MechanicalMan Posted April 3, 2014 Share Posted April 3, 2014 Wondering what new maps in works and when likely to see them? Quote Link to comment Share on other sites More sharing options...
SFJake Posted April 3, 2014 Share Posted April 3, 2014 Apparently, Complex is in the work and is planned for the next update. (Thats no guarantee it'll be there.) I don't know much about Canyon, City, Volcano and Under, but I know they want them all in one day or another. I know I can't wait to have both Complex and Volcano in game, here's to hoping Volcano is the next. Then I'd say City, but they had mappers trouble there, if I recall correctly. Quote Link to comment Share on other sites More sharing options...
Nuker77 Posted April 3, 2014 Share Posted April 3, 2014 Are there already any news about the release of the next update? Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 3, 2014 Share Posted April 3, 2014 Apparently, Complex is in the work and is planned for the next update. (Thats no guarantee it'll be there.)I don't know much about Canyon, City, Volcano and Under, but I know they want them all in one day or another. I know I can't wait to have both Complex and Volcano in game, here's to hoping Volcano is the next. Then I'd say City, but they had mappers trouble there, if I recall correctly. I'd say Volcano and Canyon both need the SBH fix prior for those maps, as they have bases without basedefense. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted April 3, 2014 Share Posted April 3, 2014 (edited) Volcano Complex and Under is being made. They're planned to be released soon, but most likely not within the next patch. Edited April 5, 2014 by Guest Quote Link to comment Share on other sites More sharing options...
ehh Posted April 3, 2014 Share Posted April 3, 2014 vulcano lol Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted April 3, 2014 Share Posted April 3, 2014 I'm redoing my old Metro map, but I'm waiting on the tools to come out (assuming they ever do) before I really put any serious effort into it. 1 Quote Link to comment Share on other sites More sharing options...
rytlock Posted April 5, 2014 Share Posted April 5, 2014 gah under might as well be field v2 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 5, 2014 Share Posted April 5, 2014 I'm redoing my old Metro map, but I'm waiting on the tools to come out (assuming they ever do) before I really put any serious effort into it. Oh snap son! That would be even better than Glacier! Even though it isn't as unique as glacier, at least we have the hourglass wannabe map has snow. So this would be bawss, getting Metro. You would have my undying appreciation! Quote Link to comment Share on other sites More sharing options...
goztow Posted April 6, 2014 Share Posted April 6, 2014 Ack did u also create the map snow? I really liked BunkersTs as well. A very good looking and balanced map IMO. And recon bikes! Quote Link to comment Share on other sites More sharing options...
StJohnGumby Posted April 6, 2014 Share Posted April 6, 2014 Siege and Niagra would look epic in Ren X I think. Well balanced maps too. Quote Link to comment Share on other sites More sharing options...
HaTe Posted April 6, 2014 Share Posted April 6, 2014 The next beta update will have a few maps added most likely (so long as they pass the private beta stage). Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted April 6, 2014 Share Posted April 6, 2014 Ack did u also create the map snow? I really liked BunkersTs as well. A very good looking and balanced map IMO. And recon bikes! Snow and Bunkers, yes. One of roughly 20 or 30 maps I created just for Renegade. 1 Quote Link to comment Share on other sites More sharing options...
Valor Posted April 6, 2014 Share Posted April 6, 2014 The next beta update will have a few maps added most likely (so long as they pass the private beta stage). Define few. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted April 6, 2014 Share Posted April 6, 2014 The next beta update will have a few maps added most likely (so long as they pass the private beta stage). Define few. Complex, Xmountain and another map. Complex and 'the other map' are still being worked on, so fingers crossed if they will make it to the next beta! Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted April 6, 2014 Share Posted April 6, 2014 I hope they end up with a better name than "xmountain" Quote Link to comment Share on other sites More sharing options...
Valor Posted April 7, 2014 Share Posted April 7, 2014 Is it a remake or completely new? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted April 7, 2014 Totem Arts Staff Share Posted April 7, 2014 whats the matter with the name Xmountain ? what should it be called autumn ? fall ? all the leaves are brown and the sky is gray ? its a remake of a custom map in the old ut3 renegade-x mod Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted April 7, 2014 Share Posted April 7, 2014 ...all the leaves are brown and the sky is gray ? I've been for a walk ... on a winter's day... Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted April 7, 2014 Share Posted April 7, 2014 whats the matter with the name Xmountain ? what should it be called autumn ? fall ? all the leaves are brown and the sky is gray ? its a remake of a custom map in the old ut3 renegade-x mod Right, so why not remake the name so it's less... blah? Why not Ridge or something along those lines? "xmountain" just makes no sense as a name. I could get behind mountain, but xmountain? What's that supposed to be? Here, try this great list of names with a similar meaning: bluff peak pile ridge sierra abundance alp bank butte crag dome drift eminence glob heap mass mesa mound mount palisade pike precipice range stack 1 Quote Link to comment Share on other sites More sharing options...
