HappyConscript Posted July 15, 2015 Share Posted July 15, 2015 Hey everyone, I'm one of the developers on the RenegadeX team; responsible for CNC-Whiteout and CNC-Complex. Anyway, I'm here to today to share a bit about one of two new maps I've been working on. I actually started these two maps more than a year ago, but never finished them due to time restrictions. Regardless, I have some free time now, and I have started working to finish both of these maps. The first map is called CNC-Valley. Valley is an infantry only map in which both teams possess a power plant, infantry building, sniper towers, and a silo in their bases. Furthermore, there are two additional silos around the center of the map. These silos introduce a form of income in a map where there are no refineries and tiberium fields. Furthermore, the silos, being sources of lower income, provide each match with a certain tension derived from managing one's resources. Credits are harder to come by here, and players must be careful with their purchases. Anyway, how about some pictures and a video? I should note, these picture may appear a little bit darker or saturated than the map actually is (depends on your monitor). Finally, here is a short game-play music video! Let me know what you all think, thanks everyone https://www.youtube.com/watch?v=wIWdUfnq634 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 15, 2015 Share Posted July 15, 2015 Wow, you legit had this idea 3-4 months before I suggested it with the release of the SDK then. I did suggest an infantry map with 3-5 silos instead of refs for both sides. Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted July 15, 2015 Author Share Posted July 15, 2015 Wow, you legit had this idea 3-4 months before I suggested it with the release of the SDK then. I did suggest an infantry map with 3-5 silos instead of refs for both sides. I believe I actually remember seeing you post something about that idea, and I had made a comment about myself working on a similar thing. Its really quite fun, I'm excited for people to have the opportunity to try it once completed Quote Link to comment Share on other sites More sharing options...
OTT Posted July 15, 2015 Share Posted July 15, 2015 Nice,an infantry only map,can't wait for this one. I should note, these picture may appear a little bit darker or saturated than the map actually is (depends on your monitor). Finally, here is a short game-play music video! Let me know what you all think, thanks everyone https://www.youtube.com/watch?v=nd8WIRUcCO4 As it seems, it's close to field(if I'm not mistaken) ,visibility is good. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted July 15, 2015 Share Posted July 15, 2015 The map looks great! I like it. Makes me remember of another map that was in the works when this game was still in closed beta... i don't exactly remember the name of it. Did you make that map? it was an open desert map with both basic and advanced base defences. But anyhow, back to discussion of this map... I could see a chokepoint in some parts of the video, therefore my little suggestion is to if you want to add them, make sure there are enough alternative routes that may or may not lead to each other, whatever you like . Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted July 15, 2015 Author Share Posted July 15, 2015 The map looks great! I like it. Makes me remember of another map that was in the works when this game was still in closed beta... i don't exactly remember the name of it. Did you make that map? it was an open desert map with both basic and advanced base defences. But anyhow, back to discussion of this map... I could see a chokepoint in some parts of the video, therefore my little suggestion is to if you want to add them, make sure there are enough alternative routes that may or may not lead to each other, whatever you like . The open desert map was more than likely Daybreak, my other map I'd like to work on finishing. I'm excited to get back to that one. As for choke-points, there are three main 'lanes' in the map (think MOBAs) with a few routes in between. There was a fourth lane, but I decided to close it off as I felt the map was a little too large. I will be adding a bit more cover in some areas. Further testing may reveal the need to uncover that fourth lane uncover, but we will see. Thanks for the feedback! Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted July 16, 2015 Author Share Posted July 16, 2015 UPDATE: I've been working on a lighting and color overhaul for the map. In order to introduce some more contrast and improve visibility, I've shifted the time of day to something akin to dust. There are some other additions and changes as well; regardless, here are some new work-in-progress pictures: Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted July 16, 2015 Share Posted July 16, 2015 Nice Quote Link to comment Share on other sites More sharing options...
ZeroDictator Posted July 16, 2015 Share Posted July 16, 2015 I really like the look of this map. It is always nice to see infantry only maps Quote Link to comment Share on other sites More sharing options...
