ALALALA Posted October 12, 2014 Share Posted October 12, 2014 Hey guys im still new to this game but i feel that the power of the rifles against infantries is very low, and it makes the auto rifles very inefficient & hard to make a kill, especially with infantries' high movement speed &pretty significant damage from vehicles. What do you guys think? Quote Link to comment Share on other sites More sharing options...
Kriemhild Gretchen Posted October 12, 2014 Share Posted October 12, 2014 Aim for the head. Quote Link to comment Share on other sites More sharing options...
A-Rodge Posted October 12, 2014 Share Posted October 12, 2014 It is the arcade nature of the game. Obviously, infantry should not be able to sustain 3 tank rounds before dying nor would a sniper rifle be able to wreck an apache helicopter. But these are the traditions of renegade and are part of what makes it so unique. Quote Link to comment Share on other sites More sharing options...
Boomer Posted October 13, 2014 Share Posted October 13, 2014 would a sniper rifle be able to wreck an apache helicopter In real world it only needs 1 shot if aimed good... In original Renegade it needs 6 shots and in Renegade X we need 7 shots. That's why snipers are less effective VS aircrafts in Renegade-X... In original Renegade, we only need to reload 2 times to shot 2 aircrafts down, but in Renegade X we need to reload 3 times to shot down 2. That's a great difference, not to mention that aircrafts move faster and sniper scopes only provide 2 zoom levels in Renegade X. Quote Link to comment Share on other sites More sharing options...
Truxa Posted October 13, 2014 Share Posted October 13, 2014 Aim for the head. +1 nor would a sniper rifle be able to wreck an apache helicopter A well-placed shot to the engine (as the pilot is too protected in his armoured cage) will make it stall and crash. Well, thats the realism. BUT Ramjets are high-powered sniper rifles and should be able to pierce armor like butter, in that sense, a sniper should be able to kill a pilot or knock off the apache tail. In any case, sniper vs aircraft is still more effective than missles/rockets are. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted October 13, 2014 Totem Arts Staff Share Posted October 13, 2014 We might be tweaking projectile physics to help compensate a bit, this is an ongoing process to help improve the game. But yes the AR is supposed to be relatively weak in comparison to other weapons, it's the free class. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted October 13, 2014 Totem Arts Staff Share Posted October 13, 2014 Slippery slope buffing a weapon that already pwns as is. It has 100 rounds in a mag, and can kill very easily with head shots...I'd avoid touching it too much. Quote Link to comment Share on other sites More sharing options...
A-Rodge Posted October 13, 2014 Share Posted October 13, 2014 Slippery slope buffing a weapon that already pwns as is. It has 100 rounds in a mag, and can kill very easily with head shots...I'd avoid touching it too much. Agreed. It feels balanced. Especially for a free class. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted October 13, 2014 Totem Arts Staff Share Posted October 13, 2014 Yeah don't fret about it. But the ARs problem is mostly that it feels like you should get hits in when you aren't. That's what I'm talking about really, moreso the feel of the weapon(s). Quote Link to comment Share on other sites More sharing options...
Former Developers Havoc89 Posted October 13, 2014 Former Developers Share Posted October 13, 2014 Think of it as improving the fluidity and smoothness of the game vs buffing weapons. Quote Link to comment Share on other sites More sharing options...
NodCommander Posted October 16, 2014 Share Posted October 16, 2014 The AR is insanely powerful compared to Old-Renegade (Mainly due to the much smoother engine). Its perhaps not overpowered, but its a viable option beyond the first 4 minutes of a game. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted October 16, 2014 Share Posted October 16, 2014 tbh, I think infantry mobility should be looked at. Imo, sprinting lasts too long and recharges too quickly. There is also nothing to discourage rapid, random movement. If you sprint and then rapidly change directions left and right, you're character moves at a pace that's almost impossible to track. It's like how snipers in the original Renegade would vibrate back and forth... except worse. There should be a sort of "momentum" build up when sprinting, which makes changing directions while sprinting actually slower than it would be if you were moving at regular pace. Quote Link to comment Share on other sites More sharing options...