omega79 Posted April 7, 2014 Share Posted April 7, 2014 i am for xmountain .. or at least keep the x if you change Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted April 7, 2014 Totem Arts Staff Share Posted April 7, 2014 shhhh its just a name its descriptive of what the map is ... sort of lol it means nothing to you coz you havent played or even seen the map except 2 vague images Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted April 7, 2014 Share Posted April 7, 2014 I haven't seen the vague images you're alluding to either, but then again I don't get the secrecy behind making free games. You might as well just show us what you're working on instead of alluding to it lol It's not like there's some trade secret behind map design, no competitors are going to steal your ideas. 1 Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 7, 2014 Share Posted April 7, 2014 Maps should have a logical name to associate the map with. One does not simply call a map in a snowy-mountain theme "City" "Yeah, lets play city map you guys! Urban fights are awesome!" -Ends up on a snowy mountain- The X probably stands for the intention of implementing it in Renegade X, should be removed when the map's finished imo Quote Link to comment Share on other sites More sharing options...
omega79 Posted April 7, 2014 Share Posted April 7, 2014 I haven't seen the vague images you're alluding to either, but then again I don't get the secrecy behind making free games. You might as well just show us what you're working on instead of alluding to it lolIt's not like there's some trade secret behind map design, no competitors are going to steal your ideas. ever heared about something called a surprise? whether it ends as good or as bad surprise does not matter .. it is a surprise ... some people like it, some people like to do it ... others don't Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted April 7, 2014 Share Posted April 7, 2014 Honestly, at the rate this project is going, it needs to drum up interest and the best way to do that is to release regular updates so that people continue to visit to see what's coming down the pike. Player counts went down dramatically, which is a shame, but getting them back requires letting people know what's going on. Surprises are pretty pointless TBH 1 Quote Link to comment Share on other sites More sharing options...
omega79 Posted April 7, 2014 Share Posted April 7, 2014 you got a point there ... but i believe that the low playercount does mean that those who tried already are not following the project ... the most are turned down by the crashes ... it is not so much the contend ... everybody knows that they are working on making the game stable ... releasing a lot of content pictures or notes could make people think they have the wrong prioritities and after all ... it is just a name ... as long as there is a mountain it does fit ... Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted April 8, 2014 Share Posted April 8, 2014 They have to keep a lot of secrets because things are added and removed all the time. If their development was an open book, they'd lose people who liked certain concepts that were later scrapped. Keeping it under wraps allows them to control the information that's released so that only definite additions to the game are revealed. Also, bursts of new information are more appealing then steady bits of evolving progress. People don't care that some modeler finished the torso of a character model... they care that they finished the whole thing. Quote Link to comment Share on other sites More sharing options...
goztow Posted April 8, 2014 Share Posted April 8, 2014 Which makes me wonder if the beta testers were supposed to release the info about these 3 maps being in beta3 already. Quote Link to comment Share on other sites More sharing options...
omega79 Posted April 8, 2014 Share Posted April 8, 2014 i am pretty sure they test all the maps b4 release ... and if they are in the internal beta it would not necessary mean they will be in public beta 3 Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted April 12, 2014 Share Posted April 12, 2014 Here is my estimated level of completion for each new map: CNC-Complex: 85% CNC-Mountain: 90% CNC-Under: 40% As for an ETA, expect them by this summer. Though, before we release the new maps to everybody, they require some level of more focused testing to ensure they are not completely awful when they are released to the full player-base. Then, after their full release, we can implement the community's feedback, and improve/balance them to the best of our ability. Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted April 12, 2014 Share Posted April 12, 2014 If you're putting Under in, please do something with it that allows for multiple entrances to the bases with vehicles. Otherwise it's just Field with snow and I don't think modern gaming can handle two maps of that kind of frustrating quality. Quote Link to comment Share on other sites More sharing options...
SOVEREIGN_ Posted April 12, 2014 Share Posted April 12, 2014 I like Field. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted April 12, 2014 Totem Arts Staff Share Posted April 12, 2014 If you're putting Under in, please do something with it that allows for multiple entrances to the bases with vehicles. Otherwise it's just Field with snow and I don't think modern gaming can handle two maps of that kind of frustrating quality. I hate Field, I'm building Under, it's been discussed and is taken care of. Quote Link to comment Share on other sites More sharing options...
goztow Posted April 12, 2014 Share Posted April 12, 2014 Multiple infantry sneaking routes usually also do the trick. Glacier-like but then easier to remember . Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted April 12, 2014 Totem Arts Staff Share Posted April 12, 2014 You're on the trail. Quote Link to comment Share on other sites More sharing options...
