Hello. I've played games like insurgency,red orchestra ostfront 44-45,halo,perfect dark,and the original Command and Conquer Renegade and I'd just like to say,for a melee system to work in Renegade X,it would have to function differently from your typical modern shooter.
*Instant kills are a no go. COD had the worst melee system by far,always favoring the player with better latency.
*Halo had an interesting mechanic. Melee attacks to the front would knock the enemy back and disable his shields,a hit to the back of the head would be an instant kill.
>>Being able to knock enemies off of cliffs at the push of a button might drastically change the game. (Players might avoid areas like that mesa on "walls" map. )
*In Red Orchestra,you could "charge up" your melee attacks by holding down the melee button. A charged up attack was an instant kill. Melee attacks were a little slow,just tapping the melee key would injure but not kill the enemy.