As I was reading this I could more or less answer the points you have made so lets see if I can
- In the scenario that this map is near completion now and is about to be released, then yes this is a problem, but I think a map like this will take a very long time to make, so by that time RenX could have even hit 1.0, which means more players (I read somewhere that the devs were going to launch a small advertising campaign when this happens).
- I have 2 solutions for this.
1:) Make all unit prices higher by 200%
2:) Each outpost (I see you mentioned that the blue circles could be small bases) has a stockpile of recourses of its own (I don't mean credits, I mean that a certain outpost could house 3 meds and 2 MRLS's and more would have to be delivered by a trans heli if a player buys when there are no more meds). Of course solution number one would be FAR easier to do, but solution 2 would be a cool idea.
- Each outpost could house a power plant, and once a team has broken through the frontlines, the base is out of power, which means building repairs is 75% slower (Or just 50% slower to make it possible to actually make a comeback if your team is losing).
-Each outpost could have 3 or 4 MCTs, and you could have a sneaky tech capture each and have the outpost's defenses activate on the enemy.