Skeeze Posted April 12, 2014 Share Posted April 12, 2014 You're on the trail. Awesome, looking forward to testing these maps! Quote Link to comment Share on other sites More sharing options...
SFJake Posted April 12, 2014 Share Posted April 12, 2014 I hate Field, I'm building Under, it's been discussed and is taken care of. Well well, hearing that makes my day. Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted April 13, 2014 Share Posted April 13, 2014 Glad to hear Under won't really S the D when it comes out - at least, if it does, it won't be because of a lack of entrances this time around. Think you can rework Field to fix that stuff too? The whole "we fight in canyons with no way in or out and only place our bases right next to one another with conveniently placed mountains separating us" thing is rather 2002ish Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted April 13, 2014 Totem Arts Staff Share Posted April 13, 2014 I think Havoc intended to change Field in some way, don't know how or when yet though. Quote Link to comment Share on other sites More sharing options...
omega79 Posted April 13, 2014 Share Posted April 13, 2014 I think Havoc intended to change Field in some way, don't know how or when yet though. viewtopic.php?f=35&t=73073 hope he saw that Quote Link to comment Share on other sites More sharing options...
Ranger Albatross Posted April 13, 2014 Share Posted April 13, 2014 Are there going to be any patches in between the release of the new maps this summer? Would love to have more glitch fixes and more polish. Some people find the crashing very deterring. Quote Link to comment Share on other sites More sharing options...
PyRoAcIdK Posted April 14, 2014 Share Posted April 14, 2014 I think field is fine and too many people complain about it (the only exception is marathon servers because if you lose a vital building like airstrip when they have AGT,you can be on the map until you get enough tank crates). Take the field back and organise your team! Just curious, how many development hours does it take to build these maps for an experienced map developer? The detail is amazing so far! Quote Link to comment Share on other sites More sharing options...
omega79 Posted April 14, 2014 Share Posted April 14, 2014 Are there going to be any patches in between the release of the new maps this summer? Would love to have more glitch fixes and more polish. Some people find the crashing very deterring. I believe the glich fixes are main priority for mappers ... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted April 22, 2014 Totem Arts Staff Share Posted April 22, 2014 Just curious, how many development hours does it take to build these maps for an experienced map developer? The detail is amazing so far! Really depends... the process of placement / landscape painting is relatively fast if you have a good selection of models, textures and materials to work with. You can get a map up and running within a few days. If you want specific materials and special effects you'll have to create those yourself usually. Lighting idem but you'll have to tweak and wait a lot for lighting compiles. After that polish phase is endless... new bugs crop up, custom materials and collisions will have to be made, fixes here, fixes there. AI will have to be setup too, fortunately that is a relatively simple process but you'll spend a good day making exceptions and getting the correct nodes in. In general though, creating maps for RX is a lot faster now since we've built up a library of stuff... when we just started you have to take modeling and everything that comes with it into account since our artists had to do basically everything. Quote Link to comment Share on other sites More sharing options...
Prof.Koni Posted April 22, 2014 Share Posted April 22, 2014 Just curious, how many development hours does it take to build these maps for an experienced map developer? The detail is amazing so far! Really depends... the process of placement / landscape painting is relatively fast if you have a good selection of models, textures and materials to work with. You can get a map up and running within a few days. If you want specific materials and special effects you'll have to create those yourself usually. Lighting idem but you'll have to tweak and wait a lot for lighting compiles. After that polish phase is endless... new bugs crop up, custom materials and collisions will have to be made, fixes here, fixes there. AI will have to be setup too, fortunately that is a relatively simple process but you'll spend a good day making exceptions and getting the correct nodes in. In general though, creating maps for RX is a lot faster now since we've built up a library of stuff... when we just started you have to take modeling and everything that comes with it into account since our artists had to do basically everything. Hello Nielsen, I would really like to design some levels for Renegade X. I have experiences with making maps since 2010 and my creativity never ends ( ). I also could make content for your mappers with modelling-software. So if you need a new mapper, I would like to do so. Greetings, Koni Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted April 22, 2014 Totem Arts Staff Share Posted April 22, 2014 Have you got a portfolio? can you PM me for details and stuff? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted April 23, 2014 Totem Arts Staff Share Posted April 23, 2014 because why not? * WORK IN PROGRESS * (and thus subject to change) * WORK IN PROGRESS * Quote Link to comment Share on other sites More sharing options...
omega79 Posted April 23, 2014 Share Posted April 23, 2014 thank you, looks very nice Quote Link to comment Share on other sites More sharing options...
Prof.Koni Posted April 23, 2014 Share Posted April 23, 2014 Under looks very very nice. Do you make the Map in the Unreal Development Kit and import the models from a modeling program (like 3ds max?)? I think it is very interesting making maps for shooters. I only know it for making maps for strategy games though. Greetings, Koni Quote Link to comment Share on other sites More sharing options...
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