Ryz Posted July 16, 2015 Share Posted July 16, 2015 Nice, nice... Can you tell me what the other map is which you are working on? Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted July 16, 2015 Author Share Posted July 16, 2015 Nice, nice... Can you tell me what the other map is which you are working on? Sure. The map I'll be finishing after Valley is called CNC-Daybreak. It is a standard C&C mode map, and it is also the largest map of any of our official maps. There is a picture Quote Link to comment Share on other sites More sharing options...
Ryz Posted July 16, 2015 Share Posted July 16, 2015 Nice, nice... Can you tell me what the other map is which you are working on? Sure. The map I'll be finishing after Valley is called CNC-Daybreak. It is a standard C&C mode map, and it is also the largest map of any of our official maps. There is a picture Thanks, can't wait. Now only City *cursed* flying and we're set! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted July 16, 2015 Totem Arts Staff Share Posted July 16, 2015 Looks great want to play it naaaooow! ;3 Quote Link to comment Share on other sites More sharing options...
MarkSchnayder Posted July 16, 2015 Share Posted July 16, 2015 Great work! Both maps look pretty nice. Quote Link to comment Share on other sites More sharing options...
dAEc Posted July 16, 2015 Share Posted July 16, 2015 Looks really nice would love if there would be some health/armour packs and weapons lying around to for you to pick up, i think it would spice up the map. also you should consider keeping the map as night, the darkness would help players sneak into the enemy base easier Keep up the good work Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted July 16, 2015 Author Share Posted July 16, 2015 Hey everyone, thanks for the compliments and feedback so far! I hope you all actually enjoy it when you have the opportunity to play it haha. Anywhere here are some updated pictures. The map is now set more so at sunset time of day. Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted July 17, 2015 Share Posted July 17, 2015 Oh man this is turning out so beatifully Quote Link to comment Share on other sites More sharing options...
ljl87 Posted July 17, 2015 Share Posted July 17, 2015 Silo's are already nerfed...... If you want the map to work you would prob need 2 silos. Other than that I HAVE BEEN WAITING FOR YEARS TO JUST GET AN INF ONLY MAP. Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted July 17, 2015 Author Share Posted July 17, 2015 Silo's are already nerfed...... If you want the map to work you would prob need 2 silos. Other than that I HAVE BEEN WAITING FOR YEARS TO JUST GET AN INF ONLY MAP. The map has 4 silos Quote Link to comment Share on other sites More sharing options...
j0g32 Posted July 18, 2015 Share Posted July 18, 2015 Wow, great work! I like the sky/mood - colorful, yet authentic. Nice to see some more infantry combat with cover spots and nice details. How about adding some gun/rocket emplacements - either as base defences or on strategic positions on the battlefield, e.g. to defend/attack silos? Keep it up! p.s. can't wait to see more pics of C&C Daybreak Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted July 25, 2015 Share Posted July 25, 2015 Nice! Looking really good Can't wait for more updates! Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted July 25, 2015 Author Share Posted July 25, 2015 Sorry for the lack of updates this week; I've been on vacation at the beach. Anyway, I'm going to be doing balance testing and such on the map now. I'll probably make a video later this week Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted July 27, 2015 Author Share Posted July 27, 2015 Alright everyone, here is a new gameplay video for Valley: I hope you all enjoy! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 28, 2015 Totem Arts Staff Share Posted July 28, 2015 Looking good. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted July 28, 2015 Share Posted July 28, 2015 Looking awesome! Nice work on that waterfall! I think it would be a nice idea to amp up the infantry brightness a little bit in the world properties.. I can barely see them sometimes. Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted August 7, 2015 Share Posted August 7, 2015 so how's the map going ? I was really hoping to see it in the 5002 patch Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted August 10, 2015 Author Share Posted August 10, 2015 The map is actually being prepped for release Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted August 11, 2015 Totem Arts Staff Share Posted August 11, 2015 Do note that Harvester spawn needs boolean in Map Info ( and custom spawn point for WFless/Stripless Refinery'd maps). Getting around those Harvester 0 coordinate spawn problem seems to be too much of a hassle Quote Link to comment Share on other sites More sharing options...
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