Plus nuclear beacon, that's 1400 credits.
While you have to:
1. dodge frontline tanks and chaotic battles
2. manage to infiltrate enemy base (entrance mined? then your 1400 credits were a complete waste!)
3. plant nuke while not being seen
4. defend nuke from hordes of Hotwires and soldiers
They already have drawbacks. Their weapon is mediocre, only capable of killing oblivious stationary people that are standing still. The moment you uncloak to engage in a firefight, you become a priority target and every single GDI player in the vicinity can hear the distinct firing sound of your weapon. By removing their ability to sprint you render them even more useless. Good luck trying to hijack vehicles, and you won't have a chance to run away, or catch up to enemies. It seems you want them to be completely crippled, incapable of doing anything. It's like making the Spy in Team Fortress 2 as slow as the Heavy.
@darksider282:
Like you said yourself, alot of factors are at work here. If a nuke goes off, it could of been because it was covered by snipers or artillery fire. It doesn't mean SBH is overpowered, it simply means Nod is sieging and GDI has lost field control. If there was no pressure from outside, the nuke could of been easily disarmed.
So it isn't "OMG SBH IS OP plz nerf!" it simply meant Nod had the upper hand in the bigger scope of things.
This is a game of momentum and pressure. If a nuke is planted when there is alot of pressure on GDI (for example getting attacked by tanks from many sides) disarming it will be hard due to the lack of resources, engineers, or because you can't hear the nuke ticking sound due to the hectic chaos.
If there is no pressure then suddenly finding and disarming that nuke becomes much easier.
There are new players, so ofcourse sometimes nukes go off that would never happen in the original Renegade. Sometimes GDI is full of newbs, sometimes Nod is full of newbs, shit happens. This game is still young, the community and players still need to grow and become familiar with the meta. You can't just wildly make excusations and suggest nerfs/buffs based on a few cherrypicked situations.
This is absolutely false. Stealth Tanks are easier to spot than in the original Renegade. They increased the spotting range since open beta 1. You can see them from a pretty long distance. As for the Stealth Black Hand, considering the nature of how fragile and non-contributing they tend to be, their stealth is fine.
If you can't see them when they are close, you must either be blind and should check your eyes, or turn off bloom/motion blur/lens flares/ambient occlusion or any other gimmick that reduces visibility and clutters your screen with filters.