1. The problem before was that the ramjets dominated in close combat when they are meant to be used in long range, I think the spread is fine for the ramjet rifle.
2. I very much agree with you. Right now I rarely see Deadeye/BHS in game, probably because players think they are too weak. As for the BHS skin, I think the clothes of nod officer or Mendoza would suit them better, maybe with a different head model.
Ravenshaw and Sydney are a catastrophy right now. I don't know what other players think about them but I despise them. A single Rav/sydney can dominate a tunnel because of their ability to kill nearly every unit with one shot while also having the range to do it before intended close combat units like chems or McFarland can reach them, I'm especially thinking about the tunnels in Islands. I know this was the same problem with Havoc and Sakura before but Rav/Sydney are so powerfull against everything else too. Why not give them more spread, shooting vehicles doesn't require much accuracy.
Something has to be done changed with infantry. Sniper classes often get the most hate but I can't honestly remember when I was killed by a sniper the last time. Being sent flying from a blue or red beam on the other hand happens a bit too often...
Tunnel and close quarter combat should be dominated by automatic weapons and flame/chem weapons, not by one-shot long range weapons and AT- weapons.