TimrodDX Posted March 9, 2014 Share Posted March 9, 2014 One thing I find kind of ridiculous from a game design perspective is why the glass windows in the Hand of Nod are so easy to break, when the giant plate glass window in the Weapons Factory (between the vehicle bay and the MCT area) is completely unbreakable. From a design perspective, I think this is the best solution: - Change the glass in the Hand of Nod to break and repair with the rest of the building. At 95%, the windows crack, and at 90%, they shatter entirely. This would make the Hand less ridiculous to defend (forcing an Engineer rush to either expend one C4 to open the windows up or defuse the mines) and would make maps like Walls_Flying less of a "who can rush C4 first" speedrun. - Change the glass in the WF to act the same way. At 95%, it becomes visibly cracked, and at 90% it breaks entirely, allowing Engineers and SBH to go through. Quote Link to comment Share on other sites More sharing options...
Terekhov Posted March 9, 2014 Share Posted March 9, 2014 NOD has SBHs. This counteracts whatever slight advantage GDI might have from it being easier to get into the HON. Perhaps it would be cool if rockets or C4 could break the GDI glass, but I'm not convinced it adds to the gameplay. Quote Link to comment Share on other sites More sharing options...
super_gsx Posted March 9, 2014 Share Posted March 9, 2014 I do think the HON glass is ridiculous. It shouldn't break in big pieces like that. it should shatter. And it shouldn't shatter just from running through it. You need to hit it with a gun. Quote Link to comment Share on other sites More sharing options...
Trev-MUN Posted March 9, 2014 Share Posted March 9, 2014 I do think the glass in the Hand of Nod needs to be made of sterner stuff. A little silly for it to break just because someone bumped it. I did notice that the glass in the HON is pre-broken: if you look at the reflections just right, you'll see dark shatter lines. Kane, this is not how you do stained glass windows. Quote Link to comment Share on other sites More sharing options...
JC_denton Posted March 10, 2014 Share Posted March 10, 2014 I do think that Warfactory Glass should break, but it should be when the building enters the "critical" health stage, which I think is around 60%(?) Quote Link to comment Share on other sites More sharing options...
iovandrake Posted March 10, 2014 Share Posted March 10, 2014 Nod spends all its money on stealth technology and can only afford thin single pane glass windows. Quote Link to comment Share on other sites More sharing options...
super_gsx Posted March 10, 2014 Share Posted March 10, 2014 They're not even bullet proof... Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 10, 2014 Share Posted March 10, 2014 GDI has bullet proof glass, gg. 8) Quote Link to comment Share on other sites More sharing options...
PermaGrin Posted March 11, 2014 Share Posted March 11, 2014 Glass in Hand of Nod was a quick / temp solution to give the players the ability to "shoot the windows out". Missing the windows, player missed shooting them out at the start of the matches. As for the WF glass. Actually the player would never really see it "gone". In the end, it should have shutters that close during vehicle construction, thus shutters that close upon death. Quote Link to comment Share on other sites More sharing options...
MusicNote Posted March 11, 2014 Share Posted March 11, 2014 I disagree completely OP. Making the glass breakable in the Weapons Factory would be a buff towards Nod,because another entry will force GDI to spread their mines thin. Compare disarming a beacon near the hand to disarming a beacon near the warfactory,the windows in the hand make accessing a beacon around the structure easy and quick,GDI has to deal with the building being HUGE which adds to travel time around the building perimeter,not only that,the the beacon placer is usually a stealth black hand ready to ambush a poorly armed engineer. The airstrip's one entrance,one exit makes it the easiest to mine. GDI's bigger buildings provide more locations to hide a beacon. The windows in the hand of nod only provide a one way exit,making it easier to jump to lower levels and disarm any beacons. There is no way to compare the garage window with the hand of nod windows. Quote Link to comment Share on other sites More sharing options...
Daedhart Posted March 11, 2014 Share Posted March 11, 2014 The HoN broken glass is a cultural thing. At the start of every game in the original game, somebody would run through and shoot the glass away. As for whether it gives an advantage, the answer is no. It did in the original game, but they changed it so that vehicles literally do no damage if you shoot the inside of the building. It use to be a good strategy to have a team member walk up to a building's doors and keep them open so the arty/MRLS could shoot inside and do damage to both the building and the repairers. Now shooting inside is more of a hamper with no building damage and smaller splash areas. Quote Link to comment Share on other sites More sharing options...
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