I think M13 was supposed to be a bonus mission -- it just happens to be played before M01, lol. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 12, 2015 Share Posted August 12, 2015 That doesn't explain it because you steal intel from the Nod base at which you find out about a prisoner camp in M01, where you also hack into the mainframe of a nearby comm center to track the location of the kidnapped scientist which you're trying to save in M02 but fail. It all connects too properly, It's a perfect introduction mission. It also makes no sense because the name M12 is unused. Why i know all of this? I've seen the cutscenes a lot lately for reasons i won't tell yet Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 12, 2015 Author Totem Arts Staff Share Posted August 12, 2015 The buildings is the biggest problem. I'm not one that can Re-create buildings. Like the commcenter or comstruction yard. Luckly the M13 map owns only the HoN and Obby. And you cant enter them. So I dont need to worry about the interiors. And I'm not sure M13 is a bonus mission. I think westwood created the first mission after M01. I saw a video from M01 and that was during the bèta testing of C&C Renegade. (And I saw some footage of M01 during the beta testing. Looked more awesome than final version) Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted August 13, 2015 Share Posted August 13, 2015 The buildings is the biggest problem. I'm not one that can Re-create buildings. Like the commcenter or comstruction yard. Luckly the M13 map owns only the HoN and Obby. And you cant enter them. So I dont need to worry about the interiors.And I'm not sure M13 is a bonus mission. I think westwood created the first mission after M01. I saw a video from M01 and that was during the bèta testing of C&C Renegade. (And I saw some footage of M01 during the beta testing. Looked more awesome than final version) Right now I'm still developing my map with it's assets.. I've got a professional game developer on board (he's working @ activision) for custom models. I'll ask him in the future to create some custom models, such as the construction yard Can you provide me with a list of buildings that are 'extra' in the original renegade? for example: * Construction Yard * Communication center * ???? Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 13, 2015 Share Posted August 13, 2015 hey thommy, is it possible to extract models from fan-made multiplayer levels? some of them contain a complete model of the Comm Center, Con-yard, Temple of Nod, extended versions of the Hand of Nod (with an elevator!) and many others I don't recall right now. I know you opened .mix files in RenX (the model/terrain editor), but are there other files that are compatible? I've taken a look a while ago in Renegade's ttfs/files folder where Renegade stores all the files downloaded with scripts 4.0's autodownloader. but i'm not sure if that's where the location of the .mix files are. Every file is stored there, including the never released buildings and models, so it should be, but the names are so cryptic and i'm not able to take a look right now, so yeah... All i know is that there are fully fledged models out there of everything we'd ever need with an interior, just how do we import them... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 13, 2015 Author Totem Arts Staff Share Posted August 13, 2015 yes you can also extract files from Custom C&C Renegade maps Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 13, 2015 Author Totem Arts Staff Share Posted August 13, 2015 (edited) I've edited the list. These buildings are extra structures * GDI/Nod Construction Yard * Nod Communication center * Shrine of Nod * GDI/Nod Helipad * GDI/Nod Tiberium Silo * GDI Advanced Communication Center I'm going to extract the extra structures from C&C Fjord. That map owns all the structures Edited August 14, 2015 by Guest Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted August 13, 2015 Totem Arts Staff Share Posted August 13, 2015 GDI has broken conyard in second mission. Also give the asset to me. I want to try remodelling it Also, don't forget that Single Player structures have complex interior Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 14, 2015 Author Totem Arts Staff Share Posted August 14, 2015 UPDATE (8-14-15) I've finished the first mission of Renegade Campaign Maps (The Scorpion Hunters). We've seen in C&C Renegade these maps in Deathmatch. I've been thinking and I think that I mess up the map when I'm going to use kismet. So what I want to say. The maps will be deathmatch. I've updated the 2 screenshots. And I've added one of the Nod Base. Link: https://drive.google.com/open?id=0B2ze9 ... 1BOTnJFYTA I only need to make an endgame camera. And do some test plays ------------------------------------------------------------------------------------------------------------------------------------ For my second map I'm thinking of the second mission (Rescue and Rebritation a.k.a M01) or the fourth mission (The Plot Erupts a.k.a M03). The only problem is. There are buildings that are not remade (These two missions own a Nod Communication Center and M01 owns a GDI Construction Yard (Not Accessable)) And I'm not a person who can remake these buildings (I got the old models of it in the SDK) Handepsilon asked me if I can give him the buildings. He wanted to give it a try. If you can remake a building, PM me. It can be helpfull. Quote Link to comment Share on other sites More sharing options...
Agent Posted August 14, 2015 Share Posted August 14, 2015 Not too shabby! When will these maps be available for download? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 15, 2015 Author Totem Arts Staff Share Posted August 15, 2015 I'm not sure when. I have to do some test plays and look for problems before I release it Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted August 15, 2015 Share Posted August 15, 2015 Oh I really like what you have done there! Are gonna add the cinematics too? Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 15, 2015 Author Totem Arts Staff Share Posted August 15, 2015 Well it wont be campaign. I've set it to deathmatch. And I'm only a mapper. I'm not one that can make cinematics. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 15, 2015 Author Totem Arts Staff Share Posted August 15, 2015 First TestPlay of M13: https://www.youtube.com/watch?v=7kJKsvILRog Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 15, 2015 Share Posted August 15, 2015 nice Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted August 23, 2015 Totem Arts Staff Share Posted August 23, 2015 I'd say you edit it so it doesn't look too.... linear. Deathmatch maps are good when they're branching and seamless where you can go anywhere and never meet a dead end or a straight long path where you cannot escape conflicts Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 23, 2015 Author Totem Arts Staff Share Posted August 23, 2015 I don't to mess up with the original map. Quote Link to comment Share on other sites More sharing options...
CoreDefender Posted August 28, 2015 Share Posted August 28, 2015 I've edited the list. These buildings are extra structures * GDI/Nod Construction Yard * Nod Communication center * Shrine of Nod * GDI/Nod Helipad * GDI/Nod Tiberium Silo * GDI Advanced Communication Center I'm going to extract the extra structures from C&C Fjord. That map owns all the structures Also, * GDI/Nod Repair Facility * Temple of Nod * Nod Shore Defense Cannon 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted August 28, 2015 Totem Arts Staff Share Posted August 28, 2015 * Nod Shore Defense Cannon Just scale an Nod Turret bigger? Quote Link to comment Share on other sites More sharing options...
Henk Posted August 28, 2015 Share Posted August 28, 2015 * Nod Shore Defense Cannon Just scale an Nod Turret bigger? + A little bunker under it, and a different firing sound, and maybe higher resolution textures. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 28, 2015 Author Totem Arts Staff Share Posted August 28, 2015 I think thats possible Quote Link to comment Share on other sites More sharing options...
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