RypeL Posted October 16, 2014 Share Posted October 16, 2014 I would agree with you to nerf spring but theres quite some BF (where you have unlimited sprint) fans in the dev team so nerfing sprinting isent really going to happen anytime soon i think. Maybe this should get a poll aswell or a serverside option to change the ammount of sprint so server owners could decide themselves so that the community could figure a good setting out on their own. About changing momentum when sprinting: We would like to make it more smooth but dont know how atm. What bothers me more then inf sprinting is vehicle sprint. I hate having to hold down the sprint key while driving vehicles and i think it makes them come back to the frontline too quickly. But not many people seem to complain about that so maybe im alone on that one. Quote Link to comment Share on other sites More sharing options...
GatsuFox Posted October 17, 2014 Share Posted October 17, 2014 Sprinting is fine. It's the only way support can actually defend them selves vs decent snipers. If you don't want sprinting then increase the base speed of movement and remove the movement penalty for using a repair gun. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted October 18, 2014 Share Posted October 18, 2014 Sprinting isn't fine the way it is now. Because basically, you have so much of it that it becomes the standard movement speed. Even though you're performing an extra action (pressing the sprint button) the majority of your time is spent using sprint to get from point A to point B. Sprinting should be a quick burst of speed to get ahead just as you need to. It shouldn't be used constantly. And I agree completely with RypeL about vehicle sprint. That should be nerfed to hell. It should be renamed to "boosting" and only last a total of 2 seconds and have to recharge for 5 seconds. What's the point of having a base speed when everyone just constantly sprints? It's also a bad design choice because these maps aren't Battlefield maps. You're allowing players to move way too quickly around the map, and that changes up the gameplay a lot. Battlefield maps are excessively large, which is why the long sprints are beneficial. But here, you can get from your base to the enemy base in like 5 seconds. You don't need a lot of sprinting. Especially since it dramatically impacts the gunplay. Quote Link to comment Share on other sites More sharing options...
Soldieroffate Posted October 19, 2014 Share Posted October 19, 2014 You want weak? Try the Nod autorifle from old Ren. The autorifle in this game is very useful, and there are times where I wish it was an optional sidearm (as the carbine nerf means that I rarely see people using it anymore). Quote Link to comment Share on other sites More sharing options...
Bananas Posted October 20, 2014 Share Posted October 20, 2014 I'm unsure how I feel about the beta3 assault rifle. I can't get a good feel for it. With the beta2 assault rifle, I felt very confident in my time to kill being consistent. In beta3, my time to kill varies wildly. The projectiles just feel strange to me. Maybe this is what you devs mean by tweaking it. I can't say which version's assault rifle was stronger because of the hitbox changes. I just know I preferred using the beta2 version. What bothers me more then inf sprinting is vehicle sprint. I agree that vehicle sprint doesn't make sense. Holding down shift is just annoying. The autorifle in this game is very useful, and there are times where I wish it was an optional sidearm (as the carbine nerf means that I rarely see people using it anymore). The carbine is one of the best weapons in the game right now. I would even say it's too good for the price. I've seen plenty of players using them this patch. Quote Link to comment Share on other sites More sharing options...
Tactix Posted October 20, 2014 Share Posted October 20, 2014 Aim for the head. Quote Link to comment Share on other sites More sharing options...
Brigade 2506 Posted October 29, 2014 Share Posted October 29, 2014 I'm pretty new to the game, but I find it really hard it to aim with the auto-rifle, it feels like I'm using a nerf gun. The movement of the characters of the game are hard to get used too. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted October 29, 2014 Share Posted October 29, 2014 I'm pretty new to the game, but I find it really hard it to aim with the auto-rifle, it feels like I'm using a nerf gun. The movement of the characters of the game are hard to get used too. That is just the game. Some weapons you have to really over-move the gun and sweep quickly across enemies with it. And if you are ads and aiming for the head, you need to fire streams and not full auto because of the recoil compared to the movements of units. The autorifle is actually stronger than original Ren though. By leaps. They do really acceptable damage against mrls/arty, against infantry with and without headshots (old ren was even harder to headshot because of the weapon and the hitboxes), and in general the costing units were leaps and bounds stronger. Then again, all the free weapons are much stronger. The flamethrower, the grenadier, the shotties, and especially the marksman which are added and not from original but are acceptable to use to eventually get rid of snipers (not on the first try mind you, but nothing got rid of snipers except snipers in Ren). Engineers are about the same, but they are a utility class you cannot live without which makes them already-powerful, as well as the fact the carbine also buffs them as well as techs. Quote Link to comment Share on other sites More sharing options...
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